Stone Wall, on 25 August 2016 - 06:54 PM, said:
That's not the case for YouTubers I have watched. And it's really ALL the people? Don't think so.
Did you not see the post the dude quoted when he said this? He's mocking the fact that all these idiots keep saying "Everyone who hates it doesn't even play on PTS lal" when plenty of us have, and still do hate it.
Kubernetes, on 25 August 2016 - 06:54 PM, said:
Re: TTK
What do you think Ghost Heat and Energy Draw are all about? MWO is an FPS trying to cling to TT rules. PGI is trying to increase TTK so people don't get instagibbed and complain about TTK and power creep and robot CoD blahblahblah. They're going to drop GH because it didn't do what it was supposed to do: stop massive alphas. People just mixed different weapon types (both with similar ranges), and you saw 60+ or more laser/gauss vomit. It's actually kind of funny because as of late players have been shifting away from big laser alphas to UACs and ERPPC/Gauss. Great timing!
That's one of the reasons for sure, but it's not the only one potentially. Some people just don't like the style high alphas encourage. Peeking and sniping are also high alpha results, and in a different way, so is brawling. My point is, this system is not supposed to address any of these directly or primarily, and people gunning for increased TTK within the guise of "cough, yeah we gotta do something about those alphas" are scumbags. That's all I'm saying.
But to the second point, I completely agree. That's what an evolving meta looks like, and it's what makes metagaming in big online games part of the fun. People found out that the classic SRM + SPL build just isn't as effective as it used to be now that some big challengers have entered the field and people have found ways to counter it. If you're game is inherently balanced, people will find ways to fight different things, and use their own styles in valid ways. If it's not inherently balanced, superficial dumb fixes like GH 1.0 and GH 2.0 don't create this effect, they just make it one-dimensional. We finally got to a point, post GH 1.0 implementation, that there is decent balance and options for multiple playstyles. A vote for ED sets this progress back a year at least.
Stone Wall, on 25 August 2016 - 07:04 PM, said:
I didn't play MechWarrior 4 nearly as long, but I feel the fights were longer too, even with lag shooting removed. You didn't get shot by a poptart twice and die.
What poptart in this game can two shot anything but a stationary locust?
Edited by smokytehbear, 25 August 2016 - 07:08 PM.