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Pts2 Builds Tested And Results


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#181 Jack Shayu Walker

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Posted 24 August 2016 - 07:33 PM

View PostNavid A1, on 24 August 2016 - 07:26 PM, said:


So that is why you are calling for only cooldown buff?
A mech with a single PPC to decide for the balance of a weapon used by a hundred other mechs?


Um... I'm calling for a cooldown buff because any mech using a single PPC for it's ranged damage is being unnecessarily gimped. PPCs should not be balanced soley around PPC boats. An easy way to bring the boats into line without hurting mechs with single PPCs is by raising energy draw values and leaving the cooldown ALONE.

I'm not adivocating for more energy draw nerfs then we already got this round, I'm simply advocating that the cooldown nerf be reverted.

#182 Navid A1

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Posted 24 August 2016 - 07:35 PM

View PostJack Shayu Walker, on 24 August 2016 - 07:33 PM, said:


Um... I'm calling for a cooldown buff because any mech using a single PPC for it's ranged damage is being unnecessarily gimped. PPCs should not be balanced soley around PPC boats. An easy way to bring the boats into line without hurting mechs with single PPCs is by raising energy draw values and leaving the cooldown ALONE.

I'm not adivocating for more energy draw nerfs then we already got this round, I'm simply advocating that the cooldown nerf be reverted.


Well, my awesome PPC boat will love a cooldown buff... To a point that it will make it OP actually.

#183 Jack Shayu Walker

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Posted 24 August 2016 - 07:44 PM

PPCs currently have the lowest DPS in their range bracket. The only thing with lower DPS is the IS ERLL which can can be fired in groups of three without triggering ED.

DPS
cLPL: 2.67
Gauss Rifles: 2.24
cERLL: 2.16
All PPCs: 1.90
ERLL: 1.77 (can fire in trios)

View PostNavid A1, on 24 August 2016 - 07:35 PM, said:


Well, my awesome PPC boat will love a cooldown buff... To a point that it will make it OP actually.


Well if that proves to be the case then PGI will need to turn up the Energy Draw value a little more. I repeat, you can not, should not, balance PPCs soley around PPC boats. PPC boats are what prompted the nerf, it's only fitting that they should bare the brunt of the nerfs. The nerf needs to come in a form that leaves single PPC mechs ALONE.

Honestly I don't even think your awesome is going to be OP with a cooldown reversion unless it has cooldown quirks, in which case the point is moot because quirks will need to be re-evaluated after ED goes live anyway.

Edited by Jack Shayu Walker, 24 August 2016 - 07:59 PM.


#184 Jack Shayu Walker

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Posted 24 August 2016 - 07:58 PM

View PostJohnny Z, on 24 August 2016 - 07:22 PM, said:

I am having trouble with the heat on 2 ERPPC, AC 5 Marauder, with -5% PPC heat quirk. Not to much trouble though. Tough call still.



I don't know what it is but I like it. Posted Image that's a crazy alpha for a medium mech.


It'll be amazing if it stops double triggering ED :P

#185 Wintersdark

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Posted 24 August 2016 - 08:00 PM

View PostNavid A1, on 24 August 2016 - 07:24 PM, said:

Nerfing the best is somehow buffing the worst?
LBX were not buffed.... LBX did not change, other ACs got nerfed. really winter?

Also Quicksilver was saying that boating ACs (particularly AC5s) is superior. He was saying mixing ACs and lasers has no point now.
if boated ac5's is the best way to roll, then ac5's can't be that bad, particularly when compared to lasers dealing the same DPS, smaller and without ammo concerns.

LBX's were buffed, as they count as 0.75 draw vs 1.0 or 1.2. that alone matters, then the other activities nerfs.

View PostNavid A1, on 24 August 2016 - 07:35 PM, said:


Well, my awesome PPC boat will love a cooldown buff... To a point that it will make it OP actually.
the awesome will likely need some quirks disabled back. Though to be honest if the awesome ever makes it to T1, even if by don't of silly quirks and weapon stats, I'll jump for joy.

#186 Navid A1

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Posted 24 August 2016 - 08:40 PM

View PostWintersdark, on 24 August 2016 - 08:00 PM, said:

if boated ac5's is the best way to roll, then ac5's can't be that bad, particularly when compared to lasers dealing the same DPS, smaller and without ammo concerns.

LBX's were buffed, as they count as 0.75 draw vs 1.0 or 1.2. that alone matters, then the other activities nerfs.


Do I need to repeat every quote?
Boating ACs are superior
Boating lasers are superior
ACs and lasers together are punished by ED.
You better off boating something in the new energy draw. That was the discussion, i would appreciate it if you don't change the subject with every response.

I'm comparing LBX from PTS to live... NOTHIING is changed, they deal pathetic damage all over the place... What change am I missing here?
You are saying it is buffed... yet they work exactly as they do in the live server.

Imagine if they drew 0 energy... they would still be a joke weapon compared to regular ACs even with their current draw values.

#187 Jack Shayu Walker

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Posted 24 August 2016 - 08:49 PM

View PostNavid A1, on 24 August 2016 - 08:40 PM, said:


Do I need to repeat every quote?
Boating ACs are superior
Boating lasers are superior
ACs and lasers together are punished by ED.
You better off boating something in the new energy draw. That was the discussion, i would appreciate it if you don't change the subject with every response.

I'm comparing LBX from PTS to live... NOTHIING is changed, they deal pathetic damage all over the place... What change am I missing here?
You are saying it is buffed... yet they work exactly as they do in the live server.

Imagine if they drew 0 energy... they would still be a joke weapon compared to regular ACs even with their current draw values.

Hahahahahaha! If they had 0!? I would run double LB10s all day long.

#188 Navid A1

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Posted 24 August 2016 - 08:53 PM

View PostJack Shayu Walker, on 24 August 2016 - 08:49 PM, said:

Hahahahahaha! If they had 0!? I would run double LB10s all day long.


do you run double LBs now on the live server?

View PostJack Shayu Walker, on 24 August 2016 - 07:44 PM, said:

PPCs currently have the lowest DPS in their range bracket. The only thing with lower DPS is the IS ERLL which can can be fired in groups of three without triggering ED.

DPS
cLPL: 2.67
Gauss Rifles: 2.24
cERLL: 2.16
All PPCs: 1.90
ERLL: 1.77 (can fire in trios)

Since when PPCs became a DPS weapon?
So your 1 PPC mech can be useful?

View PostJack Shayu Walker, on 24 August 2016 - 07:44 PM, said:

Well if that proves to be the case then PGI will need to turn up the Energy Draw value a little more. I repeat, you can not, should not, balance PPCs soley around PPC boats. PPC boats are what prompted the nerf, it's only fitting that they should bare the brunt of the nerfs. The nerf needs to come in a form that leaves single PPC mechs ALONE.

Honestly I don't even think your awesome is going to be OP with a cooldown reversion unless it has cooldown quirks, in which case the point is moot because quirks will need to be re-evaluated after ED goes live anyway.


OMG... that is EXACTLY what you should do!!!

#189 Jack Shayu Walker

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Posted 24 August 2016 - 09:04 PM

View PostNavid A1, on 24 August 2016 - 08:53 PM, said:

do you run double LBs now on the live server?


No but 50 dmg with no heat penalties? sign me up.

View PostNavid A1, on 24 August 2016 - 08:53 PM, said:

Since when PPCs became a DPS weapon?
So your 1 PPC mech can be useful?

They have always had decent dps, now they have crap dps.
It was useful as a single weapon, there is no good reason that I can see why it shouldn't stay that way.

View PostNavid A1, on 24 August 2016 - 08:53 PM, said:

OMG... that is EXACTLY what you should do!!!


Nnno... no that actually exactly what they shouldn't do, friend. Lol.

Edited by Jack Shayu Walker, 24 August 2016 - 09:09 PM.


#190 Wintersdark

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Posted 24 August 2016 - 10:05 PM

View PostNavid A1, on 24 August 2016 - 08:53 PM, said:


do you run double LBs now on the live server?


Comments like this are what really make me stop and question things, Navid. Energy draw is a weapon stat, every bit as much as Heat is.



I dont run cerppc's on live generally because even at 14.5 heat, thats a huge part of my heat capacity. If you lowered cERPPC's to 8 heat, I'd run them all the time.

Because as it stands firing a cERPPC has too high an opportunity cost.

On the translation to energy draw, everything has a base cost of 1:1 damage to draw. LBX's had 0.85, now 0.75 on PTS2.

So, an LBX on PTS has significant advantages over live. This makes LBX's much better choices than they were on live when you're bumping against ED limits, running LBX's simply allows you to hit HARDER in single strikes. As I said in your example, dual lbx+dual LL, you can alpha the 2LBX+2LL for 38 damage for the same heat (well, +1) as simply firing (spread apart) 2AC10+2LL. Alpha the AC10+LL and you're firing for +2 heat before ED then +8 heat more . Comparing the alphas directly, lbx+ll is 38d for 18h, while the AC10+LL is 38d for 28 heat.

Going LBX in this case saves you 10 heat, or face time. Either way, that's significant.

Edited by Wintersdark, 24 August 2016 - 10:05 PM.


#191 SlightlyMobileTurret

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Posted 24 August 2016 - 10:08 PM

View PostQuicksilver Kalasa, on 24 August 2016 - 10:26 AM, said:

Under this system, they won't be firing massive alpha strikes, it will be dakka hammering you, whether it is the 5 UAC5 with TComp Whale or the 3 AC5/2 UAC5 Mauler or even the new 4 UAC5 Cyclops. Mixed builds like your laser vomit Kodiak won't be worth it against these mechs because they no longer are able to do the punch like they used too and the raw damage the dakka spits out will still be ruining any mech that stands in their way. I know many think AC5s are dead, but especially with the latest group of changes, AC5s are still one of the best weapons for assaults.


How did you find out? Posted Image

Switched to 5UAC5, T.Comp IV, extra ammo dire.

Still sucks, but atleast I can control my heat.

#192 Navid A1

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Posted 25 August 2016 - 12:50 AM

View PostWintersdark, on 24 August 2016 - 10:05 PM, said:

Comments like this are what really make me stop and question things, Navid. Energy draw is a weapon stat, every bit as much as Heat is.



I dont run cerppc's on live generally because even at 14.5 heat, thats a huge part of my heat capacity. If you lowered cERPPC's to 8 heat, I'd run them all the time.

Because as it stands firing a cERPPC has too high an opportunity cost.

On the translation to energy draw, everything has a base cost of 1:1 damage to draw. LBX's had 0.85, now 0.75 on PTS2.

So, an LBX on PTS has significant advantages over live. This makes LBX's much better choices than they were on live when you're bumping against ED limits, running LBX's simply allows you to hit HARDER in single strikes. As I said in your example, dual lbx+dual LL, you can alpha the 2LBX+2LL for 38 damage for the same heat (well, +1) as simply firing (spread apart) 2AC10+2LL. Alpha the AC10+LL and you're firing for +2 heat before ED then +8 heat more . Comparing the alphas directly, lbx+ll is 38d for 18h, while the AC10+LL is 38d for 28 heat.

Going LBX in this case saves you 10 heat, or face time. Either way, that's significant.


Well you are doing it wrong if you don't run CERPPCs on live now. But that is just play style.
Besides you haven't had much playtime to mess around with live client anyway (less than 100 matches in the past 3 months)


Let me be clear and straight forward with LBX.
On live LBX is sh*t, and ACs are not. so you can mix ACs with lasers with some good results.
On PTS, LBX is sh*t, and ACs are sh*t too... so I'll just save 8 tons and pack 2 more LPLs instead of LBX and fire in 2 groups very simply with great accuracy and without worrying about penalties.

See... we are back to where we came from.. Boating Wins. end of story!



At this point I don't know why I even care.. PTS train-wreck will hit live servers and I can not do anything to change that.
I'll give it a try and take a break...
I'm certain I'll see some familiar faces 6 months later complaining about energy draw and offering improvement suggestions... those should be fun to read!

Edited by Navid A1, 25 August 2016 - 01:02 AM.


#193 TKSax

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Posted 25 August 2016 - 06:32 AM

View PostJack Shayu Walker, on 24 August 2016 - 08:49 PM, said:

Hahahahahaha! If they had 0!? I would run double LB10s all day long.


LOL you do realize you that there is not Ghost Heat pentalty in the live client for LBX's. You could run 6 lbx10's on a King crab if it would fix and only deal with the heat the LBX makes.

That is why Winters Tweet to runs is so funny about LBX's. LBX's are actually worse in the test server compared to live because of the Energy Draw Penalty. So for him to say its the first time they are viable are probably because everyone else is running test builds and or it is 4v4.

Edited by TKSax, 25 August 2016 - 07:05 AM.


#194 Gentleman Reaper

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Posted 25 August 2016 - 06:56 AM

View PostTKSax, on 25 August 2016 - 06:32 AM, said:


LOL you do realize you that there is not Ghost Heat pentalty in the live client for LBX's. You could run 6 lbx10's on a King crab if it would fix and only deal with the hear the LBX makes.

That is why Winters Tweet to runs is so funny about LBX's. LBX's are actually worse in the test server compared to live because of the Energy Draw Penalty. So for him to say its the first time they are viable are probably because everyone else is running test builds and or it is 4v4.


Are they better off than before? Sure, although only because everything else got longer cooldowns. Are they now viable? Not really, PGI needs to pull the trigger and either tighten the spread significantly and/or increase damage per pellet.

#195 Wintersdark

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Posted 25 August 2016 - 07:05 AM

View PostTKSax, on 25 August 2016 - 06:32 AM, said:


LOL you do realize you that there is not Ghost Heat pentalty in the live client for LBX's. You could run 6 lbx10's on a King crab if it would fix and only deal with the hear the LBX makes.

That is why Winters Tweet to runs is so funny about LBX's. LBX's are actually worse in the test server compared to live because of the Energy Draw Penalty. So for him to say its the first time they are viable are probably because everyone else is running test builds and or it is 4v4.


Ghost Heat isn't involved in this at all, it's totally unrelated.

It's not about being able to run lots of LBX's. It's about being able to alpha LBX's alongside other weapons, something you cannot do with anything else.

This means brawlers can alpha WAY MORE DAMAGE than non-srm-lbx brawlers, and if you're packing LBX10's you're hitting one component in brawl range.

I'm *EXACTLY* aware of the functional differences between LBX's and AC's. I've got 4 years of massive threads carefully detailing every aspect of it, because I've railed against LBX's for all four goddamned years. They don't funtion differently now; but the difference before was essentially LBX being s**ty crit weapons and spreading damage (but cooler) vs. AC's being stronger crit weapons and not spreading damage (and hotter).

Gaining crit strength is a marginal gain: Ultimately, in MWO, crits are really not very important. However, being PP damage instead of spread is pretty major.

Live, I'd never bring LBX's. There's no reason to; IS side that one crit slot/ton is rarely important (except a very specific couple builds) and 2 heat vs. 3 isn't that big a deal. (Not that AC10's are particularly good either)

On the PTS though? It's a lot different, particularly Clan Side. Clan Side, you don't have the (minimal) crit advantage, AND clan UAC's are essentially spread weapons as well.

Going LBX means running cooler, having a higher alpha, spread has been tighted to the point that at brawl ranges, you're just hitting one component...

But on the PTS, you can alpha strike way, way harder.

Yes, LBX's are better because everything else is worse (except SRM's ofc) but that's functionally identical to just buffing LBX's. Nerf the best or buff the worst, the end result is the same when relatively comparing weapons.

If/When this goes live, I'll bet a mechpack that you'll see a lot of LBX/SRM brawlers. If you want to adamantly disagree, then that's fine, I'm not going to keep arguing it with you. We'll see how it works out. My experience, though, was that in every brawl my LBX/SRM brawlers could hit harder, faster, and longer than other builds, by a very noticeable degree. And in a brawl, endurance and punch are the factors that lead to wins.

Obviously, at range, LBX's are not better - spread is an issue. But up close, particularly Clan side? The increased alpha with no relevant spread makes a huge difference.

I'm not saying LBX's are the best thing ever, or that they should simply replace regular autocannons everywhere. What I *AM* saying is that in a brawl, the higher alpha and lower heat makes a world of difference, giving LBX's a very valid role.

#196 Quicksilver Aberration

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Posted 25 August 2016 - 07:25 AM

View PostWintersdark, on 25 August 2016 - 07:05 AM, said:

On the PTS though? It's a lot different, particularly Clan Side. Clan Side, you don't have the (minimal) crit advantage, AND clan UAC's are essentially spread weapons as well.

If/When this goes live, I'll bet a mechpack that you'll see a lot of LBX/SRM brawlers.

Obviously, at range, LBX's are not better - spread is an issue. But up close, particularly Clan side? The increased alpha with no relevant spread makes a huge difference.

If Clan brawlers are relying on UACs over LBX on the live client, they are doing it wrong, facetime is probably the worst thing for an actual brawler, which is why even in the live client you see LBX/SRM Spirit Bears, or at least should because the ability to twist and snapshot is more important than a potential situation where you can get a good double tap on an unsuspecting mech.

Not to mention the spread is definitely overstated by people, LBX20s have a tighter spread than ASRM6s so it really isn't that bad, especially at close range.

Edited by Quicksilver Kalasa, 25 August 2016 - 07:27 AM.


#197 Gas Guzzler

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Posted 25 August 2016 - 07:58 AM

View PostQuicksilver Kalasa, on 25 August 2016 - 07:25 AM, said:

If Clan brawlers are relying on UACs over LBX on the live client, they are doing it wrong, facetime is probably the worst thing for an actual brawler, which is why even in the live client you see LBX/SRM Spirit Bears, or at least should because the ability to twist and snapshot is more important than a potential situation where you can get a good double tap on an unsuspecting mech.

Not to mention the spread is definitely overstated by people, LBX20s have a tighter spread than ASRM6s so it really isn't that bad, especially at close range.


I too can attest to the power of the LB20-SRM Spirit Bear. I always shake my head when I see one with a UAC20.

#198 1453 R

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Posted 25 August 2016 - 08:06 AM

Went Quack/20 for a while on the Spirit Bear. Switched to an LBX within a week of getting the 'Mech, specifically for snapfire potential.

LB/X-20s are more likely to concentrate damage where you want it than Ultra/20s, not less. Current ED values have LB/X guns drawing barely more than half of what a comparable slug or Ultra gun does - that's a very significant edge no matter how you slice it.

#199 Jack Shayu Walker

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Posted 25 August 2016 - 08:38 AM

View PostTKSax, on 25 August 2016 - 06:32 AM, said:


LOL you do realize you that there is not Ghost Heat pentalty in the live client for LBX's. You could run 6 lbx10's on a King crab if it would fix and only deal with the heat the LBX makes.

That is why Winters Tweet to runs is so funny about LBX's. LBX's are actually worse in the test server compared to live because of the Energy Draw Penalty. So for him to say its the first time they are viable are probably because everyone else is running test builds and or it is 4v4.


TK... you do understand that in the PTS, everything got worse right? If you deal over 30 heat, you get penalized with energy draw. If LBXs had 0 draw, I could work up to 30 damage off lasers and then mount 2 LBX. It would not be better than live, I know this, believe me, I do. However it would theoretically be the ONLY build in MWO at that point capable of pulling off a 50 pt alpha unpenalized, which is kindof a big deal.

Edited by Jack Shayu Walker, 25 August 2016 - 08:39 AM.


#200 Wintersdark

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Posted 25 August 2016 - 08:56 AM

View PostQuicksilver Kalasa, on 25 August 2016 - 07:25 AM, said:

Not to mention the spread is definitely overstated by people, LBX20s have a tighter spread than ASRM6s so it really isn't that bad, especially at close range.


At least clan side, spread is actually impacted by firing mech too.

I called ******** on this myself not too long ago, and Koniving corrected me. I've still got the video somewhere, but some mechs have way tighter lbx spreads than other mechs; even without quirks.

For example, a Hellbringer fires an LBX20 vastly, measurably tighter than a Direwolf does. I didn't believe him (given it shouldn't be that way) but when I set out to make videos to show him... Sure enough, he was right. There's massive differences from mech to mech.


The ED of .75 makes them more attractive than other options for brawling. I respect people use them brawling now, but this makes them better than alternatives than Live, and outside obvious cases like the very awesome Spirit Bear.

But yeah, for the same reasons it makes is lbx10's excellent brawling g weapons too.

View PostJack Shayu Walker, on 25 August 2016 - 08:38 AM, said:


TK... you do understand that in the PTS, everything got worse right? If you deal over 30 heat, you get penalized with energy draw. If LBXs had 0 draw, I could work up to 30 damage off lasers and then mount 2 LBX. It would not be better than live, I know this, believe me, I do. However it would theoretically be the ONLY build in MWO at that point capable of pulling off a 50 pt alpha unpenalized, which is kindof a big deal.


And as SRM's are also .75, zero draw LBX's would allow unpenalized 60pt alphas... And going past that would be possible at very minimal penalties. You'd dominate in a CQB.

(assuming dual lbx10)





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