Mechwarrior Things Event
#121
Posted 03 September 2016 - 12:42 AM
#122
Posted 03 September 2016 - 12:54 AM
Edited by Dark Bard, 03 September 2016 - 12:55 AM.
#123
Posted 03 September 2016 - 12:54 AM
Advance note: Review Rating, 2016 August "MechWarrior Things Event"? 0/20, unless the Event is extended to a minimum of 12 days to compensate for several Countries' Holidays. Not enough time is provided for normal players who don't "no-life" their MWO experience, and actually have Real Life to put up with as it blocks them from doing much of anything. Further, there are well beyond too many bugs with many portions of the MWO Client And Server Code at this time for an Event like this to be viable, and apparently PGI has not fully listened to my Event Review Information from the "Weight of the World" Event either. There is once again an insane failure to consider for the average casual player, or even for allowing a reasonable 40% to 60% share of players to actually have a chance to finish. Active Player Retention is likely to crash with this mess, and I'm already seeing the Bad Public Relations.
Anywho, onward to the quoting...
Matt Newman, on 02 September 2016 - 02:58 PM, said:
This is true, and I like that effort is required to get them done. However, like many are making note, including some I'm quoting below, creating a "Pressure Cooker" situation by providing too little time is also wrong. Please extend the Event to a minimum of 12 days to at least partially repair what's wrong with this Event, as 24 Personal Challenges is overboard during a five-day period of time.
UberStuka, on 02 September 2016 - 02:59 PM, said:
Please try your "F3" key on your keyboard some time. Or, you can just enable "Start Match in 3rd-Person View" in your in-game settings. Any chance you've held "F1" on your keyboard recently to see certain critical things like the Default Control Sheet?
Jman5, on 02 September 2016 - 03:06 PM, said:
Not really... Particularly when the 3rd-Person Crosshair doesn't move fluidly. Worse, you're stuck with an inability to aim properly at your targets. This is gravely unlike back in "MechWarrior 3", where it didn't matter what view mode you were in, and there were TWO 3rd-Person View Modes, but you could always aim right where you needed to.
Big Tin Man, on 02 September 2016 - 02:57 PM, said:
It needs more time than the Event provides currently (as of when I'm typing this post), due directly to the feeding frenzy and maniacal tendencies that will ensue, resulting in insane matches for all involved.
Apollo777, on 02 September 2016 - 03:08 PM, said:
Ask questions, then. Look for help from others about each part. It's that simple.
armyunit, on 02 September 2016 - 03:09 PM, said:
You're not the only one.
Sandro742, on 02 September 2016 - 03:14 PM, said:
Yes, and enough time to actually do the Event while we're at it. Five days with 24 Personal Challenges? Somebody at PGI wasn't thinking, at least as how it looks to me.
Commander A9, on 02 September 2016 - 03:24 PM, said:
Okay, THIS is not cool. This will cause the challenge to get dragged out even longer. :/ And some of us barely have the time as it is to commit to these things. :/
Matt Newman, on 02 September 2016 - 03:32 PM, said:
CycKath, on 02 September 2016 - 03:33 PM, said:
Matt Newman, on 02 September 2016 - 03:35 PM, said:
Event already needs a massive extension by a Full Week, giving a total of at least 12 days. I'm going to be barely having my chance to start shortly, and I already know too many are impacted by Holidays in their respective Countries. Stack on the Code Bugs, and without extension this Event is already doomed to massive failure through only allowing the "Cream of the Crop" to achieve most (if not all) of everything.
DAYLEET, on 02 September 2016 - 03:47 PM, said:
Doh i thought it was starwars... so i bet i got the other wrong too goddamnit i hate failing at reference! i used to be with it but then they change what it was and now what im with isnt "it".
Too late... [expletive] already happened.
Texhnolyze IIC, on 02 September 2016 - 05:09 PM, said:
alsation, on 02 September 2016 - 05:20 PM, said:
Cato Zilks, on 02 September 2016 - 05:37 PM, said:
PGI should have taken a hint some time ago from "MechWarrior 3", and re-built the 3rd-Person Crosshair to properly track in a fluid manner, instead of trying to 'nose snap' like they are now. And that's just beside the list of other missing HUD Elements that weren't missing in "MechWarrior 3".
Eagle01, on 02 September 2016 - 05:38 PM, said:
Agreed. I've looked at the Requirements, the Rewards, and the Time Allowed. 12 days is a proper needed minimum for this Event, and it should have been 12 days from the start for the Goal Requirements as they are now.
smokedmech, on 02 September 2016 - 05:48 PM, said:
I'm hammered by this, as well. Others are hammered by similar holidays. Unless PGI adds a Full Week to this Event, and makes it at least 12 Days, I'm already certain that many people are going to be pissed off that PGI decided to severely mis-time yet another Event.
Dee Eight, on 02 September 2016 - 05:49 PM, said:
Be suspicious of anyone finishing that fast. It sounds like indications of farming and such to me. I like Personal Challenges as well that I have to put effort into, in order to succeed even where I am at a realistic 'Tier 3'. And I'm glad that they can't be finished in 6 matches by anyone playing the game properly without any form of suspicious behavior. But it sounds like some people are managing to actively arrange Challenge Farming and 'gaming of the system'. BTW, I've determined (at least in my opinion, anyway) from playing through several Events, and reading other's comments, that a proper average for finishing a small rack of 7 Personal Challenges is local to about 15 hours of battle time over a minimum of five days. This Event is in the "Pressure Cooker" Zone currently, exactly where it shouldn't be, trying to force 24 semi-conflictive challenges within a five-day timespan, where 12 days are needed at the minimum for what they contain. Frankly, I have to suspect PGI is trying to weed out the people breaking the rules this time around, which would probably be a help to MWO. I just wish the rest of the community didn't have to suffer in the meantime because of it.
SilentScreamer, on 02 September 2016 - 05:57 PM, said:
Hey, maybe Faction Warfare will get some extra activity now? Good luck out there.
Havyek, on 02 September 2016 - 06:34 PM, said:
It's a spit in the face of all the Founders (if any are still around anyway) who were promised that the 3rd person POV BS from MW4 wouldn't be implemented in the first place.
I don't know how it was in "MechWarrior 4". But, I can tell you if they had stuck to the implementation in "MechWarrior 3", then you would have been pleasantly surprised. Further, with "MechWarrior 3"s implementation, you would have gladly accepted it as part of MWO. Unfortunately, I sadly feel that we may never see 3rd-Person that good and balanced in MWO.
knightsljx, on 02 September 2016 - 06:53 PM, said:
045, on 02 September 2016 - 07:28 PM, said:
Commander A9, on 02 September 2016 - 07:28 PM, said:
Moreover I have to do it not once, but three times!? With all the kill-stealing going on!?
Who's the genius who came up with this crap!?
Belkor, on 02 September 2016 - 07:44 PM, said:
*edit* I got 3 kills in 3rd person, survived and won the round. It is not registering. Thanks alot for this garbage event PGI.
LordLeto, on 02 September 2016 - 07:51 PM, said:
1. You developed this terrible system. Taking time away from developing
and
2. You incentivize me to use your terrible system with free stuff. Taking time away from me enjoying the game and highlighting your mistake.
What the literal [explitive] is wrong with you?
I feel the collective pain of all of you. I have attempted to use 3rd-Person View before, only to rapidly find it is merely a minor assistant in its' current form. Many things that are missing need to be implemented, including Map Access and Fluid CrossHair Tracking. That drone behind a player with a blinking red light is already a critical hazard to any pilot using '3PV', and is an equal balance to allowing a full HUD and proper control in that View Mode. Until PGI fixes '3PV' and enables it in Faction Warfare, it will remain an unbalanced & useless mess.
Taffer, on 02 September 2016 - 09:20 PM, said:
Can't blame you. Feeling the same way myself with the "4th-Wall Breakage" that PGI is doing here.
meteorol, on 02 September 2016 - 09:30 PM, said:
I won't play when half of my team is running arond in 3PV trying to get a kill, or doing some other batsh*t crazy thing while trying to get 11MC.
I won't deal with people playing even more lunatic than usual.
Sounds like you've been having a bad run of luck, similar to mine recently. I hope you get a good rest, and come back relaxed without stress. Either that, or PGI extends the Event to 12 days, and fixes the Active Player Retention issues they're creating right now.
Commander A9, on 02 September 2016 - 09:34 PM, said:
What am I doing wrong here?
It's likely that the system is requiring some form of Missiles to make the Killing Blow while you're painting with TAG. Best I can suggest here is to just "get lucky", because that's all we're going to be able to do on this mockery of an Event. The same problem exists with the NARC currently.
MinimumContacts, on 02 September 2016 - 09:50 PM, said:
Yeah, that's likely to be the result for a good share of players. I might even finally drive myself over the edge, trying to push it to the limit, and likely still failing in the end.
Michal R, on 02 September 2016 - 10:03 PM, said:
What a crap.....
Perfect Game Industry realu thing that this community is ******. ...
I will not even to login to the game in next 7 days.....
A little vacation from MWO star now. ....
You're not the only one who knows how that isn't workable. We'll have to hope PGI fixes '3PV' very soon.
rxdg, on 02 September 2016 - 10:17 PM, said:
Edit: I figured it out. You need to have MISSILES kill the NARC'd target. Which is not what the challenge says.
Yeah, PGI needs to award better for use of that Scouting Tool. Let's hope they fix that in the future.
Tibbnak, on 02 September 2016 - 09:54 PM, said:
Zandel Corrin, on 02 September 2016 - 10:27 PM, said:
Heck, PGI is violating their own CoC by inviting behavior that can potentially "Assist The Enemy" against your own team. This sounds to me like somebody is asking for hell in the office, and a lot of Bad Public Relations.
Thunder Child, on 02 September 2016 - 10:51 PM, said:
WTB more Lore. Not forced down our throats or anything, but an in game Sarnapedia would be awesome.
Heavily Agreed on this. "MechWarrior 2&3" both did very well in this regard, and it would be nice if MWO showed some of the same. Lore was the guideline, not the hardline rule, in those games. MWO needs to do the same, including with the FW Contract Systems where Lore was misused to make a hardline rule.
MinimumContacts, on 02 September 2016 - 11:02 PM, said:
Dee Eight, on 02 September 2016 - 11:04 PM, said:
Agreed again here. Any Challenge relating to '3PV' in any form should have had the Code for '3PV' cleaned up in the first place and brought into line with the rest of the game and previous MechWarrior game releases. PGI needs to fix '3PV' before the next Event if they don't want people angry.
Psycho Cop, on 02 September 2016 - 11:20 PM, said:
Yeah, this would be nice to see, provided that they don't screw it up like they are doing this time.
Xaat Xuun, on 03 September 2016 - 12:06 AM, said:
Eh, more like people just want the HUD to not be [expletive] when in '3PV'. Unfortunately, this is also hard for PGI to fix as well, because of how long they let it sit. Keep watching, more trouble is yet to simmer up, unless PGI admits their faults and fixes it right with the first attempt.
Cyrilis, on 03 September 2016 - 12:07 AM, said:
Like noted above, '3PV' is full of design and balance errors at this time. Pray for PGI to fix it, so we can have proper '3PV'-based Challenges.
Bah, after spending all this time on this post, I'm almost repelled from touching MWO. But I do like to earn stuff through Personal Challenges, so I'm going to get started anyway, regardless of the current situation. Maybe, just maybe, I'll come back with some extra constructive thoughts and useful communications, even as angry as I am right now, and even as much as my head hurts. Those of you who know me, I look forward to teaming up with you on the battlefield, such that we can mash the 'OpFor' together.
~Mr. D. V. "One [expletive] overloaded, headachey, dizzy Mech Pilot..." Devnull
#124
#125
Posted 03 September 2016 - 01:23 AM
That cool, that PGI collecting new statistic, but not all aspects of this event disigned right, IMHO.
Edited by Dark Bard, 03 September 2016 - 01:24 AM.
#126
Posted 03 September 2016 - 01:29 AM
Achieve the 'Protected Medium/Light' reward at least once in a Match.
Achieve at least 1 Savior Kill in a Match.
Achieve at least 1 Defensive Kill in a Match.
#127
Posted 03 September 2016 - 01:52 AM
2. Kill an enemy who made damage to one of your teammates shortly b4.
3. Kill an enemy inside of your base when he is capping.
#128
Posted 03 September 2016 - 01:55 AM
Kinski Orlawisch, on 03 September 2016 - 01:52 AM, said:
2. Kill an enemy who made damage to one of your teammates shortly b4.
3. Kill an enemy inside of your base when he is capping.
Thank you!
#129
Posted 03 September 2016 - 01:58 AM
Alistair Winter, on 02 September 2016 - 03:11 PM, said:
Make up some stuff about Clans and Inner Sphere units testing out experimental tech or something. Whatever.
We just need more events that have to do with Battletech and not That 70's Show or Halloween.
PS: This wouldn't be such a big issue if there was more lore in the game itself, by the way. But MWO has zero information about factions, mechs, planets, etc. It's completely stripped of lore, basically.
At the risk of seeming like I'm tooting my own horn, I just want to point out that it seems like a bunch of people agree that it would be nice to have more lore-based events (and lore-based content in general).
It would be cool if someone at PGI noticed this and pitched that idea to the management.
http://mwomercs.com/...-of-grievances/
#130
Posted 03 September 2016 - 02:02 AM
As I haven't played today I cannot say which requirements are cool and which are too hard to get or which I don't like, will post this later on!
Thanks for the event
(Will be funny seeing a lot of people with 3rd person drones ^^)
#131
Posted 03 September 2016 - 02:03 AM
(sorry for bold)
Another person also says in random game.
It just not counted in event line.
#132
Posted 03 September 2016 - 02:08 AM
Please make an event that's called "no event weekend" - just gameplay as usual.
funny side show: People are heavy on the reporting side - after being AFK, doing 0 Damage and 13 match score, they report you when you go OOB in order to end the match more quickly against 9 remaining enemies...and yes, I know it's against the rules.
Edited by PFC Carsten, 03 September 2016 - 02:15 AM.
#133
Posted 03 September 2016 - 02:08 AM
I'm leaving the rating at 0/20 and leaving early. There is no "I" in "TEAM", but apparently people are willing to just let their team be backflanked and killed, all for their personal gain. This has been accentuated by this Event, and many won't tolerate being punching bags because of that, myself included. To hell with Active Player Retention, because apparently PGI didn't want that, and they were willing to take a boatload of Bad Public Relations along with it. Frankly, I would say this Event will kill MWO, so I get to say goodbye to future generations enjoying anything of this regard.
See you all after the Event, if I can even summon the strength to not abandon everyone on my friendlist due to PGI's moronic actions. This one's just a lesson in futility.
~Mr. D. V. "Screw it... This Event is completely backwards." Devnull
[Edit by author for a missed thought.]
Edited by D V Devnull, 03 September 2016 - 02:11 AM.
#134
Posted 03 September 2016 - 02:25 AM
i love this event. silly things, fun things, the battles are so chaotic its so much fun. far away from the typical dull gameplay.
me likey.
#135
Posted 03 September 2016 - 02:30 AM
PGI.....nothing further to add....
#136
Posted 03 September 2016 - 02:37 AM
I just completed
Quote
This must be done through enabling "START IN THIRD PERSON" option in game setting screen and not disable it during the match
I didn't see anything pop up after the 3rd match (took me 7 matches, to reach that)
come here to check, and none of it shows.
guess it's that bug that everyone is mentioning ?
I did my three, not going to do another, that was painful.
I hope it's not literary , . . . where we stop at one kill, and more then one voids the challenge
I noticed some of the other challenges are counting, why not this one ?
ETA: forgot to include, I was using as trial mech
Edited by Piith, 03 September 2016 - 02:41 AM.
#137
Posted 03 September 2016 - 02:41 AM
Alienized, on 03 September 2016 - 02:25 AM, said:
i love this event. silly things, fun things, the battles are so chaotic its so much fun. far away from the typical dull gameplay.
me likey.
And again we have the same opinion
Chapeau PGI, good event besides the "normal" fighting, thats fun!
#138
Posted 03 September 2016 - 02:48 AM
Edited by Darkthor, 03 September 2016 - 02:49 AM.
#139
Posted 03 September 2016 - 02:51 AM
#140
Posted 03 September 2016 - 03:01 AM
JaniTheWeedman, on 03 September 2016 - 02:51 AM, said:
Same here (actually, only 1 point, but neither used and ECM mech). Probably it's counting UAV detection as well, 'cause I noticed on UAV against ECM message.
Edited by PFC Carsten, 03 September 2016 - 03:01 AM.
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