Mystere, on 21 August 2016 - 07:23 PM, said:
Good. You finally see one of the problems people are trying to solve.
Horses***. My point is that there is a significant area between propensity - which is arguably where we're at right now - and absence - which is where you want to be.
I like the fact that alpha strikes, and/or other heavy salvoes of fire, are now a more tactical, in-the-moment decision you make based on the needs and dictates of the fight at hand. That feels like smart play, and a lessening of binary yes/No "decision"-making which already infects this game to a far greater extent than it should as it is. You want everyone to fire in chainfire mode from now until the end of time because theoretically that would be more A BattleTech Game-y.
Screw that garbage.
Mystere, on 21 August 2016 - 07:23 PM, said:
Don't care. Have had the Cone of Failure debate with you more times than the has risen in the sky. No point in it anymore.
Mystere, on 21 August 2016 - 07:23 PM, said:
Uhh...yeah?
What I meant, and believed to be obvious, is that I'm actually kinda excited to see where this goes and watch it go live. I haven't been excited over MWO in quite some time now. Last time I felt any real excitement was getting into my Vipers for the first time, and that was a momentary thing that was also a payoff for a 20-month old thread of mine. I'm pissed as hell over the treatment of the Marauder-IIC and the expunging of virtually the entire Clan FutureTech offering, and the Round Table was very depressing given Russ' all-but-blatantly-stated desire to throw the rest of the game in the trash and focus exclusively on Faction Play.
But this has injected a little bit of hope back into my stagnant, heading-south BadDecisionWarrior Online. I like this. It may not be the solution to every problem, but it has me thinking positive things about the game again. That's worth something, at least to me.