We Have The Data; Please Fix
#61
Posted 24 August 2016 - 09:20 AM
#62
Posted 24 August 2016 - 09:39 AM
DaZur, on 23 August 2016 - 10:22 AM, said:
There will always be apex designs that supersede others. Please let's stop trying to make Porches out of Yugos.
Totally agree. Ever tried having a BBQ party on the top of a Yugo?
It blows.
#63
Posted 24 August 2016 - 09:39 AM
XtremWarrior, on 24 August 2016 - 08:46 AM, said:
Yes, and? No races in SC2 will win more often than an other (even with different units, which seems to give you troubles no one else understand): that's called balance.
Who's talking about equality (or equity lol)? Balance means: in this or that situation, THIS Mech will be better and THAT Mech worse, but for other things, THAT Mech will be better and THIS Mech worse; which means that, in general, they're the same because they both have downsides. Even if one of the two Mechs is better in 80% situations and the other in only 20%, it could still be balanced if the 1st one has a small bonus pretty often, and the other a really big one on a very few occasions.
It's all about average.
What's the downside of KDK, please? His fast engine? His high mounted hardpoints? The 50 Tons you can put in weapons loadout? Please tell me, cuz i really have no clue.
But honestly, your answer makes me wonder if you do understand the meaning of balance in video-games at all.
"No offense but if you think your comparisons are at all balanced, I don't know what to tell you". <= you're funny!
Alright smarty pants... Using my example of the same mech with divergent hard points, how do you balance them THEN balance them against all mechs in all classes? Right, it's almost impossible...
We're not dealing with a static unit with a fixed meta. Each mech and each class have a limitless diversity (thanks to the mech lab) and their meta is all over the board. You would quite literally have to balance every mech configuration against not only it's chassis stable but every other mech in the game at a granular level.
If you can't understand how a fixed meta and a dynamic meta are diametrically different... I still can't help you.
#64
Posted 24 August 2016 - 09:43 AM
Freebrewer Bmore, on 23 August 2016 - 09:53 AM, said:
They have data since years well they cant balance this game and more they can't balance each mechs by giving them quirks you can wait 10 more patch it won't really change... you want give fire to kodiaks? simple buy a kodiak and do it.
#65
Posted 24 August 2016 - 10:19 AM
DaZur, on 24 August 2016 - 09:39 AM, said:
We're not dealing with a static unit with a fixed meta. Each mech and each class have a limitless diversity (thanks to the mech lab) and their meta is all over the board. You would quite literally have to balance every mech configuration against not only it's chassis stable but every other mech in the game at a granular level.
If you can't understand how a fixed meta and a dynamic meta are diametrically different... I still can't help you.
"Smarty pants"? Don't try to soften me with smooth words!
But to the point: ok, i can understand the difference you see (even though you didn't respond to my question).
Thing is those hardpoints are not magically appearing, they are made by the developers who "should" (quotes are needed) know how they're gonna impact the game, as we, players, can tell rather quickly.
For PGI's credit, quirks have done quite a good job at balancing Mech chassis and variants across the board. First, remove all quirks on the KDK-3; then, if it's still over performing, give it minor negative ones - even though i really don't like those.
There are solutions, but as long as people won't even acknowledge for the Mech's superiority on his rivals, nothing can be done.
I don't mind KDK to be the #1 assault Mech cuz there need to be one, but i do mind it getting 20% better scores than the 2nd best assault Mech, and almost 50% better scores than the whole Assault class average.
Edited by XtremWarrior, 24 August 2016 - 10:24 AM.
#66
Posted 24 August 2016 - 10:29 AM
Arc Welder, on 24 August 2016 - 09:20 AM, said:
It's a reference to a movie: Team America...
Even I, a french guy living near Paris, don't find that offensive.
#68
Posted 24 August 2016 - 11:11 AM
Bush Hopper, on 23 August 2016 - 12:01 PM, said:
Nevertheless I think it is insane that of the top 25 assaults 21 are Kodiaks and of the top 50 assaults mechs 32 are Kodiaks. Bear in mind (no pun intended) this was an event across all weight classes and still the result is so overwhelming in favour of the Bears.
Da Bears!
#69
Posted 24 August 2016 - 11:20 AM
Bush Hopper, on 23 August 2016 - 12:01 PM, said:
The real tragedy isn't that the Bear is so far ahead of everything else.
The real tragedy is that Players even think that lighter mechs should be comparable in an event that is almost purely about damage inflicted.
#71
Posted 24 August 2016 - 12:13 PM
Lyoto Machida, on 23 August 2016 - 11:32 AM, said:
Ahem...those were singleplayer games you're referring to and not games against min/maxed builds online against humans.
NPC's also dont cry hacks when you find a glitch or learn to predict movements and attacks.
This is not even a good analogy.
#72
Posted 24 August 2016 - 12:20 PM
Kirkland Langue, on 24 August 2016 - 11:20 AM, said:
The real tragedy isn't that the Bear is so far ahead of everything else.
The real tragedy is that Players even think that lighter mechs should be comparable in an event that is almost purely about damage inflicted.
Then what good are light mechs for in this game other then fighting?
If one chassis is bad at fighting other mechs and thats all this game has to offer then why have light mech in the game at all? Hell for that matter why not just have Assaults only?
Do you see now how flawed your logic is?
#73
Posted 24 August 2016 - 06:08 PM
Peter2k, on 23 August 2016 - 10:51 AM, said:
Dunno why ED should have anything to do with it. KDK3 is a problem now that could be helped now, via either quirk nerfs or a change in ghost heat for two weapons, neither of which should take much programming effort. If that quick fix attempt doesn't solve it, OK whatever, try again with the next patch. Not a real excuse for doing nothing tho.
process, on 23 August 2016 - 11:01 AM, said:
Robot Kenshiro, on 24 August 2016 - 01:35 AM, said:
Fade Akira, on 24 August 2016 - 01:48 AM, said:
This is why I proposed linking CUAC10 and CUAC5 (like LRM5 is linked in the same ghost heat group with the bigger LRMs) so CUAC5s will help trigger CUAC10 ghost heat if fired simultaneously but have a higher threshold for grouping CUAC5s on their own.
Is there a problem with "affecting the whole system" like that? I mean, how many mechs would really be significantly affected by further crackdown on more than 2 CUAC10's in a group? KDK, DWF, and...? Regardless, as people keep pointing out, "the whole system" is already going to be seriously "affected" by any upcoming ED overhaul anyway. What's the problem with attempting to make the meta a bit less miserable in the meantime?
Scout Derek, on 23 August 2016 - 12:34 PM, said:
Kaveli, on 23 August 2016 - 12:33 PM, said:
DrxAbstract, on 24 August 2016 - 06:47 AM, said:
"You just need to learn how to play against it! The Achilles' Heel of any Kodiak is where you dedicate your whole team to killing it!"
Now, the data I'd REALLY like to see is how win probability correlates with having more KDK3's than than the opposing team (and how that correlation compares with that of other variants)...
#74
Posted 24 August 2016 - 06:28 PM
Revis Volek, on 24 August 2016 - 12:20 PM, said:
Then what good are light mechs for in this game other then fighting?
If one chassis is bad at fighting other mechs and thats all this game has to offer then why have light mech in the game at all? Hell for that matter why not just have Assaults only?
Do you see now how flawed your logic is?
Not how flawed my logic is - but rather how flawed the game is. I've long argued that the game should reward things much much differently, to encourage people focusing upon the strengths of their mechs - instead of rewarding only a single aspect of the game, and therefore players will want their chosen mechs to be buffed to be equal to every other mech on that one aspect.
It's absurd to a degree that's only exceeded by the number of people who actually think that it's reasonable. Why not have assaults only? That's a very valid question. If the game really only rewards one thing - then there really is no need for mechs other than those who excel at that one thing.
If you are going to give the same damage potential to lights, that assaults have, then shouldn't you give the same speed to assaults that lights have? Maybe drop the size of those mechs while you are at it too.
#75
Posted 24 August 2016 - 07:00 PM
Rock Roller, on 23 August 2016 - 11:56 PM, said:
Well, the thing with underpowered mechs is that the need to fix them isn't really all that desperate. People aren't rushing to play them, so they don't warp the game and ruin the fun for that many people. Plus sometimes fixing the dominant metagame presence will open doors for lesser mechs to become viable without specific buffing. For that matter I think there are better, more systematic ways to try to make underperformers playable than instituting a special-case fix for every one of them.
And I think that one point the KDK apologists(/denialists) keep bringing up actually does have some merit: It's true that not every mech needs to be equal... however I think every mech should have a cost for its advantages and a viable role and purpose for its shortcomings. Things shouldn't just be hardmode for the sake of hardmode... and easymode should be left to PVE.
DaZur, on 24 August 2016 - 09:39 AM, said:
Kirkland Langue, on 23 August 2016 - 02:08 PM, said:
Yeah, it's a pity. The game really needs SOME kind of dynamic balancing mechanism(s). I've always been a fan of assigning some sort of dynamic cost to mech selection (e.g. http://mwomercs.com/...w-pgi-saved-cw/ ), but there are other approaches that could work too (automated quirk adjustments etc.)
One thing that will keep not working is PGI's insistence that it can balance things with continual manual tweaks (much less keep them balanced as new mechs and maps and weapons and whatever are introduced.)
Edited by Freebrewer Bmore, 24 August 2016 - 11:18 PM.
#76
Posted 24 August 2016 - 08:23 PM
Freebrewer Bmore, on 24 August 2016 - 06:08 PM, said:
Please this is PGI were talking about
a simple adjustment in a XML file takes months to implement
Also it's actually not needed under ED
I can't just double tap endlessly quad U-AC 10 or 2 U-AC 5/U-AC10's on the PTS without steep heat problems
Look I know what you're saying
Just link the U-AC's together, can't be that hard (taking long) to implement that change
Not trying to be an a** here, but how long ahve you been around?
For instance
PGI acknowledged a problem with connection times
Had a fix ready and rolled it into the next patch (this one)
Couldn't be bothered to hotfix it although it punished those with many mechs
e.g. customers who bought lots of mechs
Many many things take ages to get implemented although it could be changed in a reasonably short amount of time
They will not bother
For PGI this will be taken care of with ED, and therefore a waste of time to touch something now
I'd wager every balance detail will be on hold until ED is live
Not saying I'm happy about it
#77
Posted 24 August 2016 - 09:58 PM
#79
Posted 25 August 2016 - 10:27 AM
Kirkland Langue, on 24 August 2016 - 11:20 AM, said:
The real tragedy isn't that the Bear is so far ahead of everything else.
The real tragedy is that Players even think that lighter mechs should be comparable in an event that is almost purely about damage inflicted.
Yup, the game is TOTALLY different outside of the event. Scouting and info warfare are the decisive factors to win ma... oh wait.
#80
Posted 25 August 2016 - 10:34 AM
Bush Hopper, on 25 August 2016 - 10:27 AM, said:
And so, instead of coming to the conclusion that PGI should modify the game such that different mechs can fulfil different roles...
.. you came to the conclusion that All mechs should have the same firepower.
Yes, I do consider that more unfortunate than any notions of "Bear is OP". Especially when you look at PGI's track record and understand that the Bear will be put down - just in time for the next big moneymakingmech.
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