Lehmund, on 22 August 2016 - 03:57 AM, said:
Let's do some easy math here:
Old GH system:
Ebon Jag with 2 LPL, 6 MPL = 68 pinpoint damage and 56 heat Alpha (no ghost heat). 8 hardpoints + 18 tons used (ignoring heat sinks). You can roughly fire twice without shutting down on a heat neutral map. No ghost heat.
New ** system:
Ebon Jag with 4 LL + 4 SL = 64 pinpoint damage and 52 heat Alpha + 17 extra heat = 69 Heat. 8 hardpoints used + 18 tons (ignoring heat sinks). You can't fire a second time without overheat.
So you can do lots more damage at a longer range it seems, at the expense of higher heat.
In the example mentioned above of 4 ERPPCs fire simultaneously instead of at a 0.5 sec interval, you'll get be able to fire all simultaneously at the cost of extra heat,but you're still penalized.
IMO, the system, with the proper tweaks in numbers can help the game.
However, a much better, neater idea that should be seriously considered is this: http://mwomercs.com/...ro-convergence/
2 lpl + 6 mpl is 74 damage not 68