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Unreal Engine 4 Can You Switch To It Pgi?


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#61 Imperius

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Posted 17 August 2016 - 10:12 AM

View PostRampage, on 17 August 2016 - 09:54 AM, said:



Yes, he did say any chance of upgrading the engine rested on on thing. He did not elaborate on that but I strongly suspect that it is the negotiations with Microsoft over the continued use of the MechWarrior license. I do not know what length of time the original agreement was for but I doubt that it was for more than 5 or 6 years. That would mean it is due to expire and must be extended or renegotiated. Without that they will have to stop development and there will be no need for a new engine. If Microsoft wants more money then it may no longer be economically feasible to renew the license based on the games declining game population and decreased revenue intake. Spending the money for a engine upgrade would be out of the question.

Of course, this is just me speculating about what Russ' comments might have meant but that was the first thing that crossed my mind when he made that comment during the town hall and it does make sense.


MWO already went through the that and he did state they now have mechwarrior franchise till 2020 I thought everyone was aware of this already. If MWO is going to make it to 2020 it's gonna need a new engine and unreal is the most solid choice I think. It's been around for so long and recently changed its developer usage requirements. For the support you get and foundation provided I think it's a sound choice.

#62 Cy Mitchell

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Posted 17 August 2016 - 10:23 AM

I took a "leave of absence" for a few years so I missed that.

#63 Johnny Z

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Posted 17 August 2016 - 10:24 AM

View PostImperius, on 17 August 2016 - 10:12 AM, said:



MWO already went through the that and he did state they now have mechwarrior franchise till 2020 I thought everyone was aware of this already. If MWO is going to make it to 2020 it's gonna need a new engine and unreal is the most solid choice I think. It's been around for so long and recently changed its developer usage requirements. For the support you get and foundation provided I think it's a sound choice.


What ever happens I hope they get it in gear.

#64 Imperius

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Posted 17 August 2016 - 10:26 AM

View PostJohnny Z, on 17 August 2016 - 10:24 AM, said:


What ever happens I hope they get it in gear.


Yup me too, cause I'll be real mad if the only mechwarrior game we have is locked out for 4 more years in this sad state of affairs. Mechwarrior is literally printing money and has so much depth and potential it would be a shame to see it squandered.

#65 Mawai

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Posted 17 August 2016 - 10:26 AM

View PostRampage, on 17 August 2016 - 09:54 AM, said:



Yes, he did say any chance of upgrading the engine rested on on thing. He did not elaborate on that but I strongly suspect that it is the negotiations with Microsoft over the continued use of the MechWarrior license. I do not know what length of time the original agreement was for but I doubt that it was for more than 5 or 6 years. That would mean it is due to expire and must be extended or renegotiated. Without that they will have to stop development and there will be no need for a new engine. If Microsoft wants more money then it may no longer be economically feasible to renew the license based on the games declining game population and decreased revenue intake. Spending the money for a engine upgrade would be out of the question.

Of course, this is just me speculating about what Russ' comments might have meant but that was the first thing that crossed my mind when he made that comment during the town hall and it does make sense.


I believe it was originally supposed to expire in 2016 ... they negotiated an extension until 2020 I think. However, the reason FW didn't happen earlier was BECAUSE they did not even start work on it until AFTER they had obtained the license extension. So ... it is quite possible that major long term feature development is on hold until after they have secured ongoing rights to the license.

#66 ComradeHavoc

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Posted 17 August 2016 - 10:29 AM

Sadly I doubt PGI has either the skill, time, money, and most importantly.

Will.

#67 stVillain

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Posted 17 August 2016 - 10:58 AM

Switching engines isn't a thing. I know in this day and age when you get remastered editions of console games it definitely looks like a thing. But, there are entire companies dedicating years of labor in silence just so a publisher can announce the remaster is out in 3 months like it ain't no thing. Often times, articles are run post mortem about how those remasters aren't so much a remaster as building a game from the ground up, whole hog. yes, the team does have the luxury of the original resources. but that's like having notes while you study.

I think a lot of people don't understand the complexity of the operation or the real cost.

a bad example:
Take an MP3 file and switch out the ending .mp3 for .avi. now see if an avi player will recognise the file. if not. open the file in notepad and tell me what you need to change about that code to get it to run as an avi.
That is what you're asking them to do. like it ain't no thing.

#68 TLBFestus

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Posted 17 August 2016 - 11:08 AM

I think it's unlikely that they will upgrade. No profit in it as it's not going to attract more players. Game-play attracts more players, and this game-play is old, stale and gets that way quickly for most.

Edited by TLBFestus, 17 August 2016 - 11:08 AM.


#69 Gas Guzzler

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Posted 17 August 2016 - 11:08 AM

View PostImperius, on 17 August 2016 - 01:19 AM, said:

Adds tons of the features the community has been asking for!

Replay function for Solairis
Vulcan and DX 12 support
VR
Performance and Optimizations
Pre-built AI
Spectator mode for tournaments and Solairs



https://www.unrealen...unreal-engine-4



WHOA WHOA WHOA we have much more important things like Energy Draw to worry about before we get into things that would be appreciated by everyone.

#70 lshtaria

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Posted 17 August 2016 - 11:16 AM

View PostNavid A1, on 17 August 2016 - 01:33 AM, said:

Also, I'm hoping I can find paul and ask some questions.

Ask him if he's getting any closer to fitting the universe into a tube.

#71 Navid A1

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Posted 17 August 2016 - 11:32 AM

View PostMilocinia, on 17 August 2016 - 11:16 AM, said:

Ask him if he's getting any closer to fitting the universe into a tube.


lol what?

#72 Oderint dum Metuant

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Posted 17 August 2016 - 11:37 AM

Honestly. Does anyone expect an upgrade or engine change to happen?

#73 Deathlike

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Posted 17 August 2016 - 11:43 AM

View PostOderint dum Metuant, on 17 August 2016 - 11:37 AM, said:

Honestly. Does anyone expect an upgrade or engine change to happen?


You'd have to buy a mechpack to find out!

#74 Oderint dum Metuant

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Posted 17 August 2016 - 11:47 AM

View PostDeathlike, on 17 August 2016 - 11:43 AM, said:


You'd have to buy a mechpack to find out!


Only if the new mechpack was 4K resolution mechs thanks to the new engine!

#75 BLOOD WOLF

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Posted 17 August 2016 - 12:15 PM

View PostOderint dum Metuant, on 17 August 2016 - 11:37 AM, said:

Honestly. Does anyone expect an upgrade or engine change to happen?

yea, russ did agree that that was something that was needed to be done. No developer in their right mind would keep running an old engine if they can upgrade it. it would be like running the engine from MW2 and never changing it.

Edited by BLOOD WOLF, 17 August 2016 - 12:16 PM.


#76 Navid A1

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Posted 17 August 2016 - 12:17 PM

View PostBLOOD WOLF, on 17 August 2016 - 12:15 PM, said:

yea, russ did agree that that was something that was needed to be done. No developer in their right mind would keep running an old engine if they can upgrade it. it would be like running the engine from MW2 and never changing it.


Position at the time?

Russ said summoner will benefit from an ammo quirk back in Feb, and he is silent about it ever since.

#77 BLOOD WOLF

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Posted 17 August 2016 - 12:19 PM

View PostNavid A1, on 17 August 2016 - 12:17 PM, said:


Position at the time?

Russ said summoner will benefit from an ammo quirk back in Feb, and he is silent about it ever since.

congrats, whats your point?

Edited by BLOOD WOLF, 17 August 2016 - 12:19 PM.


#78 Navid A1

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Posted 17 August 2016 - 12:30 PM

View PostBLOOD WOLF, on 17 August 2016 - 12:19 PM, said:

congrats, whats your point?

I mean you should take what is said in the first quarter of 2016 with a grain of salt.
Engine upgrade being one of them.

#79 Deathlike

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Posted 17 August 2016 - 12:40 PM

View PostNavid A1, on 17 August 2016 - 12:30 PM, said:

I mean you should take what is said in the first quarter of 2016 with a grain of salt.
Engine upgrade being one of them.


...but the salt is everywhere!

#80 mariomanz28

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Posted 17 August 2016 - 12:40 PM

They couldn't even figure out how to do ammo switching so had to create a whole set of fake guns. Do you really think they could manage such a large undertaking as an engine swap with their track record? Even if they did it would probably take them 3+ years to do it by which the engine would again be outdated.





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