kapusta11, on 11 September 2016 - 10:30 PM, said:
The thing is, if you balance heavies and assaults by nerfing the heat of their weapons then lights and mediums that were completely fine will have to cope with increased heat too. The performance gap will remain the same.
Heat capacity had to be lower in all mechs.
To partially compensate that, remember all engines should have 10 heat sinks?
A 30t light mech equipped with a 210 engine is currently being robbed of 2 HS.
TTK is a problem because changes were also made to the DPS. Armour was doubled from 16points/ton to 32points/ton, yet DPS was more than doubled. An AC\10 should make 10 damage every 10 seconds, 1 DPS, its at 4 DPS. A PPC was bumped from 1DPS to 2,5DPS, a ML from 0,5DPS to 1,28DPS, and AC5 from 0,5DPS to 3DPS... And that with base values, without quirks or cooldown modules.
Changes were made to make the game more frenetic, of course TTK is lower. The more alterations are made to the game, the more convoluted systems need to be added for compensation.