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The Pinnacle Of Play


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#1 dervishx5

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Posted 18 August 2016 - 04:57 AM

Question: is the pinnacle of MWO being able to beat anyone 1v1 OR your competitive team being able to beat any other competitive team?

Personally I feel being able to bundle up 12 egos together and beat 12 other egos is more impressive than 1 ego vs 1 ego.

Edited by dervishx5, 18 August 2016 - 06:31 AM.


#2 Hit the Deck

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Posted 18 August 2016 - 05:02 AM

You single handedly carry your team to beat the other?

#3 dervishx5

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Posted 18 August 2016 - 05:03 AM

View PostHit the Deck, on 18 August 2016 - 05:02 AM, said:

You single handedly carry your team to beat the other?


Well I guess that covers both and is the end of thread if I didn't specify one or the other.

But we can't all be Kai Allard-Liao.

#4 Y E O N N E

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Posted 18 August 2016 - 05:06 AM

1 v 1 is, to me, a rather brainless exercise. Why? Because it almost always comes down to who gets the first shot in. A properly-built 1 v 1 'Mech will do massive amounts of damage in that first shot, so the other guy spends the remainder of the fight trying to baby some critical location. The only way he wins is if the attacker screws up.

The exception is Lights. Light duels are much less cut and dry.

#5 Hit the Deck

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Posted 18 August 2016 - 05:07 AM

View Postdervishx5, on 18 August 2016 - 05:03 AM, said:


Well I guess that covers both and is the end of thread if I didn't specify one or the other.

But we can't all be Kai Allard-Liao.

To be fair, that can only happen if the drop in question is full of potatoes and your team manages to beat the red team's hero before he/she can do anything meaningful. Probably is not a really good game.

#6 Kotzi

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Posted 18 August 2016 - 05:08 AM

Well regarding MWO its beeing on some list making the biggest damage having the most positive KD ratio in a so called thinking-mans-team-shooter.

#7 Bud Crue

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Posted 18 August 2016 - 05:08 AM

Based on the other threads today it would seem that the pinnacle of play is playing on a super high end machine with ultra low settings so that things are "easier" to see, while playing a meta build, in low tier alt account so that one can "club seals" solely for the purpose of improving one's leader board stats. What's this got to do with ego's again? Posted Image

To actually answer the question: bringing a team together and making a plan work is always a more satisfying play experience over any solo run in my opinion.

Edited by Bud Crue, 18 August 2016 - 05:09 AM.


#8 El Bandito

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Posted 18 August 2016 - 06:20 AM

When your teammates are consistently thanking you for the excellent drop calling, and you get the highest score from your team, that's when you know you are doing everything well.

#9 Stone Wall

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Posted 18 August 2016 - 06:24 AM

This is a team game whereas MW3 was a solo game. It was all about the 1vs1 there because you could only have 4 max on a team. Alot of the time 1 or 2 people were carrying the team.

#10 dervishx5

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Posted 18 August 2016 - 06:27 AM

View PostEl Bandito, on 18 August 2016 - 06:20 AM, said:

When your teammates are consistently thanking you for the excellent drop calling, and you get the highest score from your team, that's when you know you are doing everything well.


But that's just pug play.

#11 Besh

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Posted 18 August 2016 - 06:27 AM

The pinnacle of Play:

Anything you do in a Match, do it to assist your Team to the Best of your Abilities, and contribute to it winning .

#12 El Bandito

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Posted 18 August 2016 - 06:29 AM

View Postdervishx5, on 18 August 2016 - 06:27 AM, said:

But that's just pug play.


Even in GQ and FW, it is the same. Be an excellent drop caller, with highest score to boot. Your OP mentioned nothing about excluding solo-q.

Besides, this part applies to solo-q as well:

View Postdervishx5, on 18 August 2016 - 04:57 AM, said:

Personally I feel being able to bundle up 12 egos together and beat 12 other egos is more impressive than 1 ego vs 1 ego.

Edited by El Bandito, 18 August 2016 - 06:31 AM.


#13 dervishx5

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Posted 18 August 2016 - 06:31 AM

View PostEl Bandito, on 18 August 2016 - 06:29 AM, said:


Even in GQ and FW, it is the same. Be an excellent drop caller, with highest score to boot. Besides, your OP mentioned nothing about excluding solo-q.


Does now

#14 El Bandito

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Posted 18 August 2016 - 06:36 AM

View Postdervishx5, on 18 August 2016 - 06:31 AM, said:

Does now


And my answer is still the same. If you are a good drop caller that can lead your team to victory, all the while performing better than the others personally, then that is the best place to be.

Some are only great warrior, but not great general, and others are only great general, but not great warrior. The best is both great warrior and great general.

Edited by El Bandito, 18 August 2016 - 06:37 AM.


#15 dervishx5

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Posted 18 August 2016 - 06:38 AM

View PostEl Bandito, on 18 August 2016 - 06:36 AM, said:


And my answer is still the same. If you are a good drop caller that can lead your team to victory, all the while performing better than the others personally, then that is the best place to be.

Some are only great warrior, but not great general, and others are only great general, but not great warrior. The best is both great warrior and great general.


A good competitive team will have the scores be more or less even between the players at the end of a match.

#16 TercieI

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Posted 18 August 2016 - 06:41 AM

Well, it's a team game...

View Postdervishx5, on 18 August 2016 - 06:38 AM, said:


A good competitive team will have the scores be more or less even between the players at the end of a match.


Sometimes. Part of being a good comp team player is accepting that sometimes you get focused and don't score well, but can still contribute by tanking as much as possible. Conversely, when you're not being focused, you should be able to put out lots of effective damage. That means that sometimes scores are uneven (especially in close games).

Edited by TercieI, 18 August 2016 - 06:42 AM.


#17 El Bandito

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Posted 18 August 2016 - 06:46 AM

View Postdervishx5, on 18 August 2016 - 06:38 AM, said:

A good competitive team will have the scores be more or less even between the players at the end of a match.



And the best would still be the best, even if the score difference is minimal.

#18 Hit the Deck

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Posted 18 August 2016 - 06:47 AM

View PostEl Bandito, on 18 August 2016 - 06:36 AM, said:

....The best is both great warrior and great general.

That's like bringing a mixed loadout, MWO tells us that optimisation is the best.

#19 SQW

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Posted 18 August 2016 - 06:47 AM

The ultimate goal of MWO is obviously Death Star every game.

Failing that, team work. Personal K/D mean jack in my opinion. Jump in a raven, put on 7 tons of Narc equipment, does sub 100dmg every game, win>loses, smile.

#20 El Bandito

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Posted 18 August 2016 - 06:53 AM

View PostHit the Deck, on 18 August 2016 - 06:47 AM, said:

That's like bringing a mixed loadout, MWO tells us that optimisation is the best.


A mixed load out would be a decent general and decent warrior, but not great at both. I'm pretty sure there are comp players who excel at both. If not, that's the position to strive for, anyway.

Edited by El Bandito, 18 August 2016 - 06:55 AM.






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