ScarecrowES, on 23 August 2016 - 06:53 PM, said:
If MWO were REALLY a thinking man's shooter, then TTK would fall through the floor. The moment you made a mistake, you'd be dead... followed soon after by your whole team.
Games that truly rely on mental and physical acumen are very punishing of poor judgement. Moving to any system that takes away that punishment can scarcely claim to put any reliance on what sets "thinking men" apart.
No... I actually think people want to go as far away from a thinking man's game as humanly possible. Some may say otherwise, but as soon as you start wanting to expand the already very forgiving TTK in MWO, and restrict every player in how much damage they can do down to the lowest common denominator... you've lost any right to claim this has any resemblance to what a thinking man might play.
I get what you say and it is a reasonable point of view. However, MWO is like an arms race with people looking for the best mechs and builds. Hopefully energy draw will end this arms race and enable people to enjoy playing any and all of the mechs in the game equally. That is my hope anyway and what I see as being one of the principle benefits of the change.