1453 R, on 01 September 2016 - 05:34 PM, said:
PGI is trying to achieve these goals:
1) Reduce TTK.
2) Favour mixed loadouts.
Fixed heat cap achieves those goals. Even if you ignore that the idea originates in BT, it works. And I was wrong, since BT's HS also increased heat cap, but the effect was much reduced over MWO's current implementation of DHS.
Those that insist on fixed heat cap just want a system that's intuitive, easy to understand and apply in the battlefield. Heat generation should be the only number we need to remember.
Why do we need two numbers for one game mechanic?
Edited by Sergei Pavlov, 02 September 2016 - 01:49 AM.