Yes, finally !
A working penalty system which still allows risky shots, but increases TTK by encouraging spreading the damage!
I am very hyped, as I wanted such a system for a long time, even suggested something like this at one point.
Hopefully with this in place, medium mechs with less hard points (such as PHawk) will have a place compared to all these boats.
I just wish the limit would be less than 3x LL/LP, so we don't see every mech running 3x LL/LP. (e.g. 26-28 Energy pool)
It seems many people are already afraid their precious boats will no longer work, but the penalties are quite low it seems.
Even if your Alpha will exceed a bit, the penalty is only 0.5 of the damage over 30, so you could even use 3x CLP with quite low penalty.
Now as I am on the road and can't play, could someone please check this feature with the override?
Quote
"If your Energy is depleted you can not shoot anymore, if you don't override"
This would prevent accidential Noob death by spamming buttons too fast after another, right?
Edit:
I see so many people cry "build X is dead now"... c'mon test the builds in action before dooming them.
As Winters said, 2x UAC10 will only give you 5 extra heat at max (and less if your double tab is slower).
I even think the limit is too generous and each point damage over the 30 should be full 1x instead of 0.5x to heat.
Edited by Reno Blade, 19 August 2016 - 06:06 AM.