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Unreal Engine 4 Can You Switch To It Pgi?


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#101 Scout Derek

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Posted 18 August 2016 - 07:11 AM

View PostMetus regem, on 18 August 2016 - 07:05 AM, said:



And still the best MechWarrior game to date...

Your actions actually felt like they had weight. I was never able to take a bunch of DCMS missions, after I found out I had to take part in the slaughter of the local population for them...

Still I did enjoy the ComStar missions, you were basically tasked with being a s**t disturber getting the houses to fight each other...


All this could be yours! Come to the new BattleTech game! where you Might actually be able to do exactly or something along those lines ;)

#102 Metus regem

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Posted 18 August 2016 - 07:26 AM

View PostScout Derek, on 18 August 2016 - 07:11 AM, said:

All this could be yours! Come to the new BattleTech game! where you Might actually be able to do exactly or something along those lines Posted Image



I intend to play it, based off that video of "Super pre, pre Alpha!" It looks to be just what I'm looking for. I just hope that they don't F**k it up trying to go too heavily into PvP...

Sadly I held out hope for MWO being like MW2;Mercs for a long, long time, now I just see it as a hot-mess that has little to no direction.... here is hoping that PGI can get their act together before 2020 rolls around.

#103 BLOOD WOLF

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Posted 18 August 2016 - 07:48 AM

View PostMetus regem, on 18 August 2016 - 07:26 AM, said:



Ihot-mess that has little to no direction....

wait............what?

#104 Metus regem

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Posted 18 August 2016 - 07:57 AM

View PostBLOOD WOLF, on 18 August 2016 - 07:48 AM, said:

wait............what?



I'm talking about MWO, first they wanted to make it a grand thing, but settled on team Solaris VII death match, then they wanted to make a grand Faction Warfare game, but made it pointless. Then the wanted to focus on E-Sports! But MWO will have a hard, hard climb to be accepted as an e-sport. It's the constant changes of direction that hurt MWO, it doesn't get the chance to grow into something before being forced to change direction.

#105 Dawnstealer

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Posted 18 August 2016 - 08:24 AM

View PostNavid A1, on 17 August 2016 - 01:33 AM, said:

I believe that the clunky franken-build of the cryengine PGI is using right now is one of the biggest development obstacles atm.
Will PGI upgrade the engine?
Highly unlikely based on the future plans

Maybe we can find Russ in Mechcon and ask him in person... I have some more questions too.
Also, I'm hoping I can find paul and ask some questions.

Yeah, this - there's so much patchwork on the engine, that it's practically its own thing, from what I understand. Which is why we don't have AI and other things that come with UDK and Cryengine. Too bad.

#106 xengk

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Posted 19 August 2016 - 03:01 AM

View PostJohnny Z, on 18 August 2016 - 01:00 AM, said:

What if they are saving up to buy the license from Microsoft? Mind blown or what.


Posted Image

#107 Zordicron

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Posted 19 August 2016 - 07:54 PM

This was a hot topic.... in January. You remember, when Russ was still on his high about selling so much $ in Unseen mechpacks, and a Steam release.

Then, when that all crashed into the dirt a couple months later, mums the word on a new engine.


it is because Russ has looked at sales, his population numbers, and really it is probably real, real iffy that he would actually get a return on investment.


If you want to see MWO on a new enigne, go give your money to HBS. Maybe if they get enough of it they can pry the license from Russ tightly clenched fists and make us a real Battletech Mechwarrior game.

#108 Imperius

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Posted 19 August 2016 - 09:13 PM

View PostZordicron, on 19 August 2016 - 07:54 PM, said:

This was a hot topic.... in January. You remember, when Russ was still on his high about selling so much $ in Unseen mechpacks, and a Steam release.

Then, when that all crashed into the dirt a couple months later, mums the word on a new engine.


it is because Russ has looked at sales, his population numbers, and really it is probably real, real iffy that he would actually get a return on investment.


If you want to see MWO on a new enigne, go give your money to HBS. Maybe if they get enough of it they can pry the license from Russ tightly clenched fists and make us a real Battletech Mechwarrior game.


Although HBS is a respectable developer. They will never make a mechwarrior game. It's just not the type of games they make.

As for Russ going silent I think the balance overloard had a hand in that shift of thinking.

I tried to express if you don't show your commitment to your game to your customers don't be surprised if they reflect in kind.

#109 TheArisen

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Posted 19 August 2016 - 10:10 PM

A question, would it be easier to upgrade to a newer version or the Cryengine or Unreal 4/other?

#110 Mycrus

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Posted 19 August 2016 - 10:13 PM

View PostEl Bandito, on 17 August 2016 - 01:42 AM, said:

For PGI it would be a big leap of faith, as new engine is gonna require a lot of things do be done from scratch. Time will tell whether Russ got the balls for it.


I would presume if the ip holder is smart... demand a major upgrade before renewing the license.

#111 Gabbatek

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Posted 19 August 2016 - 11:56 PM

Yeah the horrific cryengine they use is mind numbingly painful. It runs both my 980ti sli at 50% so technically uses two to power what one should.


They should use frostbite or unreal so we can have elementals and jets ;)

#112 JC Daxion

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Posted 20 August 2016 - 12:17 AM

View PostNavid A1, on 17 August 2016 - 01:33 AM, said:

I believe that the clunky franken-build of the cryengine PGI is using right now is one of the biggest development obstacles atm.
Will PGI upgrade the engine?
Highly unlikely based on the future plans

Maybe we can find Russ in Mechcon and ask him in person... I have some more questions too.
Also, I'm hoping I can find paul and ask some questions.




They have talked about upgrading many times.. The main issue i think is getting the entire community behind it, and saying.. OK.. we are going to be happy about not many advancements for 6+ months,, and not constantly complain about lack of updates in game modes..


I for one, hope that after mech con, and early next year an engine swap starts.. I think it could be a huge release for the anniversary, and also could be a giant step towards setting up for PVE.



PS i'd love to goto mech con.. I wonder how much those flights are from NY- where ever in Canada it is :)

#113 Imperius

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Posted 20 August 2016 - 12:30 AM

View PostJC Daxion, on 20 August 2016 - 12:17 AM, said:




They have talked about upgrading many times.. The main issue i think is getting the entire community behind it, and saying.. OK.. we are going to be happy about not many advancements for 6+ months,, and not constantly complain about lack of updates in game modes..


I for one, hope that after mech con, and early next year an engine swap starts.. I think it could be a huge release for the anniversary, and also could be a giant step towards setting up for PVE.



PS i'd love to goto mech con.. I wonder how much those flights are from NY- where ever in Canada it is :)


Flight from where I'm at NE to Vancouver and back is around $450 when I checked I need to get my passport first though :(

View PostTheArisen, on 19 August 2016 - 10:10 PM, said:

A question, would it be easier to upgrade to a newer version or the Cryengine or Unreal 4/other?


According to Russ himself about the same amount of work.

#114 JC Daxion

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Posted 20 August 2016 - 12:52 AM

View PostImperius, on 20 August 2016 - 12:30 AM, said:

Flight from where I'm at NE to Vancouver and back is around $450 when I checked I need to get my passport first though Posted Image




CT

#115 Galenit

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Posted 20 August 2016 - 02:25 AM

View PostJohnny Z, on 17 August 2016 - 04:10 AM, said:


Depends how much using someone elses engine costs and how much it would cost to make their own.

Everyone is tired of new Windows maybe microsft is unearthing their programmers to make a game engine? Posted Image

A few years ago i explained why we have the cryengine:

Quote

[color=#000000]“For those who want to make the step into commercial gaming, we’ll offer a royalty-only license model for games made with this SDK, where Crytek require only 20% of the developer’s revenues from the commercial launch of their game.”[/color]

Maybe you will find the old post, there was more about the ms licence and other "costs" and why they get only a few pence from every dollar from purchases because of the licences.

The cry-licence is "great", you can build a game without that much investment, but in the end you will pay more then buying a real licence.

The cry engine is a perfect match for a f2p game, it uses the same mechanics ...
You dont need to pay, but if you pay you will pay more then buying a real licence or game.

#116 Adridos

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Posted 20 August 2016 - 02:36 AM

View PostTheArisen, on 19 August 2016 - 10:10 PM, said:

A question, would it be easier to upgrade to a newer version or the Cryengine or Unreal 4/other?


We don't know because almost no game in the history of mankind has ever done so. Runescape is practically the only example I'm aware of.
Saying, "It would take the same amount of effort as porting the game to another engine" is a polite way of saying the engine will never be upgraded in the game's lifespan. Sorry to rain on your parade but it basically amounts to saying "it is as unlikely as something that will never happen like pigs growing wings and flying away".

#117 maniacos

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Posted 20 August 2016 - 02:46 AM

View PostImperius, on 17 August 2016 - 02:06 AM, said:

Ummm the engine is one of the biggest MWO issues... If you're not aware of that I'm not sure what to tell you.


No, it isn't. Lots of the issues MWO has would also apperar if you had it in any other engine or perspective even if it was iso or bird's-eye. The main problems are the unsophisticated implementation, the uncreative gamemodes that almost always will end up in a X vs X skirmish deadmatch, the issues in FP, which once supposed to become the main section of the game but didn't provide what it promised. These lead to other issues like the balancing issue. Mechs never supposed to be balanced, the balance came from their different roles - you won't run with a Raven, Jenner, Firestarter, Spider, Cheeta, Urbie ect into a 12 vs 12 melee in Battletech, for instance or run with a laser vomit into a lava world ect.

#118 maniacos

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Posted 20 August 2016 - 02:51 AM

View PostGabbatek, on 19 August 2016 - 11:56 PM, said:

Yeah the horrific cryengine they use is mind numbingly painful. It runs both my 980ti sli at 50% so technically uses two to power what one should.


That's a matter of a crude and clumsy implementation. There is no reason why Cryengine would have to cause my CPU and GPU going hot just when displaying a mere map of planets, not even with the particle effects on the map.

#119 Zordicron

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Posted 20 August 2016 - 08:20 AM

View PostImperius, on 19 August 2016 - 09:13 PM, said:

Although HBS is a respectable developer. They will never make a mechwarrior game. It's just not the type of games they make.

As for Russ going silent I think the balance overloard had a hand in that shift of thinking.

I tried to express if you don't show your commitment to your game to your customers don't be surprised if they reflect in kind.

ummm... Jordan Weisman is responsible for MW2, MW3, and worked in charge of MW4 at Microsoft as Creative Director. I do not think, in my opinion anyway, it is too far fetched to think he might be interested in a new Mechwarrior title, especially if funds are not an issue. It might require hiring a different talent base from what they are doing with the current Battletech game, but again, funds.

It might take a long time(year or two or more) for the politics and license BS to sort itself. However, I have decided my personal game money is going to head his direction more and more, and go to Russ and crew less and less. I have enjoyed MWO, but IMO Russ and his espurts method can go take a hike. I do have to thank PGI/IGP for one thing though: they have shown all the naysayers there is still a very large player base(worldwide) for stompy robots and money to be made making a game of it. PGI may have completely squandered their chance at going big time through a series of bad decisions etc, but the potential for it has been shown. IMO, someone with Weisman's XP at the franchise and also as leadership at a very BIG company game studio would be able to make bank on a new MW title.

#120 Imperius

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Posted 20 August 2016 - 09:37 AM

View PostZordicron, on 20 August 2016 - 08:20 AM, said:

ummm... Jordan Weisman is responsible for MW2, MW3, and worked in charge of MW4 at Microsoft as Creative Director. I do not think, in my opinion anyway, it is too far fetched to think he might be interested in a new Mechwarrior title, especially if funds are not an issue. It might require hiring a different talent base from what they are doing with the current Battletech game, but again, funds.

It might take a long time(year or two or more) for the politics and license BS to sort itself. However, I have decided my personal game money is going to head his direction more and more, and go to Russ and crew less and less. I have enjoyed MWO, but IMO Russ and his espurts method can go take a hike. I do have to thank PGI/IGP for one thing though: they have shown all the naysayers there is still a very large player base(worldwide) for stompy robots and money to be made making a game of it. PGI may have completely squandered their chance at going big time through a series of bad decisions etc, but the potential for it has been shown. IMO, someone with Weisman's XP at the franchise and also as leadership at a very BIG company game studio would be able to make bank on a new MW title.


I'm kinda with you on some things. All I have wanted MWO to be for 4 years now is a good rich lore filled single player ( and now coop) game with a solid running engine and all the mechs redrawn by Alex ( some before others of course, but I'm a collector is get them all anyway). Until I see the game finally go this direction if it ever does I won't be supporting MWO. Originally I was opposed to voting with my money, but since I've been told many times by the developer that I'm not one and my opinion doesn't matter. I'm like ok I guess you can find support elsewhere. Sure I don't develop games but I've played them my whole life. I know what sells and what doesn't. I'm part of multiple gaming communities and hear many opinions in games and gripes.

It's just like being a food critic. Sure I may not know how to cook five star dishes. I can however tell that you flavor cobinations don't work, that you have burned the chicken, and the kool-aid your calling whine is BS!

The biggest mistake was thinking an e-sports focus would grow the game!

Edited by Imperius, 20 August 2016 - 09:54 AM.






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