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Pgi Messed Mm Again


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#21 Felbombling

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Posted 22 August 2016 - 05:11 PM

View PostMirage Jenius, on 22 August 2016 - 04:41 PM, said:

Stop spitting on people...


lol... this is too perfect.

View PostMirage Jenius, on 22 August 2016 - 03:16 PM, said:

I DON'T WANT TO PLAY WITH TIER 3. I DON'T WANNA BE FRUSTRATED AGAIN AND AGAIN AND AGAIN BY PEOPLE WHO HAVE NO IDEA HOW TO PLAY THIS GAME!!!!!!!!!


#22 Ninjah

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Posted 22 August 2016 - 05:17 PM

How's that spitting on people, please explain? I'm not spitting on them I just don't wanna play with them till they get some skills. I'm sure there are some awesome people who just need experience. It's just not fun carrying em over and over.

#23 Felbombling

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Posted 22 August 2016 - 05:21 PM

Maybe the all caps and twenty-one exclamation points threw me off.

#24 Dino Might

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Posted 22 August 2016 - 05:28 PM

Mirage, take it from me. Go outside and do something other than MWO for a while. You'll be more happy. There is so much better to do than rage out about MWO. I think your more rational posts in this thread are okay, and have promise (longer match sorting to get better matches, sure), but you're hurting your argument by the way you started.

Threatening to drag this game through the mud and pull people away from it is definitely not a way to endear yourself to anyone you want on your side.

#25 Ninjah

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Posted 22 August 2016 - 05:34 PM

Yeah, you have a point, I was just too frustrated by the horrible losing streak and rage posted, but it has merit because PGI might actually pause to think about the frustration their system brings to people.

#26 adamts01

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Posted 22 August 2016 - 05:34 PM

View PostMirage Jenius, on 22 August 2016 - 03:58 PM, said:

No. How do you explain people having 20 losses in a row?
One of two things: Really, really bad luck with MM or you need to carry harder. MM is one of my biggest complaints, outside of a real CW. As one of the few good players you really have to bring tonnage and carry. I'm decent in lights but even when they weren't crap they just don't have the dps to make a big enough difference before some matches are decided. At this point, MWO is what it is, carrying harder and going full tryhard in solo que is your best option if you need to break a losing streak.

#27 Coolant

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Posted 22 August 2016 - 05:39 PM

OP, there was no matchmaker at all in the previous game in the franchise (and some of us have been supporting the franchise for over a decade - you're welcome). Be grateful for any matchmaker. You are not playing against brand new players or extremely casual players. They at least had to make their way up to tier 3 and it's not that easy. I had someone in my unit that took a full year to make it to Tier 3.

And by the way, you need to get perspective on real problems rather than a game for entertainment. Have you struggled at all in real life?

Edited by Coolant, 22 August 2016 - 05:40 PM.


#28 JC Daxion

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Posted 22 August 2016 - 05:44 PM

View PostMirage Jenius, on 22 August 2016 - 03:58 PM, said:

No. How do you explain people having 20 losses in a row?



It's called bad luck... You can take the same teams and play them 20 times in a row,, and you won't have the same winners.. (my record is 23 losses in a row, with a bunch coming ohh so close, Most were not rolls either and could have gone either way till about the half way point)


It averages out.. and no you can't always play with just T1 players, especially at off hours.. There are not 1k T1 players just sitting around for the match maker to toss you in with 24 people every time you want to play.


that said, Maybe PGI should add a check box that lets you ONLY drop with your tier,, and if it takes you 5-10 mins to make a match so be it.. But i have a feeling people would still be unhappy at all the "scrubs" that are
in T1..





View Postadamts01, on 22 August 2016 - 05:34 PM, said:

One of two things: Really, really bad luck with MM or you need to carry harder. MM is one of my biggest complaints, outside of a real CW. As one of the few good players you really have to bring tonnage and carry. I'm decent in lights but even when they weren't crap they just don't have the dps to make a big enough difference before some matches are decided. At this point, MWO is what it is, carrying harder and going full tryhard in solo que is your best option if you need to break a losing streak.



You know what is funny, How many people complain about tiers. For me it is far better than the old system.. and by that i mean i defiantly don't play as well. In the old MM i used to be very consistent as being a top 3 or 4 player on my teams.. Always.. Now i can be one of the worst.. though typically i am in the middle some where, and i see myself playing with people i know are 2's and 1's.. I just am not the best FPS player, and i don't play the style of some of them, aka lots of meta, and peek and poke ect.

But the MM is putting me with better people, outside of the random I am grouped with t4's. But that just means like others have said.. I need to carry harder when with them and adjust my play, and with T1's i need to try not to drop first by making a wrong turn aka i should have taken a LEFT in Albuquerque!

Edited by JC Daxion, 22 August 2016 - 05:51 PM.


#29 Ninjah

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Posted 22 August 2016 - 05:45 PM

@ Coolant. Well do 2 wars, extreme poverty, living under sanctions, scraping for bread, stealing to buy meds for my mother, working since 19 (35 now), self educated to the point I earn $3000 monthly in a 3rd world coutry count? Posted Image

Edited by Mirage Jenius, 22 August 2016 - 05:46 PM.


#30 BlueFlames

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Posted 22 August 2016 - 05:55 PM

View PostCoolant, on 22 August 2016 - 05:39 PM, said:

OP, there was no matchmaker at all in the previous game in the franchise.

That's kind of misleading. No, there wasn't a matchmaker, but you weren't just dropped haphazardly into any old random game. You'd choose what server to play on, and usually you'd find one with a good mini-community to which you'd keep returning. It'd take some trial and error on the part of the user, but particularly in the peak years of MW4, you'd find a home for yourself.

#31 Ninjah

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Posted 22 August 2016 - 05:57 PM

I don't mind losing to a better player but I do mind selfish gameplay where players run away from the fight, hide or spread all over the map and die one by one. PGI should address this since it's the cancer of the game. More tutorials, expanded Academy with basic tactics would do wonders, along with some tier tweaks. Why hasn't this been done by now is beyond me. PGI tends to focus on cosmetics and balance (questionable decisions there too).

Edit: Did I mention mechpacks?

Edited by Mirage Jenius, 22 August 2016 - 05:58 PM.


#32 adamts01

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Posted 22 August 2016 - 06:05 PM

View PostJC Daxion, on 22 August 2016 - 05:44 PM, said:

You know what is funny, How many people complain about tiers. For me it is far better than the old system..
About everyone complains about tiers, because they're almost meaningless at this point. As far as being better than the old system, I guess, but that's like saying a try terd your dog left in the kitchen is better than a wet one, they're both still ****. Making a real tier system and keeping players close to their own racket would make a lot of people happy and solve a lot of problems, in my opinion. If there aren't enough to fill 5 tiers, then make 3 tiers.

#33 Mad Strike

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Posted 22 August 2016 - 06:58 PM

Sounds like you really need to move to another unit that fits your schedule.

#34 DaZur

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Posted 22 August 2016 - 07:18 PM

Good googly moogly...

When are you folks going to understand match-making does not... I repeat DOES NOT directly influence match outcome.

For the last freaking time, stomps / rolls / general beat-downs are the result of a statistical outcome highly influenced, if not empirically influenced by a cause-effect anomaly derived from force strength through loss attrition.

Nutshell: You lose teammates... The enemy grows stronger and vice-versa.

MM is not the boogieman.

#35 Palor

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Posted 22 August 2016 - 07:29 PM

I would love to see PGI add an option to select how many tiers your spread is, just for these players who only want to play with a certain tier level. Check 0, and you only play with your own tier, would be a great thing for PGI to add in someday.

#36 adamts01

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Posted 22 August 2016 - 08:15 PM

View PostDaZur, on 22 August 2016 - 07:18 PM, said:

Good googly moogly...

When are you folks going to understand match-making does not... I repeat DOES NOT directly influence match outcome.

For the last freaking time, stomps / rolls / general beat-downs are the result of a statistical outcome highly influenced, if not empirically influenced by a cause-effect anomaly derived from force strength through loss attrition.

Nutshell: You lose teammates... The enemy grows stronger and vice-versa.

MM is not the boogieman.
Teams are more or less balanced, so MM doesn't usually determine the outcome. Though someone did an awesome analysis of a stomp about a month ago, with average wins and average match score drastically stacked on one side, so MM clearly doesn't take enough in to account. Half of what OP is complaining about, and most of what I hate, is how MM mixes absolute scrubs in with the top players in the game. I used to play MWO because I like teamwork, but having half the players in the match get 100 damage in their heavies and assaults and think they did well just ruins it for me. I didn't play this game to go Rambo and carry, I wanted to work as part of a machine, and that just plain doesn't happen in solo or group que. For many of us it's not about winning or losing, it's about good fights, and that's a rare thing these days.

View PostPalor, on 22 August 2016 - 07:29 PM, said:

I would love to see PGI add an option to select how many tiers your spread is, just for these players who only want to play with a certain tier level. Check 0, and you only play with your own tier, would be a great thing for PGI to add in someday.

I'd come back to the game to try that out for sure. I feel like I'm in the minority or wanting tighter matchmaking over wait time, but it would be interesting to see how many feel the same as me.

#37 DaZur

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Posted 22 August 2016 - 08:40 PM

View Postadamts01, on 22 August 2016 - 08:15 PM, said:

Teams are more or less balanced, so MM doesn't usually determine the outcome. Though someone did an awesome analysis of a stomp about a month ago, with average wins and average match score drastically stacked on one side, so MM clearly doesn't take enough in to account. Half of what OP is complaining about, and most of what I hate, is how MM mixes absolute scrubs in with the top players in the game. I used to play MWO because I like teamwork, but having half the players in the match get 100 damage in their heavies and assaults and think they did well just ruins it for me. I didn't play this game to go Rambo and carry, I wanted to work as part of a machine, and that just plain doesn't happen in solo or group que. For many of us it's not about winning or losing, it's about good fights, and that's a rare thing these days.

Understood...

That said, you need to understand and appreciate that the tier system is a sham... It's not a metric of skill since it's simply an arbitrary ranking bestowed upon those with the most amount of play-time. In short, if you have the time and are remotely skilled, tier-1 is just a matter of time and effort.

You'll be sadly surprised to know the actually skill level between a T-1 and a T-3 player is far less pronounced than many have been lead to believe... It's a placebo effect.

That said, for the very same reason T-1 and T-3 are closer in relative skill, so too is the T-3 to the T-5. This is where relative skill level problems develop. There's chocolate in our peanut butter. Posted Image

Truth is, a gated tier-1 would hardly guarantee you a higher quality match.

#38 Scandinavian Jawbreaker

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Posted 22 August 2016 - 09:13 PM

View PostCoolant, on 22 August 2016 - 05:39 PM, said:

OP, there was no matchmaker at all in the previous game in the franchise (and some of us have been supporting the franchise for over a decade - you're welcome). Be grateful for any matchmaker. You are not playing against brand new players or extremely casual players. They at least had to make their way up to tier 3 and it's not that easy. I had someone in my unit that took a full year to make it to Tier 3.

And by the way, you need to get perspective on real problems rather than a game for entertainment. Have you struggled at all in real life?

LMAO, you got to be joking, right? MW4 was released nearly 16 years ago. By today's standards MWO should at least try to provide quality matches for players. However it seems to be impossible with the tier system that allows too fast progression to tiers 3 and 2 that will be matched against 1s in the end. And alas, we have 100 damage assaults cowering in low ground on Canyon. Overall match quality is very poor at the moment.

And by the way, do you often open up about your real life problems on a game specific forums? I don't. I talk about game related stuff like a broken matchmaker and tier system.

#39 adamts01

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Posted 22 August 2016 - 09:22 PM

View PostDaZur, on 22 August 2016 - 08:40 PM, said:

Understood...

That said, you need to understand and appreciate that the tier system is a sham... It's not a metric of skill since it's simply an arbitrary ranking bestowed upon those with the most amount of play-time. In short, if you have the time and are remotely skilled, tier-1 is just a matter of time and effort.

You'll be sadly surprised to know the actually skill level between a T-1 and a T-3 player is far less pronounced than many have been lead to believe... It's a placebo effect.

That said, for the very same reason T-1 and T-3 are closer in relative skill, so too is the T-3 to the T-5. This is where relative skill level problems develop. There's chocolate in our peanut butter. Posted Image

Truth is, a gated tier-1 would hardly guarantee you a higher quality match.

All true. There's zero point to MM at this time. They really need to reset everything and make psr not trend upward.

#40 Sader325

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Posted 22 August 2016 - 09:44 PM

A central aspect of my stream, and a corner stone of my mech builds is the idea of pulling your own weight and being happy with that. I personally feel that everyone on your team, and the enemy team are obligated to run effective, well thought out builds, that when played against good players can at minimum not be a detriment to their team. This is what I try to do, and I approach every match only with the stated goal of making sure I pull my own weight. Ultimately, winning or losing is irrelevant, only your personal contribution matters. It is never anyone elses fault that you do poorly, it is your job to do well.

I've found that you'll have a much happier MWO experience, or at least less nightmarish if you simply diminish the importance of actually winning your game. The games PSR system even reflects this my view to an extent.

My simple metric for "pulling your own weight" and this is regardless of any weight class is: Do 400 damage.

If you manage to do that your PSR generally will not go down during a loss, and you can feel confident that you at least didn't contribute to your loss if there was one.

There's such a focus on people winning, losing, and their tier that they put far too much emphasis on an aspect of the game they actually cannot control.

There are 23 other strangers running around your match, they have far more influence on deciding the result of the game than you do. So stop worrying about it.

https://www.twitch.t...r325/v/66931030


Edited by Sader325, 23 August 2016 - 03:11 AM.






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