

#1
Posted 28 August 2016 - 09:51 AM
So the forum posts say one thing, the practical reality in the field is that people want TDM.
#2
Posted 28 August 2016 - 10:24 AM
#3
Posted 28 August 2016 - 10:29 AM
So to answer the question, most people need the murder ball or they get picked off easy

#4
Posted 28 August 2016 - 10:38 AM
#6
Posted 28 August 2016 - 11:08 AM
#7
Posted 28 August 2016 - 11:10 AM
MacBeth, on 28 August 2016 - 11:08 AM, said:
Because he has no damnable idea WTF he's doing or talking about, and somebody needs to confront him on it. And so long as he thinks the problem is everyone else he will have no motivation to improve.
Edited by Escef, 28 August 2016 - 11:11 AM.
#8
Posted 28 August 2016 - 11:17 AM
#9
Posted 28 August 2016 - 11:20 AM
I refuse to cap, unless all 12 of the enemy are deceased.. even if I'm the last guy on my team, in a light and my team is 1 point from victory. I'll take a warrior's death over a coward's victory, any day.
All I really want from Quickplay is team-deathmatch. If I want to play with goals, I'll go queue for FP.
#11
Posted 28 August 2016 - 11:29 AM
AnTi90d, on 28 August 2016 - 11:20 AM, said:
I refuse to cap, unless all 12 of the enemy are deceased.. even if I'm the last guy on my team, in a light and my team is 1 point from victory. I'll take a warrior's death over a coward's victory, any day.
All I really want from Quickplay is team-deathmatch. If I want to play with goals, I'll go queue for FP.
And that is what I am afraid of. The forums are overflowing with complaints about the fact that the only mode available boils down to TDM but people don't actually want anything else.
I actually enjoy varied gameplay, but judging by the behavior I am seeing when voting Conquest comes up, no one else likes it despite the fact that it offers more c-bills.
#12
Posted 28 August 2016 - 11:46 AM
The Nerf Bat, on 28 August 2016 - 11:29 AM, said:
How's that working for you?
Uh.. I've played one match in.. a month.. The Kuritan TS server randomly had 9 other people, one night.. but they all left after we won one match.
I really do like FP.. It's just that my faction died right after Russ' town hall / bucket-plan sales pitch
Kyrie, on 28 August 2016 - 11:29 AM, said:
I really think PGI should develop a Capture the Flag mode, and then stick Conquest with CTF in a third button.. Rename the Quickplay button to QuickBattle with Skirmish/Assault (and maybe Domination.. ugh.. at least it's still a fight, I guess..) and QuickGames be another button that has CQ/CTF/ and any other modes along those lines. (..maybe even make the QuickGames be a respawn based mode.. leaving QuickBattle to be no-respawn.)
BOOM, everyone has what they want.. except for shorter wait times.. as splitting the queues leads to longer waits.
#13
Posted 28 August 2016 - 11:49 AM
Kyrie, on 28 August 2016 - 09:51 AM, said:
So the forum posts say one thing, the practical reality in the field is that people want TDM.
Coze people who use teamates as meat shield ( most of goods players


#14
Posted 28 August 2016 - 11:54 AM
Skirmish>conquest>domination>assault.
Conquest is decided by kills not caps, a team that has people abandoning the front line to go stand in a square will almost always lose. Seriously, if you are leaving your team to die to cap uselessly you are the worst kind of person.
Domination is about killing the enemies who are IN the circle, so skirmish.
Assault is the worst of all, it allows a game to be over without a shot fired, fortunately now we can just shoot the ******* who go into the box and the countdown stops, so skirmish.
Damage, KMDD, Solo Kills, Assists, Component Destructions, these are the best ways to earn cbills in the game.
Traumkampfer, on 21 August 2016 - 03:06 PM, said:
Does everyone hate conquest or something? Why? It especially perplexes me as to why people turn down extra cbills.
You are not wrong here, conquest victories pay extra, so if you play a conquest game and you kill 11 of them and cap out that is the maximum payout you can get in QP however the last survivor will almost always be shot by a teamate so they can get the above mentioned CBills for killing and such, is this selfish? maybe, but in all other game modes it doesnt matter, ergo, **** conquest.
any questions?
http://mwomercs.com/...t-or-something/
#16
Posted 28 August 2016 - 12:46 PM
#17
Posted 28 August 2016 - 12:52 PM
Though the winning forum a for a pig seems to be '2 fast mechs cap, erbody else fights' and it does vary a bit by map, bigger maps being able to be more leveraged against the slow brawlers that don't think to cap.
Those who say it's just another skirmish rolly just scream at their monitor and pugmates when they lose the match on caps despite the red team lost the brawl but blue forgot to cap.
Hence the IQ requirement and why many can't even.
#18
Posted 28 August 2016 - 01:02 PM
#19
Posted 28 August 2016 - 01:18 PM
Well for me after spending GXP and C bills on a capture accelerator module we lost the ability to select the game mode. So to use it I would have to waste a module slot that would be useless for most games.
Since there is no mode selection if you favor an Assault mech you are a bit screwed, conquest is not for the slower mechs.
Because of that no one plays it as capture and it becomes a skirmish anyway.
So I could always equip the module, I could always play a fast mech, I could always try selecting conquest, I could always try to figurer out if the team I dropped with was going to play it as a conquest or a skirmish, I could try and take control and call the game above and beyond the way I do some times, with a small bit of successes, if I do say so my self.
OR
Like most players I just try to avoid it "conquest" as well as domination.
I was more then happy to just select Skirmish and not Assault or Conquest.
I started off playing to find out if I liked it MechWarrior and did not spend any money. I built up a good deal of exp and C bills and just started to branch out, having by then sharpened my skills a bit. Having ground enough GXP and C bills I bought a fast mech and was just starting to try conquest then PGI said let US help out with the long wait time which it did now there is a delay loading a game and a delay getting out of a game. OH and that PESKY mode selection which was causing so much trouble was removed.
On a different note have you noticed how many times domination and conquest are offered together? SUCKage X 2?
Why does CONQUEST SUCK?
I guess we will never really know, will we?


Edited by MW222, 01 September 2016 - 08:20 PM.
#20
Posted 28 August 2016 - 01:46 PM
Kyrie, on 28 August 2016 - 09:51 AM, said:
Sadly, we're a minority.
Most multiplayer gamers can't process anything outside of "Kill everything". Why do you think PGI has been dragging their feet for so long on making match modes and development outside of mech packs?
During the IGP days they did everything in their power to shoo off the lifetime fans of the Mechwarrior franchise in order to get those sweet sweet Call Of Duty / FPS edgelord whales' monies. This is why every match mode that we have is just another flavor of TDM with a thin veneer of an objective that the team promptly ignores and cries bloody murder when the other team uses said objective against them.
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