Mystere, on 01 September 2016 - 03:52 PM, said:
I don't know about you, but a per-weapon draw value just makes ED more complicated that GH as far as I am concerned.
Yes.
As I've said from the beginning, you can't have simpler than GH and better working than GH, at least not with GH 2.0. the whole critical failing with GH is that it's simple and insufficient.
Now, let's not get into the other solutions thing - I agree there, but this is the duck we have.
ED is more complex than GH, but it's also more transparent and visible to the user. More complex but easier to use(barring simply never equipping things that could potentially trigger GH, but that's dumb). Fire, watch the gauge move. Very straight forward.
Pariah Devalis, on 01 September 2016 - 04:03 PM, said:
So much about this that I like.
Taking feedback that 1 damage is not always equal to 1 damage, based on damage application type? Check.
Taking player feedback in general? Huge check.
Giving C-ERPPC the teeth they always should have had? Humongous check.
On the latter, I never expected PGI to test beyond around 13.5 damage, but given ED limits all weapons based on damage output, this is the perfect time to make it the hot gauss it should be. It's also a huge boon to smaller Clan mechs. C-ERPPC are hot, even without ED or ghost heat. Boating them might not be the greatest idea in the world on a larger mech. However, 15 damage C-ERPPC gives smaller Clan mechs, like the MLX or the ADR, or the SHC access to a high damage weapon system. They can finally, finally go for a "few but large" gun approach, especially when they lack the hardpoints to go with the "many but small" approach.
incidentally this is also a huge pro for the Summoner, for the same reason as with the lighter clan mechs.