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The Future Of Mwo - When The Plug Is Pulled

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#61 Johnny Z

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Posted 28 August 2016 - 04:42 AM

Go ahead take a break all you trolls. Then when you go play other stagnant last gen games then there may be some appreciation of this game again.

I don't know any more than any other player and maybe a lot less, but I don't mind making guesses and I am guessing this game is going places. I also am guessing the troll brigade thinks so to or they wouldn't be trollin so hard. :)

As it stands topics like this make the forums interesting. :)

#62 Idealsuspect

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Posted 28 August 2016 - 05:43 AM

View PostStone Wall, on 28 August 2016 - 03:49 AM, said:

A nerf to everyone isn't going to increase anyone's skills. Limiting huge Alphas will only hurt fresh players who think Alpha vomiting in an Assault is their best chance to win.


Wow you are tier 4 !! congrat !

Well thoses fresh players will maybe have to learn isn't COD there xD

#63 Steinar Bergstol

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Posted 28 August 2016 - 06:22 AM

View PostStone Wall, on 28 August 2016 - 03:42 AM, said:

We thought Mech gaming was dead after Microsoft ended CDROM servers for the Gaming Zone. But I believe Microsoft will see all the money raised and will put out another game in the future.


I'm not so sure about that. The thing about those large publishers so many people want to take a shot at a Mechwarrior game is that unless you're talking about a game which will sell product worth hundreds of millions then they're for the most part not interested. It just isn't worth their time. That's why I doubt we'll see Microsoft ever make a Mechwarrior game themselves, or indeed other big publishers like (gods forbid) EA or the like. Big companies don't like taking risks with their money. They want a guaranteed return on their investment, which is why we se the big franchises being milked with a new sequel year after year after year. And as much as I would like to be able to say that Mechwarrior is as big and well known as, say Call of Duty for example, doing so would make me a liar.

#64 Lightfoot

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Posted 28 August 2016 - 08:19 AM

View PostAppogee, on 28 August 2016 - 01:58 AM, said:

I'd love for you to be right.

I agree that is where MWO should be headed.

But all evidence says it's not. All evidence says an Eve-like game is beyond the skill level of the current developer. Worse, it's never even been their ambition to create a game that is as nuanced and multi-dimensional as Eve Online.

PGI believe they are largely 'done and delivered' with MWO in its current state. Their focus is less on developing the game further, and more on deriving new revenue from it ... mech packs, 1200 MC drop decks, 25MC supply cache keys etc.

I agree it's a shame. MWO could be so much more. But that won't happen under PGI.


From previous experience I know the basic EVE-like Faction Play is not that hard to reach for Battle Tech. It would not be as complex or completely player driven as EVE, but I know it can be done because we already had it in MW4 Mercs when M$ pulled the plug on the Zone and killed MW4. The players made it in a ladder league called Battle Tech Universe. It had a 3D map much more complex than MWO's and the player Units all built up assets to be able to invade other planets. It took actual time and logistics to carry out a planet drop. If successful there were RP rewards and control of sectors.

Battle Tech Universe actually required players to arrange their own battles with any factions currently controlling the sector, something which MWO would not require because it is automated. Even so players did it. Someone in the Unit would handle the logistics and usually really enjoyed it. Just mentioning this because most of MWO's players would not give a wink about Logistics of setting up a planetary attack, but many would want to do that. It depends on the person and what they like doing.

MWO is just a stone's throw away from meaningful Faction Play. Mostly it's better Faction Play game modes that are needed and PGI needs to decide what meaningful rewards they are willing to put out there. Free stuff and mech buffs and the ability to get those items more successfully. Just like any other MMO.

And someday I want PVE missions which would not be that hard to add-on once the MMO faction play is up and drawing lots of players, which it surely can. That's why most of us are here. "Save the Orbital Cannon" is just not working.

#65 Zerberus

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Posted 28 August 2016 - 08:50 AM

View PostJediPanther, on 27 August 2016 - 06:49 PM, said:

That's why you keep a back up copy of the data, extract the mechs and use them for personal projects only. I paid for the data and I'm keeping it.

Legally, that´s entirely false on almost every imaginable level, even though the end result is more or less the same.

You paid (or didn´t, the game is Free to Play, remember?) for a license to USE the data, and in the case of mechpacks or similar you paid for early access to that portion of the data.

But that license that can be revoked at any time (closing the servers being the ultimate global revocation for all customers), and none of that data belongs to you in any way shape or form, it is still entirely PGIs intellectual property, even if it is ITSELF used under an equally revokable license that PGI has from Microsoft.

Sure, you can reverse engineer the software (which is BTW explicitly forbidden in more or less every EULA ever) and extract data like the mechs for personal use, yes.... and as long as you´re not making a single cent off of it, it is actually fair game for you to do s, which is what aI meant by the end result basically being the same. But as soon as you recieve any form of compensation for such projects, and be that compensation a hardened confection based primarilily on graham flour (becasue "C.r.a.c.k.e.r." is a bad word.... People really suck sometimes, this is why nobody can ever have nice things...), you are a legitimate target for legal action.

There are even some F2P /P2Improve products out there that will simply delete all progress, including paid content, after a significant period of inactivity. Since you only ever had a license and never actually owned anything, even here you have absolutely zero recourse, in no small part becasue simply by installing the software you expllicitly agree to these terms that the developer /publisher has specified. And the most common one in the history of software is "We can take this away from you however and whenever we want, and you´ll just have to live with it." Posted Image

Edited by Zerberus, 28 August 2016 - 08:59 AM.


#66 xVLFBERHxT

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Posted 28 August 2016 - 08:53 AM

View PostSteinar Bergstol, on 28 August 2016 - 06:22 AM, said:


I'm not so sure about that. The thing about those large publishers so many people want to take a shot at a Mechwarrior game is that unless you're talking about a game which will sell product worth hundreds of millions then they're for the most part not interested. It just isn't worth their time. That's why I doubt we'll see Microsoft ever make a Mechwarrior game themselves, or indeed other big publishers like (gods forbid) EA or the like. Big companies don't like taking risks with their money. They want a guaranteed return on their investment, which is why we se the big franchises being milked with a new sequel year after year after year. And as much as I would like to be able to say that Mechwarrior is as big and well known as, say Call of Duty for example, doing so would make me a liar.


yup. Look how much we talk about Titanfall 1 from ea (the next gen mecha game)... o they just make the 2. after the first fail.

#67 Mechwarrior Buddah

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Posted 28 August 2016 - 09:09 AM

This is the only industry that I can think of where you buy things that may well be taken from you, leaving you with nothing.

Maybe the stock market?

#68 Mechwarrior Buddah

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Posted 28 August 2016 - 09:40 AM

Whoever invented this business model was genius. Theyre selling nothing.

Pixels, digital stuff that if they go under, you completely lose access to and yoll have spent hundreds of dollars on nothing.

#69 TLBFestus

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Posted 28 August 2016 - 10:35 AM

Why would they make an entire SP game for $40 when they sell a mechpak for pretty much the same price and a lot less effort?

I don't think they have any incentive to do it, and once they realize that the game is circling the drain in a year or two, or whatever, it will be too late and they will shut 'er down and not look back.

#70 SamsungNinja

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Posted 28 August 2016 - 10:49 AM

You remind yourself that it was entertainment, and the fact that you got years of value out of your hundreds (or even thousands) of dollars is still unparalleled to other forms of entertainment.

After you attend a concert, all you have is the memory of it, your "screenshots," and maybe some videos.

But, you get to say you were there and experienced a thing with other people that you can talk about for years to come.

Welcome to the ephemeral nature of life. Nothing lasts forever.

#71 Johnny Z

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Posted 28 August 2016 - 10:56 AM

View PostTLBFestus, on 28 August 2016 - 10:35 AM, said:

Why would they make an entire SP game for $40 when they sell a mechpak for pretty much the same price and a lot less effort?

I don't think they have any incentive to do it, and once they realize that the game is circling the drain in a year or two, or whatever, it will be too late and they will shut 'er down and not look back.


You got a like just for the excellent sig. :)

#72 Johnny Z

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Posted 28 August 2016 - 11:00 AM

View PostSamsungNinja, on 28 August 2016 - 10:49 AM, said:

You remind yourself that it was entertainment, and the fact that you got years of value out of your hundreds (or even thousands) of dollars is still unparalleled to other forms of entertainment.

After you attend a concert, all you have is the memory of it, your "screenshots," and maybe some videos.

But, you get to say you were there and experienced a thing with other people that you can talk about for years to come.

Welcome to the ephemeral nature of life. Nothing lasts forever.


Life does offer some rewards that keep paying off. Good and bad I guess, but I like to think of the good more.

#73 LowSubmarino

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Posted 28 August 2016 - 11:05 AM

If they pull the plug I will mourne and remember the fun my HunchedIICAgoldenbeauty and me had together. The fear, terror, pain and death we inflicted together and the cheers of the son's and daughter's mothers whos chlidren we saved on the battlefield. And the numerous panties thrown at us after combat

#74 zagibu

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Posted 28 August 2016 - 11:44 AM

View PostMechwarrior Buddah, on 28 August 2016 - 09:09 AM, said:

This is the only industry that I can think of where you buy things that may well be taken from you, leaving you with nothing.

Maybe the stock market?


It's an entertainment service. If you go see a concert or theatre or movie, you also have nothing after it's done, just your memories.

#75 InspectorG

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Posted 28 August 2016 - 12:43 PM

View PostMcgral18, on 27 August 2016 - 06:28 PM, said:

Ideally, Models are made public and a fan made creation can come and take over, with dedicated servers and no C&D orders


Single player works too, as long as they're modable
I would very much like to fix certain weapons, with the magic of NotePad


Phantasy Star Online had a very strong player run dedicated server for about ten years until the shenanigans set in.
I could see MWO doing that as PGI moves on to MWO2 or whateverz.

#76 jaxjace

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Posted 28 August 2016 - 08:12 PM

View PostBad Karma 989, on 28 August 2016 - 02:38 AM, said:

PGI is, at this current time, doing their very best to nerf out the skilled players and create an artificial limiter that will likely do a couple of things:

1) Drive more players away.
2) Make this thing so ponderous that no one cares really but the hardest of the hardcore that will train themselves to dominate and the newbs that, sadly for them, in a game with an already moderately steep learning curve, won't have a clue what they're in for. The mid-rangers will likely trickle out in ones and twos.

An example:

"Testing on the existing PTS has shown that players are utilizing Gauss Rifles as a way to supplement their volley damage and offset their Heat Penalties. This use-case disrupts the overall goals we are aiming to achieve with the implementation of Energy Draw. Changes to Gauss Rifles have therefore been made to help reinforce the tactical loop outlined in the original PTS announcement post.
Our goal is to have the base values of Gauss Rifle weaponry reward players who strive to learn and master the Energy Draw system through in-game actions, rather than raw Loadouts..."

Which means that they came across some players who'd figured a work-around on their "Nerf-fest '16" in regards the gauss cannons, "...disrupts the overall goals we are aiming to achieve...", and so they nerfed that again. Thus amping up the challenge even more. They're leaving no room for the people who just want to play. And besides...these are nuclear reactors driving these mechs. Fusion engines. Furthermore, a quick down-n-dirty check of the available canon indicates no-where (and I realize this is not, NOT, truly comparable to the TT version of the game, and cannot really be) any energy-consumption rules. I also realize I could have very easily missed something like that.

But basically it appears that PGI has pulled this "Energy Draw" concept completely out of their digital exhaust ports.
And there's only one reason.
The good players, the Tier Ones and the Uber-Teams (MS, 228, etc...) long ago enacted programs, individually or as teams, to eke as much efficiency and performance out of a mech as was possible and make them ultimate killing machines (a.k.a. "meta"), regardless of alteration. PGI makes a quirk pass and reduces capability, they figure out how to work around it, drop some mechs, and pick up others in their place. Another quirk pass or physics pass and all of the sudden, the Quickdraw is "relevant" again.

But not now. Now PGI has come up with the ultimate nerf, and the good part, the only good part, is that everyone is equally affected.

And you know what, joke's on PGI, because the builders will just work around it again.

But in the mean time, it will alienate people, simply because it's blatantly obvious what PGI is trying to do. See, the pros don't worry about heat. Their mech builds are built hot or cool depending on a variety of factors and they know how to tremble their triggers.

But that new guy, the one that doesn't know what they're in for...they're gonna get tired of trying to come up with a build that doesn't put them in overload after every shot. And a lot of the lore-****** are going to be pissed when that prized mech build they had from TT won't work at all because of this new concept PGI developed.

There won't be an MWO once that license lapses. What is there will be a shadow of it's former potential. PGI has spent far too much time nerfing and boosting stats, chasing numbers, when they should have worked on game development, expansion, content. Instead we get quirk passes and energy draw nerfs. Physics changes...but no new content.

PGI has taken a franchise that had much promise and they've managed to destroy it.

Kiss this game goodbye, it's on its way from the Emergency Room to ICU and from there to the morgue.


Clap Clap Clap. Well ******* said.

View PostDavers, on 27 August 2016 - 06:25 PM, said:

I'll miss the forum. I really will.

in all of its wretchedness, i will miss every one of the signatures, and the names.

Edited by jaxjace, 28 August 2016 - 08:12 PM.


#77 Kirkland Langue

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Posted 28 August 2016 - 09:52 PM

View PostJohnny Z, on 28 August 2016 - 04:42 AM, said:

Go ahead take a break all you trolls. Then when you go play other stagnant last gen games then there may be some appreciation of this game again.


If all the trolls took a break, that would ensure the game doesn't last the year.

#78 Summon3r

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Posted 28 August 2016 - 09:53 PM

View PostTyler Valentine, on 27 August 2016 - 06:31 PM, said:

HBS takes over with Mitch at the helm and makes an outstanding Mechwarrior game!

A boy can dream...


my dream since the anouncement of b-tech

#79 Kirkland Langue

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Posted 28 August 2016 - 10:00 PM

View PostInspectorG, on 28 August 2016 - 12:43 PM, said:

Phantasy Star Online had a very strong player run dedicated server for about ten years until the shenanigans set in.
I could see MWO doing that as PGI moves on to MWO2 or whateverz.


I seriously doubt PGI will go on to MWO2.
They'll probably keep churning out art for HBS, in the event that MWO shuts down and HBS is going strong, but they'll go on to some other project.

#80 Kipps Customer

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Posted 28 August 2016 - 10:58 PM

View PostThe Joker King, on 27 August 2016 - 06:13 PM, said:

I'd recommend PGI do what people have been calling for since MWO's inception. Single Player. And specifically a random mission generator, and bot modes similar to MW3's efforts.


i wish that would happen, i would love that





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