TKSax, on 25 August 2016 - 06:32 AM, said:
LOL you do realize you that there is not Ghost Heat pentalty in the live client for LBX's. You could run 6 lbx10's on a King crab if it would fix and only deal with the hear the LBX makes.
That is why Winters Tweet to runs is so funny about LBX's. LBX's are actually worse in the test server compared to live because of the Energy Draw Penalty. So for him to say its the first time they are viable are probably because everyone else is running test builds and or it is 4v4.
Ghost Heat isn't involved in this at all, it's totally unrelated.
It's not about being able to run lots of LBX's. It's about being able to alpha LBX's alongside other weapons, something you cannot do with anything else.
This means brawlers can alpha WAY MORE DAMAGE than non-srm-lbx brawlers, and if you're packing LBX10's you're hitting one component in brawl range.
I'm *EXACTLY* aware of the functional differences between LBX's and AC's. I've got 4 years of massive threads carefully detailing every aspect of it, because I've railed against LBX's
for all four goddamned years. They don't funtion differently now; but the difference before was essentially LBX being s**ty crit weapons and spreading damage (but cooler) vs. AC's being stronger crit weapons and not spreading damage (and hotter).
Gaining crit strength is a marginal gain: Ultimately, in MWO, crits are really not very important. However, being PP damage instead of spread is pretty major.
Live, I'd never bring LBX's. There's no reason to; IS side that one crit slot/ton is rarely important (except a very specific couple builds) and 2 heat vs. 3 isn't that big a deal. (Not that AC10's are particularly good either)
On the PTS though? It's a lot different, particularly Clan Side. Clan Side, you don't have the (minimal) crit advantage, AND clan UAC's are essentially spread weapons as well.
Going LBX means running cooler, having a higher alpha, spread has been tighted to the point that at brawl ranges, you're just hitting one component...
But on the PTS, you can alpha strike way, way harder.
Yes, LBX's are better because
everything else is worse (except SRM's ofc) but that's functionally identical to just buffing LBX's. Nerf the best or buff the worst, the end result is the same when relatively comparing weapons.
If/When this goes live, I'll bet a mechpack that you'll see a lot of LBX/SRM brawlers. If you want to adamantly disagree, then that's fine, I'm not going to keep arguing it with you. We'll see how it works out. My experience, though, was that in every brawl my LBX/SRM brawlers could hit harder, faster, and longer than other builds, by a very noticeable degree. And in a brawl, endurance and punch are the factors that lead to wins.
Obviously, at range, LBX's are not better - spread is an issue. But up close, particularly Clan side? The increased alpha with no relevant spread makes a huge difference.
I'm not saying LBX's are the best thing ever, or that they should simply replace regular autocannons everywhere. What I *AM* saying is that in a brawl, the higher alpha and lower heat makes a world of difference, giving LBX's a very valid role.