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Make Chainfire Modular


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#21 Tiantara

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Posted 21 August 2016 - 01:05 AM

- In dakka builds (and some laser+srm) i use two group. One chained, one alpha. I starting from chain-fire, than switch to alpha and have that semi-chain fire with periodical burst damage...

#22 Wibble in a Clan can

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Posted 21 August 2016 - 06:26 AM

YES PLEASE

#23 Kaptain

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Posted 21 August 2016 - 07:28 AM

You really need to play the test server to understand how it works. IME it does not penalize chain fired daka boats. I have KC with 4 ultras and have yet to trigger ghost heat when double tapping all 4. I doubt chain fire will change that. Ill go test it now though.

Edit: Just tested it. Chain firing 4 ultras in ultra mode gets you down to about %75 energy. Adding in 3 medium lasers gets you down to %50 energy.

Conclusion: The system does not penalize chain firing of multiple ultra ac5s and back up weapons.

Edited by Kaptain, 21 August 2016 - 07:32 AM.


#24 The6thMessenger

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Posted 21 August 2016 - 07:56 PM

View PostKaptain, on 21 August 2016 - 07:28 AM, said:

You really need to play the test server to understand how it works. IME it does not penalize chain fired daka boats. I have KC with 4 ultras and have yet to trigger ghost heat when double tapping all 4. I doubt chain fire will change that. Ill go test it now though.

Edit: Just tested it. Chain firing 4 ultras in ultra mode gets you down to about %75 energy. Adding in 3 medium lasers gets you down to %50 energy.

Conclusion: The system does not penalize chain firing of multiple ultra ac5s and back up weapons.


Is this for me or something? or for Tiantara?

#25 Mystere

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Posted 21 August 2016 - 09:42 PM

View PostThe6thMessenger, on 21 August 2016 - 12:02 AM, said:

Well, ACs usually have very fast recycle rate. Supposed that i grouped 3 AC2s on 2, another on 3. both on chainfire. I still have to press each every 0.245s for optimal DPS. I don't think i could do that.


Use a macro. It's 100% allowed.

Edited by Mystere, 21 August 2016 - 09:42 PM.


#26 The6thMessenger

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Posted 21 August 2016 - 10:58 PM

View PostMystere, on 21 August 2016 - 09:42 PM, said:


Use a macro. It's 100% allowed.


Yeah, but it does have certain limitations. After all there is just 6 weapon groups, with 6 weapons that have to be independently fired, it's not going to work right. This system should allow multiple weapons.

#27 L3mming2

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Posted 21 August 2016 - 11:43 PM

View PostThe6thMessenger, on 21 August 2016 - 10:58 PM, said:


Yeah, but it does have certain limitations. After all there is just 6 weapon groups, with 6 weapons that have to be independently fired, it's not going to work right. This system should allow multiple weapons.


macro's combined with the 6 weapon groops and the ingame chainfire (that fires the next weapon when it is cliked again) make anything posible, i made a macro for a 9srm4 archer 5W with that... works perfectly

#28 LordNothing

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Posted 22 August 2016 - 12:12 AM

i wouldn't mind having the interval tweakable. like if i want to cycle through my ac2s and fire at the maximum rate without wasting time between shots (everything is in cd or being fired), or if i want to tweak the timing on some cycling lasers so they stay more or less heat neutral. frankly if there is a weapon in a group that is ready to fire and you fire that group, that weapon should fire, whether or not its been a half a second since you pulled the trigger.

#29 The6thMessenger

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Posted 22 August 2016 - 12:21 AM

View PostL3mming2, on 21 August 2016 - 11:43 PM, said:


macro's combined with the 6 weapon groops and the ingame chainfire (that fires the next weapon when it is cliked again) make anything posible, i made a macro for a 9srm4 archer 5W with that... works perfectly


Huh, when i did it, there's sync problems with 6 AC2s on each weapon groups.

#30 L3mming2

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Posted 22 August 2016 - 01:19 AM

but thats only 6 ? you can put them in 6 different weapon groups and bind alpha strike to your second mouse button, the other trick is only ussable if the delay between cliks is big enough example for the archer build with the 9srm4s i made 3 weapon groups (2 3 and 4) with 3 weapons in eatch group (on chainfire) the macro to use them is
>pres2
>delay150ms
>release2
>delay 150ms
>pres3
>delay150ms
>release3
>delay 150ms

>pres4
>delay150ms
>release4
>delay 150ms
>loop 1000 times

and exicute macro till button is released

i know the 150ms is strange it should be 173ms but then there was a litle dead time, so i lowered it to 150 and now they fire perfectly

the dps of this build is high enough to slowly lower the draw bar, but u run in to heat problems slyghtly before you run out of draw so its perfect Posted Image

the dps of this build is 28.67! (draw per second is 21.5, but that means u can fire 20s before having draw problems so its not realy relevant)
here is a pic of it in action
http://i.imgur.com/QiTGdz1.jpg

Edited by L3mming2, 22 August 2016 - 01:41 AM.


#31 The6thMessenger

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Posted 22 August 2016 - 02:50 AM

View PostL3mming2, on 22 August 2016 - 01:19 AM, said:

but thats only 6 ? you can put them in 6 different weapon groups and bind alpha strike to your second mouse button, the other trick is only ussable if the delay between cliks is big enough example for the archer build with the 9srm4s i made 3 weapon groups (2 3 and 4) with 3 weapons in eatch group (on chainfire) the macro to use them is
>pres2
>delay150ms
>release2
>delay 150ms
>pres3
>delay150ms
>release3
>delay 150ms

>pres4
>delay150ms
>release4
>delay 150ms
>loop 1000 times

and exicute macro till button is released

i know the 150ms is strange it should be 173ms but then there was a litle dead time, so i lowered it to 150 and now they fire perfectly

the dps of this build is high enough to slowly lower the draw bar, but u run in to heat problems slyghtly before you run out of draw so its perfect Posted Image

the dps of this build is 28.67! (draw per second is 21.5, but that means u can fire 20s before having draw problems so its not realy relevant)
here is a pic of it in action
http://i.imgur.com/QiTGdz1.jpg


I don't know how to do that with Fire-Control, how do you even control how long is a button pressed?

The theoretical DPS of 6 AC2s, with king crab, with 0.11s interval would have 109.09 DPS. At least without the Energy Draw, 96 with Energy Draw, with 0.125s Interval.

Although personally i don't like obscure programs, so barely use Fire-Control.

Edited by The6thMessenger, 22 August 2016 - 02:51 AM.


#32 L3mming2

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Posted 22 August 2016 - 02:53 AM

View PostThe6thMessenger, on 22 August 2016 - 02:50 AM, said:


I don't know how to do that with Fire-Control, how do you even control how long is a button pressed?

The theoretical DPS of 6 AC2s, with king crab, with 0.11s interval would have 109.09 DPS. At least without the Energy Draw, 96 with Energy Draw, with 0.125s Interval.

Although personally i don't like obscure programs, so barely use Fire-Control.


the macro plays only as long as the button is pressed, it stops when you release it..

ps the theoretical dps of the AC2's is (2 (damage ) / 0.72 * 1.15 * 0.85 (cd time on a masterd KGC)) * 6 (number of ac2s) = 17.05 dps the best interval between shots would be 118 ms

Edited by L3mming2, 22 August 2016 - 02:58 AM.


#33 The6thMessenger

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Posted 22 August 2016 - 03:04 AM

View PostL3mming2, on 22 August 2016 - 02:53 AM, said:


the macro plays only as long as the button is pressed, it stops when you release it..

ps the theoretical dps of the AC2's is (2 (damage ) / 0.72 * 1.15 * 0.85 (cd time on a masterd KGC)) * 6 (number of ac2s) = 17.05 dps the best interval between shots would be 118 ms


Well, i don't have a mastered KGC, so i only have 10% cooldown reduction. Oh sorry, math error. With 0.125s interval, 8 APS, i still multiplied 2 with 6, when i already took account of it. 16 DPS is still nice though right?

I still don't get it, i used the basic Fire-Control, even tried making use of Chain-Fire but it wouldn't. Eh, not everybody uses macro, it would be nice to have an official version with less headache on setting up.

Edited by The6thMessenger, 22 August 2016 - 03:07 AM.


#34 Twinkleblade

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Posted 22 August 2016 - 04:23 AM

Not completely on topic but I think what we need is some extra functions for weapon groups.
When in the weapon groups tab what we need is an option to prevent weaponfire for 0.5/1 sec after firing a weapon group.

For example:
You have 8 medium lasers equipped. Firing all 8 would cause a weapon penalty so I want to fire 6 laser then wait 0.5 sec then fire 2 with the now refilled energy. So I set weapon group1 with 6 laser and set a wating time of 0.5 secs where its impossible to fire any weapon group. Weapon group 2 woub be 2 laser with no waiting time. Can also set weapon group 3 wiht your method of chainfire and 4th weapon group for alpha striking.

#35 Mystere

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Posted 22 August 2016 - 07:25 AM

View PostThe6thMessenger, on 21 August 2016 - 10:58 PM, said:

Yeah, but it does have certain limitations. After all there is just 6 weapon groups, with 6 weapons that have to be independently fired, it's not going to work right. This system should allow multiple weapons.


In a related note, does anyone know why PGI chose to have only 6 weapon groups? They could have gone at least 10 from what I can see from the default keyboard mappings.

Edited by Mystere, 22 August 2016 - 07:25 AM.


#36 L3mming2

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Posted 22 August 2016 - 07:28 AM

View PostMystere, on 22 August 2016 - 07:25 AM, said:


In a related note, does anyone know why PGI chose to have only 6 weapon groups? They could have gone at least 10 from what I can see from the default keyboard mappings.


if u would have 10 and a small screen it would probably take up to much space.. it would be nice to have it ajustable do but imo there are more pressing maters..





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