I'm just going to put this out there.
When you look around the F2P genre, gamble boxes are always skewed, otherwise they wouldn't be profitable. Furthermore, most gamble boxes are 10-20x the cost of MWO's key system. Then, consider the fact that many games don't even show you what's in the box. You just get a vague description of the bulk contents with the big chase prizes highlighted.
Based on my experience of playing many F2P titles and working on F2P games, I have to credit PGI with creating the most equitable gamble box system I've yet seen, and (so far) not being retentive about giving away keys for free.
So far, I have bought one key, and while I got something marginally useful, I've received cockpit items and a lot of C-Bills from boxes that I opened with the keys I got in events. That's pretty cool for something that I mostly don't have to spend money on. Oh, and if the box is full of garbage? 50k C-Bills I wouldn't have had before.
It's an all-around great system--even more so, now that they've elected to highlight the probability of item drops (for even better management of player expectations). But, before you say it, I know--PGI can't do anything right and they're a bunch of greedy hustlers. There's no need to remind me, I know many of you feel that way. But, I digress.
Now, I do have one major gripe about the boxes. There's a few items in there for which the
purchase price would have been 50,000 C-Bills, but the sale price is only 25,000 C-Bills.
I feel that this needs to be corrected and these items removed. Players should never feel like opening a box was a mistake. While there's some subjective divergence on what that means to an individual (and is therefore impossible to quantify), receiving an item (esp. one that you have no use for) with a lower sale value than the box it came out of is a pretty pooptastic feeling--one that I feel would be universally agreed upon.
Therefore, I hope that PGI takes note of this and removes the sub-50k sale value items from the boxes. It's bad enough when you land on a C-AMS instead of the Centurion or shiny module, but at least I don't feel ripped off. There's enough of a subjective value* differential to make the boxes feel risky. You don't need insult on top of injury.
* Subjective value is used to describe the situation wherein an item with little use to one player may be of great use to another. E.g. the veteran player sees less value in 2x Large Lasers because he/she likely has a stockpile of them, while the new player saving up for equipment (or can't afford them yet) just received a decent boost to his/her experience.
Edited by SamsungNinja, 01 September 2016 - 04:59 PM.