TKSax, on 23 August 2016 - 07:07 AM, said:
Well, i do see a reason -- because it is unfair. As you said, it is fair to make it function as the Clan XL, so it is unfair otherwise.
If so, shouldn't it be modified to compete? What's the point of having King-Crabs anyways if they're useless junks?
TKSax, on 23 August 2016 - 07:07 AM, said:
Hey, since we're going overboard into absurdity, why don't we add Demons into the sci-fi mix of MWO? It's if they want sci-fi fiction, let's get weird. I also want Nirvash Type-Zero, so i could surf in the air and go Seven-Swell and auto-win. Let's also add Optimus-Prime and Megatron, with Voltes V, Daimos, and Macross. Also Zoids, i always wanted to pilot a Geno-Breaker, and have my own Organoid.
Since we're having mech classes, we should add 200-ton Mega-Assaults and 300-mph speed Extra-lights!
Seriously though, is that your approach all the time? Creators, whether games, stories, they have lines that they draw for each creations, that they do not cross so it wouldn't be absurd.
But i don't want absolute fairness. I want relative fairness, that IS isn't too debilitated by XL Engines. A small nudge to give IS better chance that doesn't hurt the balancing of the game, after all it is "fair" as you put it.
Of course there could be a divide between IS and Clan mechs, but that XL Engine vulnerability is too much flavor for IS, as IS is already wracked with it's own issues like cumbersome weaponries and inability to change hardpoints etc, etc. And it's fair to do so.
IS mechs are supposed to be a challenge in the first place, flavor, then IS is obviously hard-mode for MWO, no other way to put it.
Edited by The6thMessenger, 23 August 2016 - 07:35 AM.