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Goodbye Brawlers And Assault Mechs


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#41 C E Dwyer

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Posted 19 August 2016 - 04:47 AM

View PostAlistair Winter, on 19 August 2016 - 04:30 AM, said:

So... instead of solutions that would make things better for lights and mediums, people are coming up with ways to buff assaults? Those are the mechs that really need help? Not the Commando or the Panther?

<sigh>

Dropping the threshold to 29 would help light and mediums, as it's rare for them to carry enough weapons to be effected by this. the Nova and the Stormcrow builds can be

#42 pyrocomp

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Posted 19 August 2016 - 04:52 AM

View PostAlistair Winter, on 19 August 2016 - 04:30 AM, said:

So... instead of solutions that would make things better for lights and mediums, people are coming up with ways to buff assaults? Those are the mechs that really need help? Not the Commando or the Panther?

<sigh>

I think, that this system had not intent of making mechs usable. Sole goal was to remove huge Alphas and increse TTK. And then go to chassis via something else.

#43 Wuxian

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Posted 19 August 2016 - 04:52 AM

View PostCathy, on 19 August 2016 - 04:25 AM, said:

(...) my only complaint about it, is they could have done exactly the same by lowering the heat threshold and increasing dissipation


The point was to make it more transparent for players, I think the system does that. I completely agree with you on the other points.

#44 pyrocomp

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Posted 19 August 2016 - 04:55 AM

View PostCathy, on 19 August 2016 - 04:47 AM, said:

Dropping the threshold to 29 would help light and mediums, as it's rare for them to carry enough weapons to be effected by this. the Nova and the Stormcrow builds can be

To 27 or 23 to prevent obvious combinations of paire long range weapons (PPC+Gauss etc). 1 Energy point overdraw causes only 0.5 extra heat, it will not stop people from ignoring that. So energy/heat exchange ratio is going to get upped I guess.

#45 C E Dwyer

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Posted 19 August 2016 - 04:58 AM

View PostWuxian, on 19 August 2016 - 04:52 AM, said:


The point was to make it more transparent for players, I think the system does that. I completely agree with you on the other points.

This new system does as you say make it far clearer, my comment was based on consideration of cost, and time it's taken to produce this.

To quote Scotty in search for Spock the more complicated they make the plumping, the easier it is to block up the drains ;)

What we have here I think is a very solid system

#46 C E Dwyer

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Posted 19 August 2016 - 05:01 AM

View Postpyrocomp, on 19 August 2016 - 04:55 AM, said:

To 27 or 23 to prevent obvious combinations of paire long range weapons (PPC+Gauss etc). 1 Energy point overdraw causes only 0.5 extra heat, it will not stop people from ignoring that. So energy/heat exchange ratio is going to get upped I guess.

wouldn't surprise me if it goes live at 30, and then over a period of time they do drop it down, once they've seen the whole population using it, but I can't see it getting lower then 25 and even that would surprise me, because you'd effectively be limiting damage to an Ac20 and a medium laser without penalty

29 or 28 will give a small heat penalty to paired Gauss which won't penalise them that much because even 50% is only 3 heat instead of two, which I don't think is the current live levels.

Edited by Cathy, 19 August 2016 - 05:05 AM.


#47 meteorol

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Posted 19 August 2016 - 05:27 AM

Just used the SB on the Testserver. Using 4srm6, 1lbx20 once did put it over 50% heat.

This actually kills the mech for brawling. Enjoy your lrm Spirit bears.

#48 Mochyn Pupur

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Posted 19 August 2016 - 05:38 AM

The risk has always been "do I alpha" or "do I chain", which is why the load outs have developed the way they have. This has been a matter of personal choice and why pilots specialised at different weight classes. This approach is like moving grand prix racing so everyone has a balance bike - put go faster stripes on it, not really going to do you any favours if you're missing a leg.

The weight classes and 'mechs have their own pros and cons, leave it at that and shelve this idea.

#49 LTDominator

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Posted 19 August 2016 - 06:01 AM

as long as the new system destroy that anoying laservomit builds im in. thats my only and last hope...
if the gameplay remain on laservomit i finaly leave the game cause im a 100% ac/srm closerange brawler and its simply not playable anymore, you never get close enough to to do anything. still loading the PTE i realy hope to see these snipers gone.

i always agree if someone say an assault should be the deadliest mech type in the game.
i see a problem with the new system that an assault cant defend against a pack of lights anymore.
i realy hope thats not the case

Edited by LTDominator, 19 August 2016 - 06:04 AM.


#50 Gojira54

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Posted 19 August 2016 - 06:09 AM

I must admit that I do not fully understand this system. But if it truly does have as much of a negative impact on the assault damage output as suggested by the OP I'll be done playing. I primarily play the Atlas, so this concerns me greatly. I like the idea of assault mechs being something to avoid on a battle field because of their incredible fire power.

But again, I do not fully understand this system.

#51 DerMaulwurf

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Posted 19 August 2016 - 06:20 AM

View PostKBurn85, on 18 August 2016 - 07:08 PM, said:

You know what MWO needs more? More heavies! The optimum point of a 30 alpha is a heavy or medium, with the biggest engine it can carry. Why take a dire to plink out 30pt alphas, when a blackjack can do the exact same thing at twice the speed?

Brawling gameplay, which is the most exciting style, will be going out of the window.

Instead of a massive 80pt alpha as a punishment for letting an atlas get close to you, now all that pathetic atlas can do is plink out 30 pts slowly, as you run away from it, get to more than 300m away, and casually poke it to death.

The new changes will remove any shred of skill or thinking required to position yourself well, ambush enemies in close range, use cover to move up, or even charging up your gauss rifle. It has turned it into a 360noscopeblazeit420 COD-esque game, where everyone has the same rifles, and run around shooting each other with the exact same 30pt alphas.

This change will be accepted by all the non-thinkers and no-skillers, but anyone with a shred of skill will be gone. I've spent more than $300. All that money down the drain.


It's not a hard cap, FFS. You are free to build alphas larger than 30 points.

Actually you can now build mechs that can alpha 5 LPL twice without shutting down, which wasn't possible before. 4PPC and AC/40 builds are also possibly back, because the GH penalty went from crippling to pretty mild.



Yes, there are issues with the proposed system. Mostly because it'll turn back the clock to a PPFLD centric meta. But saying that you will not be able to build alphas over 30 isn't even wrong. It's just silly.

#52 xe N on

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Posted 19 August 2016 - 08:02 AM

View Postjweltsch, on 18 August 2016 - 08:19 PM, said:


No, it does not make mixed loadouts valuable, a long ranged loadout with the same potential damage with the energy draw loadouts will be strictly superior. Then you can fire the long ranged groups at long range AND short range for about the same cd/heat as the brawler.... cept he has to get in your face to shoot you and you can shoot him across the map. Energy draw NEEDS to account for range.


SRMs count as cluster weapon and thus draw 0.75 energy per 1 damage. You can fire 3x SRMs which is for IS next to 40 damage.

SMRs generate lesser heat than lasers and produce higher dps. They also have no face time, so you can twist damage better than a laser build. You can try to brawl with lasers, for sure. But with the new system, SRMs going to be still better.

4 SRM4 + 2 flamers on a GRF is currently a viable brawling build. What do you think it will after the energy draw system. MUCH BETTER!

Edited by xe N on, 19 August 2016 - 08:07 AM.






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