Copy message from another post for not to loose it on forum. Kinda that post my step-by-step progress in testing ans discovering possibilities of Energy Draw system.
Spoiler
- Well.
1. I want to get C-Gauss chance to explode lowered to 96% when it charged fully and ready to shot. When it in cooldown (7.5sec) have chance to explode 88-90%. Because now it blows from - overheat, hit from rocket or any crit weapon (like it not covered by armor).
2. Make:
PPC - 7 Damage + 1.5 damage splash
Heat = 9
Energy consumption - 9
Cooldown = 4.6sec
ERPPC - 8 damage + 1.5 damage splash.
Heat = 10
Energy consumption - 9
Cooldown = 4.9sec
C-ERPPC do 9 damage + 1.5 damage splash.
heat = 12
Energy consumption - 10
Cooldown = 5sec
3. Missile spread of SRM6-SRM4 - lower to 15%
Not all mech can use artemis. And such spread make at 2\3 of range useless to use them.
4. Add each weapon number of Energy points in pop-up info. Right after damage or heat. So pilot can see how many energy use that or that weapon.
I understand that make HUD change more complicated work. But I want to see something like that.
It helps to understand how much ED was overused (10-20 points more than enough, since more of builds have 46 ED, and how much heat above 100% you take exactly (lets point that 115% = death)
That what I will to see on new PTS3.
I think that can bring PPC back to live and in same time make gauss not so fragile as I see on test. I still test other weapons and builds, as well as mech which can be used again..
1. I want to get C-Gauss chance to explode lowered to 96% when it charged fully and ready to shot. When it in cooldown (7.5sec) have chance to explode 88-90%. Because now it blows from - overheat, hit from rocket or any crit weapon (like it not covered by armor).
2. Make:
PPC - 7 Damage + 1.5 damage splash
Heat = 9
Energy consumption - 9
Cooldown = 4.6sec
ERPPC - 8 damage + 1.5 damage splash.
Heat = 10
Energy consumption - 9
Cooldown = 4.9sec
C-ERPPC do 9 damage + 1.5 damage splash.
heat = 12
Energy consumption - 10
Cooldown = 5sec
3. Missile spread of SRM6-SRM4 - lower to 15%
Not all mech can use artemis. And such spread make at 2\3 of range useless to use them.
4. Add each weapon number of Energy points in pop-up info. Right after damage or heat. So pilot can see how many energy use that or that weapon.
I understand that make HUD change more complicated work. But I want to see something like that.
It helps to understand how much ED was overused (10-20 points more than enough, since more of builds have 46 ED, and how much heat above 100% you take exactly (lets point that 115% = death)
Spoiler
Tiantara, on 25 August 2016 - 04:01 AM, said:
- After sime plays with overdepleted ED pool and some overheating on my Atlas and Dire Wolf... I got and idea about some visual add-on to HUD.
So. Don't took that too seriously its just an example based on screenshot.
I have no time to redraw whole HUD close to original.
A
- No heat, or little heat according to map temp.
- Full energy pool (30 ED points)
B
- Some heat (after alpha, chainfire, missile launch...)
- Depleted energy pool (0 ED points)
C
- Heat and overheat (and how much of it)
- Overdepleted energy pool (-10 \ - 18 ED points)

That can help understand how to play, what to use and in what danger your mech now.
We got penalty for overdepleted ED - let us see how much.
We god shutdown or override heat damage - let as information how much overheat we have. lets say - 115% = death of engine and 101% - damage and shutdown at exact 99% or 100% of heat.
Something like we have in MASC on Shadow Cats. We can use it, but in some overuse we got damage to legs.
Same here.
So. Don't took that too seriously its just an example based on screenshot.
I have no time to redraw whole HUD close to original.
A
- No heat, or little heat according to map temp.
- Full energy pool (30 ED points)
B
- Some heat (after alpha, chainfire, missile launch...)
- Depleted energy pool (0 ED points)
C
- Heat and overheat (and how much of it)
- Overdepleted energy pool (-10 \ - 18 ED points)

That can help understand how to play, what to use and in what danger your mech now.
We got penalty for overdepleted ED - let us see how much.
We god shutdown or override heat damage - let as information how much overheat we have. lets say - 115% = death of engine and 101% - damage and shutdown at exact 99% or 100% of heat.
Something like we have in MASC on Shadow Cats. We can use it, but in some overuse we got damage to legs.
Same here.
That what I will to see on new PTS3.
I think that can bring PPC back to live and in same time make gauss not so fragile as I see on test. I still test other weapons and builds, as well as mech which can be used again..
Edited by Tiantara, 25 August 2016 - 02:31 PM.