Navid A1, on 28 August 2016 - 11:33 AM, said:
Well, under the new ED system, I think normalising damage per ton for ACs would not be that harmful. We'v got tons of single AC20 IS brawlers which would benefit highly from it.
That 1 ton extra can mean an extra medium laser which counts way more when the mech has only 3-4 weapons.
As for AC boats, a damage per ton increase to 200 is just 30% more ammo which (considering the fact that boats already carry enough ammo), leads to a maximum of maybe 3 extra tons on Autocannon centred mechs.
That 3 tons is highly unlikely to go towards more weapons in the new energy draw system, because it means lower dps in an AC boat. Even if you want to equip more weapons, that 3 tons extra can only mean a medium laser or 2 with great difference in range bracket where an AC boat usually fights. It will most likely go towards engine which can lead to only 2-3 more kph.
You might argue that a KDK-3 might benefit the most. But keep in mind that we are getting the energy draw system and because of how that works... you would not want extra lasers in your dakka boat that reduce your fire output capacity.
Also keep in mind that KDK-3 is a cancer mech that should not have happened in the first place... PGI screwed the balance the moment they decided to inflate ballistic hardpoints in that mech.
You need to put away all the bias (created by the current GH) and think about it... imagine the changes under energy draw.
Also remember Clan (U)AC20s and how they work... they spread damage across many components and 140 damage per ton is highly limiting when it comes to choosing btween thm an gauss rifles.
Yeah, no argument with any of this.
I was talking in terms of live. I'd argue that under ED, it ought to be normalized for sure; and what's more upping to the 10-class levels is the way to go. Honestly, we need more ammo:ton on
everything regardless, particularly in light of Faction Play.
Under ED, the 10-Class autocannons become more interesting choices than they are in Live, as you're looking at fitting weapon groups into smaller burst configurations (and AC20's at least currently have an additional ED penalty). So the environment shifts and the delta in ammo/ton isn't necessary anymore.
Generally speaking, though, in discussions of the game now, I'm always talking about the live client unless I specifically bring up ED, otherwise confusion reigns free
Poppaukko, on 28 August 2016 - 12:39 PM, said:
Clan SRM damage per missile is 2, IS has 2,15. So not exactly the same damage per ton.
But yes, ammo per ton is the same.
An in terms of SRM's, at 100 missiles/ton you burn through tons of ammo
extremely rapidly. Less ammo/ton for SRM's would be ridiculous. After all, a SRM24 brawler is basically getting 4 shots per ton. That makes AC20 ammo look plentiful.
Pariah Devalis, on 28 August 2016 - 10:41 AM, said:
From what I've seen, poutine is basically New Jersey gyrofries with its own twist. Or, more likely, it's the other way around.
I know Gyrofries are god damned delicious.
Yeah; basically stuff on fries is awesome
Chili cheese fries, poutine, gyrofries, it's all delicious.
But proper poutine? It works together in ways most other things don't, the gravy melting the cheese curds into delicious heart-stopping noms...
Edit: God damnit, now I need to go out and get some donairs for dinner.
Edited by Wintersdark, 28 August 2016 - 01:47 PM.