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Why The Hate On Conquest?

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#1 Kyrie

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Posted 28 August 2016 - 09:51 AM

All over the forum there is constant griping about the fact that every game-mode boils to TDM, endless form into deathball and win style matches; yes whenever there is a chance to vote to play a mode that might break up that dynamic, such as Conquest, there is an absolute refusal to play that mode. Its gotten to the point that even when I try to employ a x8 or x9 multiplier I still get outvoted. :-)

So the forum posts say one thing, the practical reality in the field is that people want TDM.

#2 Douglas grizzly

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Posted 28 August 2016 - 10:24 AM

Conquest totally sucks

#3 Monkey Lover

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Posted 28 August 2016 - 10:29 AM

I dont really care for conquest in general but i vote for it every time because it breaks up the murder ball.
So to answer the question, most people need the murder ball or they get picked off easy :)

#4 MacBeth

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Posted 28 August 2016 - 10:38 AM

I kind of enjoy Conquest, it does shake up the game a bit, but I would hardly say it breaks up the murder ball, the only mechs that get to truly enjoy capping are the fast mediums and lights, where as the Heavies and Assaults usually converge to the tried and true positions in each map.

#5 Escef

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Posted 28 August 2016 - 10:45 AM

View PostDouglas grizzly, on 28 August 2016 - 10:24 AM, said:

Conquest totally sucks


No, [Redacted]

Edited by draiocht, 30 August 2016 - 09:56 PM.
insults, unconstructive


#6 MacBeth

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Posted 28 August 2016 - 11:08 AM

Come on man... Why the fightin words?

#7 Escef

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Posted 28 August 2016 - 11:10 AM

View PostMacBeth, on 28 August 2016 - 11:08 AM, said:

Come on man... Why the fightin words?


Because he has no damnable idea WTF he's doing or talking about, and somebody needs to confront him on it. And so long as he thinks the problem is everyone else he will have no motivation to improve.

Edited by Escef, 28 August 2016 - 11:11 AM.


#8 Kyrie

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Posted 28 August 2016 - 11:17 AM

I play heavies and assaults mostly, and I still enjoy conquest simply because if the teams play to win the match rather than simply kill mechs, the game is simply more interesting. The tried and true TDM-murderball can fail spectacularly if they don't earn the points, sacrificing for the win is actually possible and rewarded.

#9 AnTi90d

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Posted 28 August 2016 - 11:20 AM

I utterly despise Conquest. I see the cap points as arbitrary goals that only serve to split potatoes up.

I refuse to cap, unless all 12 of the enemy are deceased.. even if I'm the last guy on my team, in a light and my team is 1 point from victory. I'll take a warrior's death over a coward's victory, any day.

All I really want from Quickplay is team-deathmatch. If I want to play with goals, I'll go queue for FP.

#10 A Shoddy Rental Mech

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Posted 28 August 2016 - 11:29 AM

View PostAnTi90d, on 28 August 2016 - 11:20 AM, said:

If I want to play with goals, I'll go queue for FP.


How's that working for you?

#11 Kyrie

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Posted 28 August 2016 - 11:29 AM

View PostAnTi90d, on 28 August 2016 - 11:20 AM, said:

I utterly despise Conquest. I see the cap points as arbitrary goals that only serve to split potatoes up.

I refuse to cap, unless all 12 of the enemy are deceased.. even if I'm the last guy on my team, in a light and my team is 1 point from victory. I'll take a warrior's death over a coward's victory, any day.

All I really want from Quickplay is team-deathmatch. If I want to play with goals, I'll go queue for FP.


And that is what I am afraid of. The forums are overflowing with complaints about the fact that the only mode available boils down to TDM but people don't actually want anything else.

I actually enjoy varied gameplay, but judging by the behavior I am seeing when voting Conquest comes up, no one else likes it despite the fact that it offers more c-bills.

#12 AnTi90d

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Posted 28 August 2016 - 11:46 AM

View PostThe Nerf Bat, on 28 August 2016 - 11:29 AM, said:


How's that working for you?


Uh.. I've played one match in.. a month.. The Kuritan TS server randomly had 9 other people, one night.. but they all left after we won one match.

I really do like FP.. It's just that my faction died right after Russ' town hall / bucket-plan sales pitch

View PostKyrie, on 28 August 2016 - 11:29 AM, said:

And that is what I am afraid of. The forums are overflowing with complaints about the fact that the only mode available boils down to TDM but people don't actually want anything else.


I really think PGI should develop a Capture the Flag mode, and then stick Conquest with CTF in a third button.. Rename the Quickplay button to QuickBattle with Skirmish/Assault (and maybe Domination.. ugh.. at least it's still a fight, I guess..) and QuickGames be another button that has CQ/CTF/ and any other modes along those lines. (..maybe even make the QuickGames be a respawn based mode.. leaving QuickBattle to be no-respawn.)

BOOM, everyone has what they want.. except for shorter wait times.. as splitting the queues leads to longer waits.

#13 Idealsuspect

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Posted 28 August 2016 - 11:49 AM

View PostKyrie, on 28 August 2016 - 09:51 AM, said:

All over the forum there is constant griping about the fact that every game-mode boils to TDM, endless form into deathball and win style matches; yes whenever there is a chance to vote to play a mode that might break up that dynamic, such as Conquest, there is an absolute refusal to play that mode. Its gotten to the point that even when I try to employ a x8 or x9 multiplier I still get outvoted. :-)

So the forum posts say one thing, the practical reality in the field is that people want TDM.


Coze people who use teamates as meat shield ( most of goods players :) ) don't like when one or 2 go cap in differents directions ... by this way they have less meatshields to use :)

#14 jaxjace

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Posted 28 August 2016 - 11:54 AM

All games are skirmish

Skirmish>conquest>domination>assault.

Conquest is decided by kills not caps, a team that has people abandoning the front line to go stand in a square will almost always lose. Seriously, if you are leaving your team to die to cap uselessly you are the worst kind of person.

Domination is about killing the enemies who are IN the circle, so skirmish.

Assault is the worst of all, it allows a game to be over without a shot fired, fortunately now we can just shoot the ******* who go into the box and the countdown stops, so skirmish.

Damage, KMDD, Solo Kills, Assists, Component Destructions, these are the best ways to earn cbills in the game.

View PostTraumkampfer, on 21 August 2016 - 03:06 PM, said:

Conquest is my favorite mode, especially cause it gives extra Cbills if you win, but it seems like literally nobody votes for it. I have a 6X vote value for picking the mode, voted for conquest, and it lost with only 25% of the total votes.

Does everyone hate conquest or something? Why? It especially perplexes me as to why people turn down extra cbills.


You are not wrong here, conquest victories pay extra, so if you play a conquest game and you kill 11 of them and cap out that is the maximum payout you can get in QP however the last survivor will almost always be shot by a teamate so they can get the above mentioned CBills for killing and such, is this selfish? maybe, but in all other game modes it doesnt matter, ergo, **** conquest.
any questions?

http://mwomercs.com/...t-or-something/

#15 Idealsuspect

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Posted 28 August 2016 - 11:58 AM

View PostDouglas grizzly, on 28 August 2016 - 10:24 AM, said:

I totally sucks at Conquest


Posted Image

#16 Naelbis

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Posted 28 August 2016 - 12:46 PM

The cap points are too close together on almost every map to actually make capping to win viable. As it stands, you can cover 2-3 caps from one spot on the map usually. This means that the team that splits up to cap gets overrun by the other team if they stick together, then they can split up and hunt down the stragglers at their leisure. If the caps were far enough apart that splitting the team up was the only way to cover more than 2, then the game mode would be more viable.

#17 InspectorG

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Posted 28 August 2016 - 12:52 PM

Conquest is one of the better and more balanced modes if played by players with over fifty IQ.
Though the winning forum a for a pig seems to be '2 fast mechs cap, erbody else fights' and it does vary a bit by map, bigger maps being able to be more leveraged against the slow brawlers that don't think to cap.

Those who say it's just another skirmish rolly just scream at their monitor and pugmates when they lose the match on caps despite the red team lost the brawl but blue forgot to cap.

Hence the IQ requirement and why many can't even.

#18 Mr Beefy

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Posted 28 August 2016 - 01:02 PM

This is really simple, want more C-bills at the end of a match....play conquest! It pays way more per match. I select it everytime I see it pop up. Always will.

#19 MW222

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Posted 28 August 2016 - 01:18 PM

Why does conquest SUCK?

Well for me after spending GXP and C bills on a capture accelerator module we lost the ability to select the game mode. So to use it I would have to waste a module slot that would be useless for most games.

Since there is no mode selection if you favor an Assault mech you are a bit screwed, conquest is not for the slower mechs.

Because of that no one plays it as capture and it becomes a skirmish anyway.

So I could always equip the module, I could always play a fast mech, I could always try selecting conquest, I could always try to figurer out if the team I dropped with was going to play it as a conquest or a skirmish, I could try and take control and call the game above and beyond the way I do some times, with a small bit of successes, if I do say so my self.

OR

Like most players I just try to avoid it "conquest" as well as domination.

I was more then happy to just select Skirmish and not Assault or Conquest.

I started off playing to find out if I liked it MechWarrior and did not spend any money. I built up a good deal of exp and C bills and just started to branch out, having by then sharpened my skills a bit. Having ground enough GXP and C bills I bought a fast mech and was just starting to try conquest then PGI said let US help out with the long wait time which it did now there is a delay loading a game and a delay getting out of a game. OH and that PESKY mode selection which was causing so much trouble was removed.

On a different note have you noticed how many times domination and conquest are offered together? SUCKage X 2?

Why does CONQUEST SUCK?

I guess we will never really know, will we?



Posted Image Posted Image

Edited by MW222, 01 September 2016 - 08:20 PM.


#20 ice trey

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Posted 28 August 2016 - 01:46 PM

View PostKyrie, on 28 August 2016 - 09:51 AM, said:

So the forum posts say one thing, the practical reality in the field is that people want TDM.

Sadly, we're a minority.

Most multiplayer gamers can't process anything outside of "Kill everything". Why do you think PGI has been dragging their feet for so long on making match modes and development outside of mech packs?

During the IGP days they did everything in their power to shoo off the lifetime fans of the Mechwarrior franchise in order to get those sweet sweet Call Of Duty / FPS edgelord whales' monies. This is why every match mode that we have is just another flavor of TDM with a thin veneer of an objective that the team promptly ignores and cries bloody murder when the other team uses said objective against them.





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