

House Marik, What Can Be Done?
#1
Posted 17 August 2016 - 04:45 AM
We are currently as a house near non existent.
Last in almost every group and faction stat, and with a population of maybe 2-3 dozen truly active players in the FWLM. It has grown to the point where not only is there no incentive for us to drop into faction play, but no incentive for players to join the faction at all. Indeed our numbers continue to dwindle as the last of our players slowly trickle away.
I will admit that the blame for this may partially lie with PGI, but we cannot simply pass the blame here. I personally feel the lack of a centralized strong leadership uniting our capable unit leaders has more to blame, but honestly the issue is a complex one and i cannot pretend i have an answer.
I am putting out this thread to ask not only my fellow Marik Loyalists, but also mercs and players from other factions what advice they could offer us about our current predicament.
I look forward to any and all feedback.
#2
Posted 17 August 2016 - 02:16 PM
Now, I do recognize that we're not having much success in CW, but this is as much a reflection on PGI's handling of CW than anything else, because CW just isn't that much fun, certainly not compared to the wait times we have to get into a match, and not having any major Clan border, we're not given very many people to fight against.
Our community as a whole has also not been one to attract nor generate much in the way of high-comp players, just the nature of our culture and the kinds of players we tend to attract and foster. Furthermore, all the high meta tends to fall with Clan tech, so most of the high comp teams tend to gravitate to those factions.
These two coupled together mean that we generally don't have a strong showing on the leaderboards, nor in CW, but that doesn't mean we're in decline or failing as a faction. We just tend to not be a faction that cares overmuch for that.
I do agree that unit leaders and community leaders could (and should) step up both recruitment and activity efforts, but this sounds too much like a call for a "Captain-General" or some other such organized structure for my tastes.
#3
Posted 17 August 2016 - 04:29 PM
We were never one of the larger houses but i'd imagine the other houses have quiet periods too

#4
Posted 17 August 2016 - 04:43 PM
#5
Posted 17 August 2016 - 05:41 PM
It has nothing to do with the clans. It's just an excuse. It's always excuses with the leadership always what we can't do and how much the game 'sucks'. We can't get good fights because we don't border clans even though we've had a border for well over a month. We can't fight because we don't have the numbers even though Merc units come down here routinely begging for marik to drop with them. We can't organize drops because organized drop somehow have flavor text associated with it. However the hell that is even supposed to matter. We can't fight because FW isn't fun even though it is essentially the same thing as quick play. you blow up enemy pixels. WE can't play because it takes too long even when we have a clan border giving us near instant drops. Excuse after excuse after excuse.
When was the last 'official' Marik op? The Liao war? Even then it took 2 weeks to go through the beauricratic nonsense and at the end of the day there was still one unnamed unit leader who wanted to continue doing nothing.
Don't like CW? when was the last time Marik has done anything together outside of CW? The Megamek tournament 2 years ago? The calender is near empty. We don't do MMM anymore. There is a general drop bay Sunday Roadbeer aparantly set up a couple years ago. Hell the calender isn't even displaying the correct patch day. Not the it matters. Unit leaders have let their players become so disengaged that the website is a ghost town. Which I'm sure leaves a great impression on all the new peeople we send there to navigate that labrynth to set up their Teamspeak tag.
You want to fix the problems? Stop making excuses and start motivating your players. Be the cheerleader. Start providing content. Run a contest. Do an event. Start being leaders.
#6
Posted 17 August 2016 - 07:02 PM
Edited by Monkey Lover, 17 August 2016 - 07:03 PM.
#7
Posted 18 August 2016 - 03:02 AM
The second main problem is that when I do decide to drop in FW (when the FWLMTS manages to scrounge up a 12-man), we still don't manage to to actually do something, as we don't have the manpower to push an offensive.
So I drop when I'm shanghai'ed or when the mood strikes me. It doesn't take all that many drops before I tire. As this is very much my own subjective take on FW the fault may very well lie with me, but I'm still going to point a quivering finger at PGI and their disregard of functional gamedesign. When most of the enjoyment of a game is gabbing with your teammates through a 3rd party product, something has gone very wrong.
#8
Posted 18 August 2016 - 08:11 AM
Individual units seem to be growing such as the 13th and the Black widows, but the faction isn't. Whatever it may be we have to face the music because even Davion and Liao have more players than we do. And this sickening bureaucracy which seems to hardly even exist anymore is certainly not helping either, and that is what i meant by good leaders yet a lack of centralized leadership, no coordination and no quick decisions. I'm happy to saddle the burden of a solution as long as i am not the only one.
Edited by Captain Tristan The Lucky, 18 August 2016 - 08:13 AM.
#9
Posted 18 August 2016 - 08:27 AM
Edited by WANTED, 18 August 2016 - 08:27 AM.
#10
Posted 18 August 2016 - 02:29 PM
You guys both are talking about this "bureaucracy" thing like there's some ponderous and overbearing governmental structure in the FWLM that we have to slog through to do anything.
I don't really understand what you mean, because one of the fundamental principles of the FWLM is that there IS NO huge, ponderous, overbearing governmental structure. We barely even HAVE a governmental structure, which was specifically designed to be an administrative body for the community, running the website and TS and providing basic community organizational and moderation services.
We have a semi-official "War Council", that is primarily comprised of unit leaders (and other prominent, interested members of the community) that kinda-sorta semi-directs our overall efforts in CW, but it has never maintained any official, binding power or authority (and the bulk of the War Council's "authority" comes from the specific authority the unit leaders that are a part of it have over their individual units).
I certainly agree that the unit leaders should step up efforts in recruiting for the FWLM, and promoting activity within the FWLM, but we don't need any central, organized governmental structure to do so. And you'll never get enough independent members and member units to join in on any kind of strong central government, because the lack of such, and our ability to coordinate with each other and work together without it, has been one of the fundamental pillars of the community.
There are real things that we can do to address our lagging community problem, things that don't require fundamentally changing a core pillar of our community's culture, and that you'll actually be able to get enough support/cooperation for to enact. Let's discuss those things, and what we can do to improve community recruitment and activity.
But first, before we can ever decide on any real course of action to correct our problems, or at least alleviate them, we have to actually correctly identify them. Let's start there, and identify the problems our community is having, and what the root causes of those problems are. THEN we can start figuring out the best ways we can go about resolving those problems.
#11
Posted 18 August 2016 - 02:47 PM
Ilithi Dragon, on 18 August 2016 - 02:29 PM, said:
You guys both are talking about this "bureaucracy" thing like there's some ponderous and overbearing governmental structure in the FWLM that we have to slog through to do anything.
I don't really understand what you mean, because one of the fundamental principles of the FWLM is that there IS NO huge, ponderous, overbearing governmental structure. We barely even HAVE a governmental structure, which was specifically designed to be an administrative body for the community, running the website and TS and providing basic community organizational and moderation services.
We have a semi-official "War Council", that is primarily comprised of unit leaders (and other prominent, interested members of the community) that kinda-sorta semi-directs our overall efforts in CW, but it has never maintained any official, binding power or authority (and the bulk of the War Council's "authority" comes from the specific authority the unit leaders that are a part of it have over their individual units).
I certainly agree that the unit leaders should step up efforts in recruiting for the FWLM, and promoting activity within the FWLM, but we don't need any central, organized governmental structure to do so. And you'll never get enough independent members and member units to join in on any kind of strong central government, because the lack of such, and our ability to coordinate with each other and work together without it, has been one of the fundamental pillars of the community.
There are real things that we can do to address our lagging community problem, things that don't require fundamentally changing a core pillar of our community's culture, and that you'll actually be able to get enough support/cooperation for to enact. Let's discuss those things, and what we can do to improve community recruitment and activity.
But first, before we can ever decide on any real course of action to correct our problems, or at least alleviate them, we have to actually correctly identify them. Let's start there, and identify the problems our community is having, and what the root causes of those problems are. THEN we can start figuring out the best ways we can go about resolving those problems.
As a former Marik I see the frustration that is being shown.
I think what Thomas is trying to say is that you can't say that you don't have an incentive to play, and that you can't just use excuse after excuse to get out of playing. I know Thomas loves CW and he wants the gamemode to be good. But, even a month ago when I left Marik there were no matches with 0 people queued to invade Davion/CJF. And it doesn't matter how much you recruit or how much you are actively playing if you are not playing anything that gives you something after the match is over
#12
Posted 18 August 2016 - 05:07 PM
Lucky has very good point that the FWLM had much stronger leadership in the past that did events that lead to a better feeling of "community". Monday Marik Madness anyone? I always thought that the end of that... was the start of the decline of the FWLM. It was killed by PGI changing the match making to 3,3,3,3. Could it brought back now? Maybe. Or other events could be done. Suggestions?
I disagree about having a "sickening bureaucracy". I don't understand what makes Lucky think that and I'll need more explanation. Is it sickening because it does not exist?? Or because we can barely hold a UCC meeting? I don't know.

Server Population is down. The reasons for that are numerous. Old Game, fickle players, etc. However, I have never really understood why the 13OH continue to stay away. Yes, you were forming at a particular bad time administratively for the FWLM and I understand why McEvedy initially got your own server, but I believe that problem is gone now. Why not come back and bolster the ranks? As they say, nothing attracts a crowd like a crowd. At the moment there are 7 clients on the 13OH server and 28 on the FWLM server. 1/5th of the possible clients are staying away from the FWLM server on purpose. The 13OH can do what it likes and if I have offended McEvedy, we can meet at Apple-bees and the first round is on me as the start of an apology.

OnionMan has an very good point. FW is just not that much fun for some of us. Yes, no clan border is a huge issue, but even if we did... FW is just not much fun in it's current incarnation. Perhaps if PGI redesigned it so smaller units could see constant results as larger units but on a smaller scale? Don't know. I just know that big units make impacts on the map and small units see their planets fall even though they win. And when you lose a match, a big screen declares that you are awarded zero loyalty points... because losing is not loyal, I suppose.

Edited by ShaneoftheDead, 18 August 2016 - 05:16 PM.
#13
Posted 18 August 2016 - 05:18 PM

#14
Posted 18 August 2016 - 05:24 PM
Honestly i am happy with the feedback we are getting here so far, any ideas or opinions that end up helping our purple bird grow are only going to make it more fun for us after all.
#15
Posted 18 August 2016 - 05:52 PM


#16
Posted 18 August 2016 - 05:59 PM

Edited by ShaneoftheDead, 18 August 2016 - 06:01 PM.
#17
Posted 18 August 2016 - 06:07 PM
I don't have a whole lot of time for suggestions right now (I have to be up extra early tomorrow), but one big one is activity in the general bays.
All of the units have their own channels (or TS servers in some cases), and we tend to drop in our own places with our own units. Understandable. The guys in our units are good friends, and we tend to mesh well and play well together, etc. However, when we just play by ourselves down in our own channels, that leaves little activity up in the general bays, giving the image of our server not being very active at all, and leaving the few guys not in a specific unit (or whose unit doesn't have many people on at the time) stuck without a big group. Every unit I've played with in the FWLM welcomes anyone who jumps into their channels looking for a group, but not many people actually try that, for various reasons.
We really need to encourage our players to drop in the General Bays more often, and mix and mingle with the other units. The FWLM was at its best when our units co-mingled constantly, and one of the several reasons why we've declined is because our units have tended to be more and more isolationist (in a passive kind of way).
Even just a few guys can make a big difference there. I just took a couple Widows up to join a small group in Bay 1 earlier this evening, and before long we had a full group, then 14, then 16, dropping in quick play with 3-4 guys just sitting in channel, doing their own drops, etc. and enjoying the conversation while waiting for a slot to open in the main group. That was just with me and initially one other Widow. Then a couple other Widows joined up, and a few other FWLMers came on, and we had a great, rockin' group going, and were building a solid dynamic, too, with more wins than losses.
Another thing that unit leaders can do is encourage ventures into LFG, which is a great way to pick up new recruits. In fact, I recommend making that some kind of event or regular practice for the FWLM, just grabbing a few guys in a group in the general bays and popping into LFG to bring guys into the TS. You'll get people from all the factions, but you'll have fun, and you'll get a steady number of new recruits.
As for the UCC, I apologize for not making the last one, but it was my birthday and I was home on leave. I know Catamount tried to make them while he was running the Widows when I was on deployment, but he works retail, so it can be hard for him to make events on Saturday evenings. I'm back now, though, and Dread is back as well (we're Co-COs, spoken coco!), so between the three of us we should be able to have someone show up to the UCC. I may or may not make the next one, my schedule that weekend is uncertain, but I'll make sure we have at least one officer show up.
CW I'll have to touch on later.
#18
Posted 19 August 2016 - 04:29 AM
Although we are pretty laid back in our unit styles i know a fair number of us do hunger for an element of competitiveness. Even if it is only every now and again. This we cannot gain from community warfare for the reasons above. But we definitely could arrange some friendly inter unit matches to scratch that itch
Edited by Captain Tristan The Lucky, 19 August 2016 - 04:30 AM.
#19
Posted 19 August 2016 - 04:31 AM
#20
Posted 19 August 2016 - 04:41 AM

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