The Ripper13, on 22 August 2016 - 06:20 AM, said:
I am not too worried either way, but I honestly do not see how anyone could say ED is easier to understand than GH.
With GH you can fire X amount of same weapon simultaneously before incurring a heat spike. If you fire more than X simultaneously you get more heat. Makes sense even if loosely based on the concept of excess exponential heat vs dissipation of the mech cooling system. That is a stretch though.
With ED it is a bunch of nonsensical contrived numbers based off of...nothing really and doesn't seem to really address any one issue....
Just all seems pointless to me. If you are going to change the system perhaps they should try and model it based off of standard mechanical concepts. Thermal dynamics....the math isn't much more complicated than the mystical system PGI are trying to create.
- ED is simple as banana.
If your alpha (not all firepower in mech you have, all players make a mistake when count overall firepower of mech as its possible alpha) fits in Energy Draw Pool - you got heat equal to weapon heat points.
If your alpha more than Energy Draw Pool - you got heat penalty.
To avoid it you can use at first shot 2\3 of your alpha or 1\2 and after 1-1.5 sec second part which is 1\3 or 1\2 of your alpha. Or your mech overall firepower can be exact Energy Draw pool and you got no penalty at all. Simple? Simple...
We can call it - safe heatsink status and all what go off that - exstreme heatsink status where you got overheat.
System works in many test.
And it IS test, not final product. System need some changes, tweaks and leveling of pool. For class or for IS\Clan mech, or for its tonnage. Better on class, to bring forgotten mech back to action and in same time make limit for overpowered mech.
Edited by Tiantara, 22 August 2016 - 07:03 AM.