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Energy Draw Currently Allows Getting Away With Larger Alphas


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#61 L3mming2

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Posted 22 August 2016 - 04:29 AM

View PostLehmund, on 22 August 2016 - 03:57 AM, said:


Let's do some easy math here:

Old GH system:
Ebon Jag with 2 LPL, 6 MPL = 68 pinpoint damage and 56 heat Alpha (no ghost heat). 8 hardpoints + 18 tons used (ignoring heat sinks). You can roughly fire twice without shutting down on a heat neutral map. No ghost heat.

New ** system:
Ebon Jag with 4 LL + 4 SL = 64 pinpoint damage and 52 heat Alpha + 17 extra heat = 69 Heat. 8 hardpoints used + 18 tons (ignoring heat sinks). You can't fire a second time without overheat.

So you can do lots more damage at a longer range it seems, at the expense of higher heat.

In the example mentioned above of 4 ERPPCs fire simultaneously instead of at a 0.5 sec interval, you'll get be able to fire all simultaneously at the cost of extra heat,but you're still penalized.

IMO, the system, with the proper tweaks in numbers can help the game.

However, a much better, neater idea that should be seriously considered is this: http://mwomercs.com/...ro-convergence/

2 lpl + 6 mpl is 74 damage not 68

#62 Gaden Phoenix

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Posted 22 August 2016 - 05:45 AM

I like the concept of the new system. But I agree it needs to be fine tuned.

I really finding that the new system really rewards people that fires in weapon groups.

Luckily I find myself unable (hard) to alpha, too much training to wait that 0.5 secs (thanks MWO), till any grouping I have, I auto-wait 0.5 secs.

Breaking the 30 points limit should penalise people more and scale up if they continue to do so in rapid succession.

#63 Almond Brown

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Posted 22 August 2016 - 06:24 AM

View PostYellonet, on 19 August 2016 - 06:35 AM, said:

So 70 points of damage.
Wth decent aim that has the potential to instagib a whole bunch of different mechs.
This is exactly what I thought the game didn't need. Ugh Posted Image


The question is "how long until they can do that again?"

Or even, how long before anymore "real/sustained/DPS" Laser fire can be generated after that large Alpha is fired.

Edited by Almond Brown, 22 August 2016 - 06:27 AM.


#64 X T R E M E

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Posted 22 August 2016 - 06:39 AM

The Mauler is a ASSAULT.
Now if you see a ASSAULT I have fun.
It 's not possible, if you see a ASSAULT you have to be afraid you have to be careful and normal in any game that a big ASSAULT and big has more alpha!

4 launch PPC or launch 4LRM 15, not 'the same thing?
If you precision you use the PPC, otherwise uses the lrm15
  • Name---Damage---Heat---Cooldown-------Range------
  • LRM--------15---------5-------- 4.75-------180 to 1.000m
  • ER PPC----10--------14--------4.00--------0 to 810m
They look just the values?

Keep calm and think, other than the faulty weapon balance, the other big issue is the non diffrentiation among all the weight classes. One good advise imho is to utilize the mech weight as limit for the energy status bar, example 25 ton 25 energy status bar cap, 75 ton 75 energy status bar cap, to obtain a substantial difference between a 75 ton heavy and a 100 ton assault, check these PTS videos for better understanding, thx

http://mwomercs.com/...ionsuggestions/

Edited by XtremeAlex, 22 August 2016 - 06:41 AM.






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