L3mming2, on 02 September 2016 - 04:22 AM, said:
CERLL 1.5s burn time so thats 30 draw regenerated during firing + 30 draw capacity thats 60 draw... u can alpha with this weapon if the draw is used on a tick by tick basis..
your idea sounded realy nice, but it would make pulse lasers horible and ERlasers extreamly boatable...
ps even a laser with only 1 s burn time would end up with having 50 draw available... a penalty less 50 damage laser alpha is just to high...
it would translate to giving the med laser a draw of 0.6 / 1 damage... i think we can all agrea opon thats a bad idea..
I think you are misunderstanding me a little. I'm not saying that we take the actual values, but new ones. Let put it in a simple way:
Lets say, a Clan ER-LL has 10 ticks and 10 damage (1 damage per tick) and a 1s duration. Now, over the time of 1s, we can draw 30 energy + another 30 energy because of the regeneration. If we take 2-ER-LL before overshooting, thats 3 Energy per 1 damage then per ER-LL. Sounds a little high, but its an arbitrary example anyway. If we say 3-ER-LL should be the limit, thats 2 energy drawn per damage- tick. This is going into more reasonable values now. Still a little high, but we get there.
You see the pattern? Now, if we increase the duration, we also spread the damage more (thus higher TTK) and we don't have to change damage nor heat nor range values and the duration itself balances itself out with the ED. For lasers, this becomes a damage-throughput per tick limitation.
Now its your personal choice. Do you want to have all your energy be used up in a short burst, or do you have a longer burn but can have a "higher alpha" - this is exactly what ED tries to accomplish - to limit high pinpoint alphas in one hitbox.
If we take a medium-laser, the energy drawn should obviously be lower, but from the ED/damage-tick you can still limit the maximum alpha via both the duration and the Energy pool+regen. So without changing the base values of the weapon, you can still tweak it towards a better balancing point of how many of them you can boat at the same time.
Pulse-Lasers follow the same rule, they have just fewer ticks, but the math doesn't change.
And with this, you have a proper fundament to start from and on which you can adapt further towards tweaking the firepower of mechs - like the assault problem, that they have the same ED limit as a light and cannot bring in the firepower they stand for. But thats another story.
In the end, we have to put in ALL the numbers (range, heat, tonnage, slots, damage, duration, the need to lead the shot etc) and we should not touch those at all (beside the duration) before the fundament of the ED-system is done. Right now, we are touching those values, while the ED-system is not even finished, which is like building a roof before foundation is done.
Edited by Túatha Dé Danann, 03 September 2016 - 12:31 AM.