Lancwen, on 10 September 2016 - 10:23 AM, said:
It would'nt take too much time to set up a test for this system and there is not hurry for ED to go live, it is not a request by players.
So taking time to get the best system possible is not a waste of time and money...
Most of the work involved in converting ED to TT is adjusting a few values for numbers in a couple of documents that game uses.
Essentially swapping the values for the ED bar and the heat scale bar... what used to be the ED bar starts using the heat cap of the mech instead, which is the number of heat sinks in a mech, with a x2 modifier for DHS. To make it simple for the sake of this test, we could even use the current means of determining heat cap which is far more complicated... the result is basically the same. And what used to be the heat scale bar becomes the penalty bar with a fixed 30pts like the ED bar used to be. That's all that has to be done there. A little bit more number adjusting for dissipation rates... the ED bar dissipates at the rate the heat scale used to, and the penalty scale dissipates at the rate of the unused heat cap, which is a simple equation.
The only thing that might get into coding is making the ED bar look at heat used, instead of damage. Should be extremely simple to change though.
You wouldn't even HAVE to put penalties in for initial testing. The system provides minor limits over the current heat system anyway. However, basic mobility penalties already exist in the game under certain conditions, and these could be readily be adapted to stand in for the complete suite of penalties within a few days' work.
The base changes could be done in less than a day, though.



















