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Patch Notes - 1.4.81 - 23-Aug-2016


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#101 Featherwood

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Posted 23 August 2016 - 02:09 PM

The long connection time issue hasn't been addressed properly if at all (1-1.5 wasted minutes of my time for every match - unacceptable), but despite that fact I still enjoyed the revamped Crimson Straight map (strongly disliked it previously). Please send my regards to the map designers/creators team. Unfortunately I hadn't time to check if Forest Colony became playable finally but I hope that lighting there has been tuned.

#102 Husker Dude

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Posted 23 August 2016 - 02:21 PM

Wait, so now we can only choose mechs in our preset Drop Decks for CW, and can't update those on the fly once you get in a queue, only select between Drop Deck 1 and 2?

#103 tee5

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Posted 23 August 2016 - 03:11 PM

No editable Dropdeck during waiting times and in the last 1 min.
No single mech can be edited?
Only complete Dropdecks?
You wanna sell more Dropdecks? Clever!

But I will just stop playing your **** (not good) gamemode.

101: How to sabotage your own game mode!?

Change something, nobody was asking you to change.
Editing of single mechs was fine, nobody complained about it, you changed it.

#104 Husker Dude

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Posted 23 August 2016 - 03:13 PM

Looks like changing planet also un-readies the entire group.

#105 KrocodockleTheBooBoxLoader-GetIn

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Posted 23 August 2016 - 03:39 PM

I love love LOVE the way Crimson Tide looks. Fantastic job. I also love the cyclops. These monthly patch releases have been getting better and better imo. Cudos pgi

#106 Win Ott

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Posted 23 August 2016 - 03:56 PM

Can I get a refund on my Vipers? If they aren't going to be fixed, I'd rather spend my cash elsewhere.

#107 Davers

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Posted 23 August 2016 - 04:32 PM

View PostWin Ott, on 23 August 2016 - 03:56 PM, said:

Can I get a refund on my Vipers? If they aren't going to be fixed, I'd rather spend my cash elsewhere.

What's wrong with your Vipers?

#108 sirstas

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Posted 23 August 2016 - 05:11 PM

Looks like PGI broke the MINI map again

#109 Tier5 Kerensky

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Posted 23 August 2016 - 06:01 PM

This minimap is very bad. The poor contrast in texts makes them unreadable on some maps. Both for map tiles as well as friendly mech positions, specially for your own lance color.

The new crimsom is much more lively, like it.

I think some of the calls for arms are buggy. I received call for scouting, tried to take it but since I had no "drop deck", couldn't. Went to make a drop deck, the same scout call came again, several times I tried to select it but it always jumped into invasion queue.

#110 M i s t y

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Posted 23 August 2016 - 06:47 PM

Mini map changes are bad for anyone that is colour blind , great work PGI . unable to edit drop decks when waiting for a match is another bad move . un-ready every 30 second is another bad coding . Patch is so full of bug , but I think we all expected this from PGI . Bet a hot fix in acouple of days like normal . think we all should get paid for testing every patch they make . we doing their jobs for free , like hell .

Edited by Mistydove, 23 August 2016 - 06:49 PM.


#111 Donnerkeil666

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Posted 23 August 2016 - 09:55 PM

View PostHusker Dude, on 23 August 2016 - 03:13 PM, said:

Looks like changing planet also un-readies the entire group.

Not only that, each new player who joins the group does the same.

Also, it seems some of the terrain on crimson can be shot through.

#112 justcallme A S H

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Posted 24 August 2016 - 12:53 AM

The minimap...

Once again. Horrible, just horrible.


View Posttee5, on 23 August 2016 - 03:11 PM, said:

No editable Dropdeck during waiting times and in the last 1 min.
No single mech can be edited?
Only complete Dropdecks?
You wanna sell more Dropdecks? Clever!

But I will just stop playing your **** (not good) gamemode.

101: How to sabotage your own game mode!?

Change something, nobody was asking you to change.
Editing of single mechs was fine, nobody complained about it, you changed it.


This was my biggest fear with this "drop deck" change, that we would be no longer able to edit single mechs.

If this is true - FP just got even more painful experience wise.

I just do not understand these decisions. Who's making them? A monkey?





What must this happen patch, after patch. Stuffing around with stuff that no user has issues with, but creating more in the process.

#113 Featherwood

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Posted 24 August 2016 - 01:05 AM

View PostR31Nismoid, on 24 August 2016 - 12:53 AM, said:

I just do not understand these decisions. Who's making them? A monkey?

You are giving too much credit to mr. Paul Inouye, his mental capabilities, in my personal opinion, can not compete to those superior of your average ape, they are too quick and smart damn beasts. Give him a handicap please, PGI proved being capable to deliver what they promise in 2-3 years.

#114 EK556

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Posted 24 August 2016 - 01:14 AM

Mini Map messed up a second time? Really PGI? Did you even test the changes you made yourself? Posted Image You don't have to be colour blind to have hard difficulties reading the map - on the snow covered maps it is even impossible to read it. My suggestions would be - on bright maps black letters and numbers, on dark maps please white letters and numbers. And please make them bigger so you can read them better.

Nonetheless - new Crimson looks really good and my framedrops are way less than on the redesigned Forest and Viridian.

And the Cyclops? It looks great and I like it very much. The warhorn - wow - it just sounds epic. And every player within my unit is thrilled by that warhorn too. Posted Image

Edited by EK556, 24 August 2016 - 01:16 AM.


#115 Falconer Cyrus

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Posted 24 August 2016 - 02:26 AM

"Favourites" implies SEVERAL favourite mechs (not 50 out of 100). Hence there should be no selection filters, just a plain list of mechs.
Disappointed.

#116 Mr Inconsistent

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Posted 24 August 2016 - 05:47 AM

Thank you. Connecting time is sufficiently fixed Posted Image

Edit: 26/08/16 - connecting time is still ****...

Edited by Mr Inconsistent, 26 August 2016 - 02:39 AM.


#117 Lorne Malvo

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Posted 24 August 2016 - 05:54 AM

What does the little radar icon on the right of the in-game screen mean? It sometimes appears just above where the consumables are displayed.

#118 Kael Posavatz

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Posted 24 August 2016 - 06:27 AM

Even if you want to go with fixed dropdecks for invasion mode, 4 is too few to be of practical value.

#119 Apollo777

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Posted 24 August 2016 - 07:07 AM

View PostLorne Malvo, on 24 August 2016 - 05:54 AM, said:

What does the little radar icon on the right of the in-game screen mean? It sometimes appears just above where the consumables are displayed.


It's a sensor from a nearby Cyclops teammate. Kinda target gethering info.

#120 Kshat

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Posted 24 August 2016 - 07:48 AM

View PostApollo777, on 24 August 2016 - 07:07 AM, said:


It's a sensor from a nearby Cyclops teammate. Kinda target gethering info.


The way a Cyclops influences gameplay (rather, it's tacticom) should've been explained in more detail. Right now, for a lot of people it is "+150m sensor range".

Dropdecks anf Favos are nice, good to see favourite mechsback again after more than two years of waiting since UI 1.1 got ditched.
I really like the Crimson Map, give the mapdesigner a free coffee on my tab pls. Lots of detail making this map less sterile. Still, it's not outright beautiful, but that is because the engine on which this game is running is still broken as hell. Modern shading/lighting would do help a lot. Dx12 or Vulkan would improve FPS on a LOT of systems, helping especially the middle end and low end sytem-users.
And I've come to the conclusion that you can easily discern a well-programmed game by the way it's interface handles a high resolution screen (Retina or even 4k/UHD) - design per Pixel is just so outdated, good games scale absolutely well.
Even the not so new-Diablo does perform way better than the nonsense they call UI 2.0.

And finally... pls show some love to the bad mechs, especially if you introduced them recently. Phoenix Hawk and Viper are plain bad, like in, Vindicator-levels of bad. In essence, there's no need to bring a Viper if you own an ACH. The way this game works the ACH is even sturdier than a Viper, so the medium got nothing for it.
Phoenix Hawk is just a bad Cicada/BJ, depending on the reactor used. It COULD bring a tad versatility to the IS-mediums, but without proper quirks, it is always a bad choice.





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