DarklightCA, on 31 August 2016 - 08:51 PM, said:
People hate long tom because it gave the defenders a added dynamic in which to defend their planet that the attackers had to work around? Yea that makes a lot more sense than they just dislike the fact it use to nuke everything around it.
I've faced every inbalance in the gamemode as both IS and Clan. My unit constantly switches contracts from Clan side to IS every contract. I've faced long tom as IS, I've faced it as Clan and I adapted to it and never had a problem with it as either.
The fundamental problem here is you're judging LT from the perspective of someone in an effective, coordinated unit. How many of your matches are played against other 12man units playing at your same level? Is it 90% of matches? 50%? 5%?
It adds an 'extra dynamic' in the same way broken game balance adds an 'extra dynamic'. LT works on attack and defense by the way. It doesn't 'add an extra dynamic'. It provides a decisive advantage.
If advantage provided by scouting is decisive then scouting > invasion.
It's really that simple. If it's a decisive advantage you get (whatever it is) then you just win at scouting and you've taken the planet unless there's a huge population imbalance.
So when you happen to get 50% of the games population excited about playing at a significant disadvantage and the other 50% happy to play at a decisive advantage, great. Let me know, it's an amazing accomplishment.
Until that happens though then whatever the result of scouting is, if it's a decisive advantage it will absolutely close the invasion queue. This isn't rocket science or magic or surprising. I'm strongly suspicious that 228 doesn't take LRM builds to MRBC or MWOWC, even though taking bad builds would give you new challenges to work around. You might for giggles in the group queue when it doesn't matter but when you care about the results of the match you take what works best and you work to minimize the disadvantages you play in. Why do you think everyone else isn't the same?
There is no historical basis or rational basis for thinking that the games population will suddenly and inexplicably change how they play. If the modified LT provides anything like a significant advantage added to the existing premade vs pug one it'll empty the queue. It absolutely will, without question, end up on the side that's already got the population and coordination advantage. Because of the nature of scouting balance it absolutely will, as it always has, be hugely one-sided - as in unless it's all either faction is playing it won't stay anywhere near 'middle'. It'll landslide in favor of A) Clans if there's many IS pugs on cuz dem streaks in pug v pug or B ) the side with more teams willing to drop scouting all night.
There is no 'debate' over the impact of LT. There's no 'debate' over how Scouting plays out. There's no 'debate' over how people respond to LT in matches. It's played out for months on end already. The idea that somehow this time it'll be totally different because it got dialed down a bit is a degree of irrational I'm not even sure how to approach.
So when the absolutely predictable happens is the correct response to blame people for not 'giving it enough of a try' or 'not adapting' or is there a new one?
Because what will happen is units will grind scouting, LT will go up, invasion queue will empty. Pugs of both sides will go to scout queue to get matches, IS pugs will get demolished by Clan pugs because when both sides are terrible at aiming the side with the auto-aim weapon has a big edge. LT landside deepens, LT shows up inside first 2 hours, IS population dissolves, people who're giving FW a try for the first time show up and get LTed in Invasion and hate it, show up in Scouting and get streaked and hate it, total FW population declines lower than it was before the event.
Would you care to bet a mech pack on it?