ScarecrowES, on 22 August 2016 - 03:12 PM, said:
Still haven't found a way to make players not want to take the most optimized and powerful builds and take a mixed build instead. But at least we're closer to the current meta.
And again, this is the reality of ED. You CAN'T use the system to balance builds, because no part of it is designed to do that.
I consider current live servers balance pretty good. Replacing counterintuitive, easily exploitable Ghost heat system, while keeping current balance? I say it's a win.
Gas Guzzler, on 22 August 2016 - 03:15 PM, said:
At least the "loopholes" in the GH system (they aren't loopholes, they were part of the general design, GH was put into the game to stop high, perfectly synced alphas, which is why it was based on similar weapons, there are no loopholes, MLs + LLs is not a loophole)
Exactly this. It was made to "stop high, perfectly synced alphas". To stop pinpoint damage, to make it desynced. How's abusing 6ML+3LPL combo helps with that? It does not, that's why I call it a loophole.
Gas Guzzler, on 22 August 2016 - 03:19 PM, said:
It is actively discouraging it. Essentially saying "you can do this much damage at once". Why would I do anything other than boat mid-long range direct fire pinpoint weapons?
Because you can do more damage burying enemy with tons of SRMs and LBX pellets at close range. That's why I believe splash weapons needs lower draw in the first place, to be competitive with PPFLD weapons.
As I see it PPFLD weapons should draw 1,5 their damage, whereas splat weapons 0,5-0,75. That difference should make them different, both viable at their role.
Yes, there are other things, those may be better than Energy draw. Like losing convergence and accuracy, bigger and more accurate alpha you have, or exponential increase in draw of similar weapon types, or whatever. Still, ED, even in its current state is better than GH we have now.
Edited by AngrySpartan, 22 August 2016 - 03:36 PM.