

The Future Of Mwo - When The Plug Is Pulled
#1
Posted 27 August 2016 - 06:13 PM
Where do people who pay for content sit in say, 2 years time when the servers are finally turned off? We've spent hundreds of hours and $ of real money and when PGI pulls the plug, all we have are memories and screenshots.
I'd recommend PGI do what people have been calling for since MWO's inception. Single Player. And specifically a random mission generator, and bot modes similar to MW3's efforts.
Add it to the store and put $40US on it, I don't care. But I'm sure I won't be the only one that'll have the shits on the day the screen goes black and we're forced back to replaying MW3/4 and Mech Commander when we could have more options with a minimal amount of work.
#2
Posted 27 August 2016 - 06:25 PM
#3
Posted 27 August 2016 - 06:28 PM
Single player works too, as long as they're modable
I would very much like to fix certain weapons, with the magic of NotePad
#4
Posted 27 August 2016 - 06:30 PM
#5
Posted 27 August 2016 - 06:30 PM
In any case, when the time comes where there are writings on the wall, PGI can always sell MWO as a product complete with modding and server hosting tools. I bet there are thousands that are willing to pay for that and shape the game according to their own preferences with their own leagues and stuffs.
#6
Posted 27 August 2016 - 06:31 PM
A boy can dream...
Edited by Tyler Valentine, 27 August 2016 - 06:31 PM.
#7
Posted 27 August 2016 - 06:31 PM
Edited by El Bandito, 27 August 2016 - 06:32 PM.
#8
Posted 27 August 2016 - 06:32 PM
KHETTI, on 27 August 2016 - 06:30 PM, said:
That too, many seem adamant to see PGI loses the IP and somehow think that another dev studio will simply sweep in and saves the day.
#9
Posted 27 August 2016 - 06:32 PM

#10
Posted 27 August 2016 - 06:49 PM
#11
Posted 27 August 2016 - 06:51 PM
Davers, on 27 August 2016 - 06:25 PM, said:
been better than the game for years
The Joker King, on 27 August 2016 - 06:13 PM, said:
Where do people who pay for content sit in say, 2 years time when the servers are finally turned off? We've spent hundreds of hours and $ of real money and when PGI pulls the plug, all we have are memories and screenshots.
I'd recommend PGI do what people have been calling for since MWO's inception. Single Player. And specifically a random mission generator, and bot modes similar to MW3's efforts.
Add it to the store and put $40US on it, I don't care. But I'm sure I won't be the only one that'll have the shits on the day the screen goes black and we're forced back to replaying MW3/4 and Mech Commander when we could have more options with a minimal amount of work.
Know what you do? You learn from the experience, and NEVER repeat the behaviors that burned you in this game.
rollermint, on 27 August 2016 - 06:30 PM, said:
you mean if they start to right?
#12
Posted 27 August 2016 - 06:57 PM
rollermint, on 27 August 2016 - 06:32 PM, said:
That too, many seem adamant to see PGI loses the IP and somehow think that another dev studio will simply sweep in and saves the day.
I don't want PGI to lose its license for the IP, i just want them to do whats necessary to make things right.
I'm doubting anyone would touch this with a bargepole, and its unlikely we will ever see another MW title in our lifetimes.
#13
Posted 27 August 2016 - 07:08 PM
#14
Posted 27 August 2016 - 07:10 PM
KHETTI, on 27 August 2016 - 06:57 PM, said:
I'm doubting anyone would touch this with a bargepole, and its unlikely we will ever see another MW title in our lifetimes.
Except maybe HBS who are already working on a battletech game?
#15
Posted 27 August 2016 - 07:14 PM
#16
Posted 27 August 2016 - 07:27 PM
KHETTI, on 27 August 2016 - 06:57 PM, said:
I'm doubting anyone would touch this with a bargepole, and its unlikely we will ever see another MW title in our lifetimes.
Seriously...with the amount of cash that a half assed project raised...a serious AAA developer would be crazy not to milk this cash cow.
Especially if you consider if the game was really good, some people here would have possibly spent double on it...
#17
Posted 27 August 2016 - 07:31 PM
Mechwarrior Buddah, on 27 August 2016 - 07:10 PM, said:
Except maybe HBS who are already working on a battletech game?
Its possible that HBS would get the license and access to all of MWO assets, and potentially get it up and running so people could play but without further development as they are committed to their BT game.
#18
Posted 27 August 2016 - 07:34 PM
Pjwned, on 27 August 2016 - 07:08 PM, said:
So you couldn't care less about the effort you've expended in developing and grinding your stable?
Hours or money, it comes down to the same thing in the end.
JediPanther, on 27 August 2016 - 06:49 PM, said:
Have you got any links to do this kind of thing, or is google my friend?
#19
Posted 27 August 2016 - 07:34 PM
Gyrok, on 27 August 2016 - 07:27 PM, said:
Seriously...with the amount of cash that a half assed project raised...a serious AAA developer would be crazy not to milk this cash cow.
Especially if you consider if the game was really good, some people here would have possibly spent double on it...
I just don't think the interest is there in such a niche product, otherwise the original reboot pitch would have gotten a bite as it was across multiple platforms and had greater potential for making money.
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