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Cerppc


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#1 NoClass

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Posted 18 August 2016 - 02:15 PM

Just going to go ahead and get the obvious out of the way:

13.5 energy for splash damage that is arguably negligible. Players just assume 10 damage out of them as is.

If the alpha limit is 30, can we simply remove the splash for 15 points and 15 energy? A remainder of 3 points of energy is not usable and actually places clans at a disadvantage over IS equivalents who can pump out 30 pin point damage using three PPCs (which generate less heat).

#2 Dracol

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Posted 18 August 2016 - 02:21 PM

It was mentioned at one point in time that the energy draw system might allow a cerppc 15 damage straight up. Hopefully one of these play test iterations gives a chance to try it out.

#3 kapusta11

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Posted 18 August 2016 - 02:52 PM

That would be pretty OP, 30 long range damage for just 12 tons and 28 heat.

#4 Drunk Canuck

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Posted 18 August 2016 - 03:19 PM

View Postkapusta11, on 18 August 2016 - 02:52 PM, said:

That would be pretty OP, 30 long range damage for just 12 tons and 28 heat.


Won't matter if you are drawing as much heat as they currently do.

#5 Steve Pryde

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Posted 18 August 2016 - 03:58 PM

View Postkapusta11, on 18 August 2016 - 02:52 PM, said:

That would be pretty OP, 30 long range damage for just 12 tons and 28 heat.

With (much) sower speed and the need of tons of heatsinks. Not really.

#6 kapusta11

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Posted 18 August 2016 - 04:17 PM

View PostDrunk Canuck, on 18 August 2016 - 03:19 PM, said:


Won't matter if you are drawing as much heat as they currently do.

View PostSteve Pryde, on 18 August 2016 - 03:58 PM, said:

With (much) sower speed and the need of tons of heatsinks. Not really.


You'll get a 6 ton Gauss rifle then. So what that it has lower projectile speed? It doesn't explode, recyle time is much faster and 28 heat per apla is not a problem with 18-20 DHSs. That makes it 22 tons for entire loadout.

Edited by kapusta11, 18 August 2016 - 04:18 PM.


#7 Andi Nagasia

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Posted 18 August 2016 - 04:21 PM

View Postkapusta11, on 18 August 2016 - 02:52 PM, said:

That would be pretty OP, 30 long range damage for just 12 tons and 28 heat.

View PostDrunk Canuck, on 18 August 2016 - 03:19 PM, said:


Won't matter if you are drawing as much heat as they currently do.

View PostSteve Pryde, on 18 August 2016 - 03:58 PM, said:

With (much) sower speed and the need of tons of heatsinks. Not really.

dido, IS can push 30 damage for 30heat, with normal PPCs up to 540m,

#8 kapusta11

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Posted 18 August 2016 - 04:29 PM

View PostAndi Nagasia, on 18 August 2016 - 04:21 PM, said:

dido, IS can push 30 damage for 30heat, with normal PPCs up to 540m,


And 21 freaking tons spent on weapons alone, yeah.

#9 Steve Pryde

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Posted 18 August 2016 - 04:47 PM

View Postkapusta11, on 18 August 2016 - 04:17 PM, said:


You'll get a 6 ton Gauss rifle then. So what that it has lower projectile speed? It doesn't explode, recycle time is much faster and 28 heat per apla is not a problem with 18-20 DHSs. That makes it 22 tons for entire loadout.

Then just raise the recycle time. Imo it's just nonsense for punishing a weapon system cause of useless splash dmg and extra heat of that. And PGI should get rid off IS ppc minimum range really.

#10 Andi Nagasia

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Posted 18 August 2016 - 04:59 PM

View Postkapusta11, on 18 August 2016 - 04:29 PM, said:

And 21 freaking tons spent on weapons alone, yeah.

perhaps but its still ammo less, and if your using PPCs your not Brawling 100m-300m with them,
i think Using 3PPCs on a mobile(81kph) medium chassis with high mounts could be cool,
im looking to try (THIS) when my PTS Client finishes patching,

#11 Gas Guzzler

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Posted 18 August 2016 - 05:52 PM

Either way, 13.5 energy for Clan ER PPCs is a joke. I would rather not have the splash damage and have 10 energy.

#12 Pyed

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Posted 18 August 2016 - 05:52 PM

View PostAndi Nagasia, on 18 August 2016 - 04:59 PM, said:

perhaps but its still ammo less, and if your using PPCs your not Brawling 100m-300m with them,
i think Using 3PPCs on a mobile(81kph) medium chassis with high mounts could be cool,
im looking to try (THIS) when my PTS Client finishes patching,


HBK-4J energy mounts are low mang.

#13 Andi Nagasia

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Posted 18 August 2016 - 05:58 PM

View PostPyed, on 18 August 2016 - 05:52 PM, said:

HBK-4J energy mounts are low mang.

dont Tell me that, never tell me that, Serious???

#14 pyrocomp

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Posted 18 August 2016 - 06:08 PM

View PostAndi Nagasia, on 18 August 2016 - 04:59 PM, said:

perhaps but its still ammo less, and if your using PPCs your not Brawling 100m-300m with them,
i think Using 3PPCs on a mobile(81kph) medium chassis with high mounts could be cool,
im looking to try (THIS) when my PTS Client finishes patching,

It might be ammoless but it's not DHSless. More weight.

#15 kapusta11

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Posted 19 August 2016 - 12:53 AM

View PostAndi Nagasia, on 18 August 2016 - 04:59 PM, said:

perhaps but its still ammo less, and if your using PPCs your not Brawling 100m-300m with them,
i think Using 3PPCs on a mobile(81kph) medium chassis with high mounts could be cool,
im looking to try (THIS) when my PTS Client finishes patching,


2x 15 damage cER PPCs:
30 damage
12 tons
28 heat
810m range
no min range

3x IS PPC
30 damage
21 ton
28.5 heat
540m range
90m min range

You don't have to be a rocket scientist to see how OP it would be for cER PPCs to do 15 damage.

#16 LordNothing

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Posted 19 August 2016 - 02:04 AM

im actually thinking 13.5 is too low and it needs to come up to 15 (bring up the is ppc to 1.15 and the erppc to 1.25 and were in buisness). i was continuously firing 4 cerppcs (alternating in pairs) on a bearstar and didnt shut down once. i got 4 kills (to be fair one was a team kill, i got a little trigger happy).

Edited by LordNothing, 19 August 2016 - 02:15 AM.


#17 NoClass

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Posted 19 August 2016 - 05:15 AM

As it's been said elsewhere and here. cERPPCs doing 10 for 10 would also be acceptable. The current status is something of a nerf for clan PPCs. (forgot to include it in my OP).

Edited by NoClass, 19 August 2016 - 05:15 AM.


#18 Davers

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Posted 19 August 2016 - 06:59 AM

View PostLordNothing, on 19 August 2016 - 02:04 AM, said:

im actually thinking 13.5 is too low and it needs to come up to 15 (bring up the is ppc to 1.15 and the erppc to 1.25 and were in buisness). i was continuously firing 4 cerppcs (alternating in pairs) on a bearstar and didnt shut down once. i got 4 kills (to be fair one was a team kill, i got a little trigger happy).


Team kills should count! Give me my Ace of Spades PGI! ;)

#19 B0oN

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Posted 19 August 2016 - 07:08 AM

Why are you ppls comparing apples with bananas ?

C-ERPPCs gotta be compared with IS-ERPPCs.

#20 Lily from animove

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Posted 19 August 2016 - 07:21 AM

View Postkapusta11, on 19 August 2016 - 12:53 AM, said:


2x 15 damage cER PPCs:
30 damage
12 tons
28 heat
810m range
no min range

3x IS PPC
30 damage
21 ton
28.5 heat
540m range
90m min range

You don't have to be a rocket scientist to see how OP it would be for cER PPCs to do 15 damage.


yes its kinda not ok the way it is, they should drop the energy consumption to like 11.5 and thats okish.
if you compare what you get then its quite fine

is: 3PPC: 30PPdamage 45 heat
clan: 3PPC 30PPdamage + possibly 15splashdamage woth 7.5 max per location) 47,25 heat,
thats feels kinda okish in comparison.



personally I liek the splash damage idea, maybe they should give the is also 1 splash damage so thatt heir erppc does 12 damage. I don't get why PPC stick so much with the TT values while lasers and their heat was adjusted already so often.

Edited by Lily from animove, 19 August 2016 - 07:22 AM.






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