i can't stop laughing.......pls pls help...this System is sooooooo .... hahaha muhahahaha.
ok the funny think is ( what i think )
they want to bring the TTK down and Alphaboats
they looking to balance the weaponheat up and down ....cooldown up and down......
the answer of all that is the heatsystem....... the groundbase of that all this is the heatsystem in Mechwarrior
Enegy points ok , but why is it working with the 30 DAMAGE ?
And yes, we are running oure mechs really hot, with no penalty at this time and i think the cooldowneffect is to high.
Battletech rules are easy.
IDEAR
LIKE MECHWARRIOR to me
give us 1 point for the single heatsink 2 points on the double heatsink
headsink cooldown time is all your heatsinkpoints in 8,68 sec .
Example
if your mech have 18 double Heatsinks thats 36 cooldown points in 8,68 sec. that is 4,15 points every 1 sec.
If your mech have 23 single Heatsinks thats 23 cooldown points in 8,68 sec. that is 2,69 points every 1 sec.
No heatpenalty for fire more Weaponsfrom the same TYP ( fire 2 AC 20 ) Ghostheat
the heatsystem we have is good working , but the values are wrong, the heat on the scala is wrong. (example PPC 10 heat and a mech with 10 single heatsinks, fire the weapon and you have ????? right 100 % but not in mechwarrior online. there you have 33 % something like this ????? how does is count ????
example,
Awesome
3 PPC = 3x 10 Heatpoints
speed max 54 kph
0 kph stand 0 Heatpoint
1- 40 kph walk 1 Heatpoint
41- 54 kph run 2 Heatpoint
18 single heatsinks + 10 single heatsinkin the engine = 28 Cooldownpoints in 8,68 sec. Timeline,
that mean that my mech can absorb 28 HEATPOINTS in 8,68 sec.
3,23 heatpoints in 1 sec.
( 10 single heatsink in the engin + 18 single heatsink ex. ) = 28 Cooldownpoints = 100 % Heatscala + a Overheatscala with 30 more points ( fix ), but be carefull if you need them, manage you cooldown or you get a penalty
from 5 points = minus 5 % movemant/ Torso slower/ ( image -, Targeting - or minimap disoder )
from 8 points = 10% chance to shutdown / Focus problens
from 12points = minus 10 % movemant/ Torso slower/ ( image -, Targeting - or minimap disoder )
from 15points = 15% chance to shutdown / Focus problens
from 18points = minus 15 % movemant/ Torso slower/ ( image -, Targeting - or minimap disoder )
from 21points = 35 % chance to shutdown / Focus problens
from 24points = minus 20 %movemant/ Torso slower/ ( image -, Targeting - or minimap disoder )
from 27points = minus 30 %moveman/ Torso slower/ ( image -, Targeting - or minimap disoder )
from 30points = 100% shutdown
see this not in rounds ....in livetime like we have now
If you run with the AWESOME and fire all 3 PPC ( Run 2 Heatpoints + ( 3xPPC ) 3x10 Heatpoints ) you have a heat of 32 Points ( Cooldownpoints 28 )... 32 Heatpoints – 28 Cooldownpoints = 4 you overheat a little bit with 4 points on the ALPHASHOOT. Nothing happends, you mech cooldown but you have after 8,68 sec. Now you run and shoot a second ALFA STRIKE befor cooldon to zero ,now you have 36 Heatpoints . 36 Heatpoints – 28 Cooldownpoints = 8 heatpoints
Overheat scala
5 points = minus 5 % movemant/ Torso slower
8 points = 10% chance to shutdown / Focus problens
Thats your penalty
Use the original Battletech rules and it works......
Edited by burning wisky, 07 September 2016 - 02:33 PM.