First, ideally heat should be taking into account different ranges and damage outputs, something that is missing from energy draw, even the way it groups things isn't granular enough.
Second, energy draw still relies on heat to dole out punishment to any mech that abuses power draw.
So here is the idea, get rid of energy draw, and separate heat into three 'stages':
- Safe zone: Heat incurred in this zone is unpunished, could be set to 30, or maybe a bit higher.
- Penalty zone: Heat incurred here is punished with a penalty ramp up the higher up the heat you go, ideally you would see the penalty in the UI by some kinda of special color as some have suggested in other threads. This would also be where you add flavor "penalties" like HUD flickering or maybe some extra cockpit stuff going to or maybe even a slight slowdown. Maybe this could be at double the safe zone?
- Shutdown zone: Once you reach a certain amount of heat you shutdown. This would have a special max though, that when hit (like if you alpha'd right before the instant shutdown) you would instantly suicide kinda like how it is with the 120 energy draw instant suicide. This zone doesn't necessarily need to be displayed through the HUD (but could be displayed in the cockpit) since you are shutdown at this point. I would imagine something like being triple the safe zone would suffice for the capacity.
- This means that heat sinks would no longer affect capacity (which is probably for the best) except in the choice between SHS and DHS, installing one or the other may increase capacity, but adding heat sinks beyond the default 10 engine heat sinks will not increase this further which is really one of the keys to this.
- Quirks should be used to control mechs to potentially force them into a specific role of DPS or burst, or give mechs stuck with unfortunate hardpoint type spreads with more capacity/dissipation to allow better DPS in spite of their unfortunate hardpoints.
- Gauss seriously needs heat, can we stop ignoring this and stop creating stupid artificial rules for it like gauss charge limits or putting a hard limit on how many gauss a mech can mount?
- Some weapons may still need their heat values adjusted (like SRMs).
- For DPS builds, capacity controls how long a DPS build can keep up holding down the trigger for all weapons while dissipation controls the DPS of the build once it has reached capacity.
- For alpha builds, capacity should control what is a reasonable alpha, while dissipation should control how long before it can be repeated.
Edited by Quicksilver Kalasa, 21 August 2016 - 12:08 AM.