I'd like to get your input on a more theoretical question rather than discussing the specifics and minutiae of ghost heat vs energy draw.
Using tabletop Battletech as a foundation, and sticking to the mech building rules of TT like MWO does, is boating inevitable unless you create arbitrary game mechanics to prevent it (e.g. ghost heat)? And is it natural to always balance min-max builds around alpha strikes?
Some people argue that boating is inevitable, simply because it allows you to use all your offense optimally at the same time. Simply put, you won't get stuck at a given range with half your weapons either useless or inefficient at that range.
Some people also argue that alpha striking is inevitable, because it's dumb to carry more weapons than you can use at the same time. For example, if you can't keep firing 5 PPCs over any reasonable length of time, then it's more efficient to just equip 4 PPCs and extra heatsinks. If ghost heat or energy draw makes 4 PPCs too hot, then people will just switch to 3 PPCs. But people will always build their mechs around alpha strikes.
I would argue that this is simply a matter of balance. There are variables that could be manipulated to get the desired effect, which is basically to reward mixed builds for most mechs in the game (opposite of boating) and reward firing only some weapons at a time (opposite of alpha striking).
I think one has to consider the really extreme examples to understand that the status quo is not unavoidable. It's easy to look at the status quo and feel that changes wouldn't do anything, because most of the balancing is done by adding 0.5 seconds to cooldown here or increasing heat by 2 there. In MWO history, it's fairly rare to see huge game changers, like doubling armour or universally doubling heat efficiency or reducing cooldown by half.
But what if you did do some of those things? What if you effectively put all mechs in the same situation as the Dire Wolf, where they simply had waay more free tonnage than you could hope to use? We can't change the actual tonnage values, of course. But we can change heat and cooldown. What if all weapons were either radically hotter or had radically increased cooldown, or both? I mean, by orders of magnitude.
What if all energy weapons were several times hotter than they are right now? You could put multiple PPCs on a Black Knight, but you'd never be able to use them efficiently. You could put 9 different lasers on it, but you'd never be able to fire them all over time, or even do a single alpha strike. And if all energy weapons were extremely hot, the best solution would perhaps not be to only bring 1 PPC and 30 heatsinks and just alphastrike all the time like a RVN-3L. But perhaps the best solution would be to bring a PPC, some medium lasers and some small lasers, because bringing too few weapons means you have unused tonnage and boating means you'd never be able to use all your weapons at any given range. So you bring 2-4 different types of weapons for different ranges. Long range? Use your PPC. Mid range? Medium lasers. Short range? Maybe a combination of medium lasers and small lasers.
What if all ballistics had a cooldown of 5-15 seconds? Their DPS would be really low, so they would be at a disadvantage in many situations. You wouldn't just bring 2 AC5's, have a heat neutral mech and call it a day, because the DPS would be terrible. But if energy weapons were super hot relative to ballistics, then you might want to combine some 1 ton medium lasers with those AC5's to increase your DPS.
I'm not positive, but I feel like the meta of MWO could be changed radically by drastically manipulating the variables. It seems doable to have a game where your Shadow Hawk actually does carry an AC5, a single laser, a single LRM launcher and a single SRM launcher, because it's a good idea to combine AC's and LRMs at long range for maximum DPS and heat efficiency, and it's a good idea to combine lasers and SRMs at close range.
Keep in mind, this is just a thought experiment. It's too late to make radical changes to MWO by now. The whole game is like a house of cards and you can't really change the foundation without everything crashing down. But in theory, I feel like this game could be radically different if you made major changes like:
- Radically increasing cooldown (A turn in TT was 10 seconds, right?)
- Bringing armour values back to normal instead of double
- Radically increasing heat values for most weapons except ballistics
- Radically reducing DPS for long range weapons, to create a stronger divide between long range and short range. A gauss rifle should not have anywhere near as short cooldown as an AC20, by this logic.

TL;DR - I think it's possible to stop boating and alpha striking from being the norm by making really radical changes to balance, manipulating certain values by orders of magnitude. This is a theoretical discussion, not intended as constructive problem solving for how to fix MWO.
Edited by Alistair Winter, 21 August 2016 - 11:47 PM.