Make Chainfire Modular
#21
Posted 21 August 2016 - 01:05 AM
#22
Posted 21 August 2016 - 06:26 AM
#23
Posted 21 August 2016 - 07:28 AM
Edit: Just tested it. Chain firing 4 ultras in ultra mode gets you down to about %75 energy. Adding in 3 medium lasers gets you down to %50 energy.
Conclusion: The system does not penalize chain firing of multiple ultra ac5s and back up weapons.
Edited by Kaptain, 21 August 2016 - 07:32 AM.
#24
Posted 21 August 2016 - 07:56 PM
Kaptain, on 21 August 2016 - 07:28 AM, said:
Edit: Just tested it. Chain firing 4 ultras in ultra mode gets you down to about %75 energy. Adding in 3 medium lasers gets you down to %50 energy.
Conclusion: The system does not penalize chain firing of multiple ultra ac5s and back up weapons.
Is this for me or something? or for Tiantara?
#25
Posted 21 August 2016 - 09:42 PM
The6thMessenger, on 21 August 2016 - 12:02 AM, said:
Use a macro. It's 100% allowed.
Edited by Mystere, 21 August 2016 - 09:42 PM.
#26
Posted 21 August 2016 - 10:58 PM
Mystere, on 21 August 2016 - 09:42 PM, said:
Use a macro. It's 100% allowed.
Yeah, but it does have certain limitations. After all there is just 6 weapon groups, with 6 weapons that have to be independently fired, it's not going to work right. This system should allow multiple weapons.
#27
Posted 21 August 2016 - 11:43 PM
The6thMessenger, on 21 August 2016 - 10:58 PM, said:
Yeah, but it does have certain limitations. After all there is just 6 weapon groups, with 6 weapons that have to be independently fired, it's not going to work right. This system should allow multiple weapons.
macro's combined with the 6 weapon groops and the ingame chainfire (that fires the next weapon when it is cliked again) make anything posible, i made a macro for a 9srm4 archer 5W with that... works perfectly
#28
Posted 22 August 2016 - 12:12 AM
#29
Posted 22 August 2016 - 12:21 AM
L3mming2, on 21 August 2016 - 11:43 PM, said:
macro's combined with the 6 weapon groops and the ingame chainfire (that fires the next weapon when it is cliked again) make anything posible, i made a macro for a 9srm4 archer 5W with that... works perfectly
Huh, when i did it, there's sync problems with 6 AC2s on each weapon groups.
#30
Posted 22 August 2016 - 01:19 AM
>pres2
>delay150ms
>release2
>delay 150ms
>pres3
>delay150ms
>release3
>delay 150ms
>pres4
>delay150ms
>release4
>delay 150ms
>loop 1000 times
and exicute macro till button is released
i know the 150ms is strange it should be 173ms but then there was a litle dead time, so i lowered it to 150 and now they fire perfectly
the dps of this build is high enough to slowly lower the draw bar, but u run in to heat problems slyghtly before you run out of draw so its perfect
the dps of this build is 28.67! (draw per second is 21.5, but that means u can fire 20s before having draw problems so its not realy relevant)
here is a pic of it in action
http://i.imgur.com/QiTGdz1.jpg
Edited by L3mming2, 22 August 2016 - 01:41 AM.
#31
Posted 22 August 2016 - 02:50 AM
L3mming2, on 22 August 2016 - 01:19 AM, said:
>pres2
>delay150ms
>release2
>delay 150ms
>pres3
>delay150ms
>release3
>delay 150ms
>pres4
>delay150ms
>release4
>delay 150ms
>loop 1000 times
and exicute macro till button is released
i know the 150ms is strange it should be 173ms but then there was a litle dead time, so i lowered it to 150 and now they fire perfectly
the dps of this build is high enough to slowly lower the draw bar, but u run in to heat problems slyghtly before you run out of draw so its perfect
the dps of this build is 28.67! (draw per second is 21.5, but that means u can fire 20s before having draw problems so its not realy relevant)
here is a pic of it in action
http://i.imgur.com/QiTGdz1.jpg
I don't know how to do that with Fire-Control, how do you even control how long is a button pressed?
The theoretical DPS of 6 AC2s, with king crab, with 0.11s interval would have 109.09 DPS. At least without the Energy Draw, 96 with Energy Draw, with 0.125s Interval.
Although personally i don't like obscure programs, so barely use Fire-Control.
Edited by The6thMessenger, 22 August 2016 - 02:51 AM.
#32
Posted 22 August 2016 - 02:53 AM
The6thMessenger, on 22 August 2016 - 02:50 AM, said:
I don't know how to do that with Fire-Control, how do you even control how long is a button pressed?
The theoretical DPS of 6 AC2s, with king crab, with 0.11s interval would have 109.09 DPS. At least without the Energy Draw, 96 with Energy Draw, with 0.125s Interval.
Although personally i don't like obscure programs, so barely use Fire-Control.
the macro plays only as long as the button is pressed, it stops when you release it..
ps the theoretical dps of the AC2's is (2 (damage ) / 0.72 * 1.15 * 0.85 (cd time on a masterd KGC)) * 6 (number of ac2s) = 17.05 dps the best interval between shots would be 118 ms
Edited by L3mming2, 22 August 2016 - 02:58 AM.
#33
Posted 22 August 2016 - 03:04 AM
L3mming2, on 22 August 2016 - 02:53 AM, said:
the macro plays only as long as the button is pressed, it stops when you release it..
ps the theoretical dps of the AC2's is (2 (damage ) / 0.72 * 1.15 * 0.85 (cd time on a masterd KGC)) * 6 (number of ac2s) = 17.05 dps the best interval between shots would be 118 ms
Well, i don't have a mastered KGC, so i only have 10% cooldown reduction. Oh sorry, math error. With 0.125s interval, 8 APS, i still multiplied 2 with 6, when i already took account of it. 16 DPS is still nice though right?
I still don't get it, i used the basic Fire-Control, even tried making use of Chain-Fire but it wouldn't. Eh, not everybody uses macro, it would be nice to have an official version with less headache on setting up.
Edited by The6thMessenger, 22 August 2016 - 03:07 AM.
#34
Posted 22 August 2016 - 04:23 AM
When in the weapon groups tab what we need is an option to prevent weaponfire for 0.5/1 sec after firing a weapon group.
For example:
You have 8 medium lasers equipped. Firing all 8 would cause a weapon penalty so I want to fire 6 laser then wait 0.5 sec then fire 2 with the now refilled energy. So I set weapon group1 with 6 laser and set a wating time of 0.5 secs where its impossible to fire any weapon group. Weapon group 2 woub be 2 laser with no waiting time. Can also set weapon group 3 wiht your method of chainfire and 4th weapon group for alpha striking.
#35
Posted 22 August 2016 - 07:25 AM
The6thMessenger, on 21 August 2016 - 10:58 PM, said:
In a related note, does anyone know why PGI chose to have only 6 weapon groups? They could have gone at least 10 from what I can see from the default keyboard mappings.
Edited by Mystere, 22 August 2016 - 07:25 AM.
#36
Posted 22 August 2016 - 07:28 AM
Mystere, on 22 August 2016 - 07:25 AM, said:
In a related note, does anyone know why PGI chose to have only 6 weapon groups? They could have gone at least 10 from what I can see from the default keyboard mappings.
if u would have 10 and a small screen it would probably take up to much space.. it would be nice to have it ajustable do but imo there are more pressing maters..
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