Ice Ferret Builds?
#1
Posted 02 September 2016 - 08:01 PM
Mercurius
This build may be pretty much a stock build, but, everything considered, its not a bad build.
If you feel that a better build is in order, please share your opinions in the comments below.
#2
Posted 02 September 2016 - 08:29 PM
#3
Posted 02 September 2016 - 08:36 PM
D: 5SPL
B: 3ERML+2SRM4A plays kinda funky fun.
Prime (lol): 4MPL (hot) oooooorrrrrrr 2ERML+2MPL (more DHS, and or TC) either plays like an oversized TDK.
Also, spot-check for the OP: IFR's a 45-tonner
Edited by Virlutris, 02 September 2016 - 08:44 PM.
#4
Posted 02 September 2016 - 08:44 PM
Virlutris, on 02 September 2016 - 08:36 PM, said:
D: 5SPL
B: 3ERML+2SRM4A plays kinda funky fun. [built like this]
Prime (lol): 4MPL (hot) oooooorrrrrrr 2ERML+2MPL (more DHS, and or TC) either plays like an oversized TDK.
Also, spot-check for the OP: IFR's a 45-tonner
Basically, the D should run 5SPLs, the Prime should run 4MPL if you have to level it and all the others should run 5ERML. It's not a complicated robot, but it's a pretty solid one and has been for awhile.
#5
Posted 02 September 2016 - 09:01 PM
TercieI, on 02 September 2016 - 08:44 PM, said:
Basically, the D should run 5SPLs, the Prime should run 4MPL if you have to level it and all the others should run 5ERML. It's not a complicated robot, but it's a pretty solid one and has been for awhile.
lol, you quoted me before I pulled the smurfy down.
I pretty much included other options for lulz. It's like you said.
@OP: You can add SRMs of some flavor, it's just far less optimized as builds go. Thus why Terc didn't recommend it. He's got optimization-compulsive dedication. (he's a buddy, I can say this -- I think)
#7
Posted 03 September 2016 - 02:40 AM
Rootpole, on 03 September 2016 - 01:50 AM, said:
That's the build I ran for the recent medium leaderboard (except I had less head armour and more leg armour. best fun mech in the game)
The IFR is soo underrated. I've logged more than 3 times as long in the IFR-D as I have in any other mech according to my profile.
#8
Posted 12 September 2016 - 01:44 PM
Stormie, on 03 September 2016 - 02:40 AM, said:
The IFR is soo underrated. I've logged more than 3 times as long in the IFR-D as I have in any other mech according to my profile.
im stealing that build.
#9
Posted 23 September 2016 - 01:36 AM
#10
Posted 23 September 2016 - 05:49 AM
Aleski, on 23 September 2016 - 01:36 AM, said:
If you want to make it rain with the Fridge then make it rain. Just use those 16 volleys carefully.
#11
Posted 29 September 2016 - 07:23 AM
Edited by Pariah Devalis, 29 September 2016 - 07:24 AM.
#12
Posted 05 November 2016 - 06:51 AM
#13
Posted 13 November 2016 - 03:44 PM
1. 1 ERPPC + 2 ERSL or 1 ERML - The (almost) infinite fire fast ERPPC. Probably the most versatile and most fun if you can dictate engagement range. ERML gives extra DPS at medium ranges and ERSL are better for fighting lights.
2. 4 MPL - Probably the most fun if you can get up close.
3. 4 or 5 ERML - Trade laser duration for better range and heat control.
4. 2 ERLL - When you want to snipe like a Raven. Quite heat efficient. Bigger, no ECM, but more tanky.
5. 1 UAC2 + 2 ERML - Drop the AMS for an extra 1.5 tons of UAC ammo. Crazy build but can be a lot of fun.
I know a lot of people like the short range builds (SPL, ERSL, SRM) but I just can't seem to do well in those.
#14
Posted 14 November 2016 - 09:28 AM
Keep to smaller faster firing weapons and learn to drive by attack and will do pretty well people have a hard time hitting something moving as fast as it does. Since it got smaller its even in a better place.
Small and medium Laser and for big punch SRM's. If more a sniper stick to ERPPC;s they are much harder to find and counter then lasers that give you away instantly.
#15
Posted 15 February 2017 - 01:43 PM
#16
Posted 18 June 2017 - 03:21 PM
I only have 4 skill points on it. No radar derp or speed tweak yet. I have been running just 3 mpls with one in each arm and one CT. I tried the 4 mpl build. I hated the heat but I can fire all 3 all day, even on Tourmaline. I run the mpls for more range to skirmish until I get speed tweak. After that I may switch to the 5 spl build... may not.
#17
Posted 22 June 2017 - 04:38 AM
#18
Posted 22 June 2017 - 05:57 AM
Gibson Ibanez, on 22 June 2017 - 04:38 AM, said:
I found the 4 spl + 1 mpl build to be a little more effective. You've got that extra bit of range to at least slap at enemies while closing and while you are brawling, you've got a meaner punch all while keeping really good heat efficiency. It takes a long time before you'll over heat that thing.
#19
Posted 22 June 2017 - 07:13 AM
SuperFunkTron, on 22 June 2017 - 05:57 AM, said:
Great idea. I will try that one because I REALLY love c-mpls. Thanks.
#20
Posted 23 June 2017 - 03:26 AM
Longevity, The IFR has the highest possible combination of speed and HP of any mech in the game, add in the excellent torso hitboxes and you have the most survivable mech in the game IMO.
Threat Profile, the IFR have rep for being undergunned, so you are likely to be less of a priority target, use this to get behind the enemy mechs and core them from the rear, 3xSRM6 is more than decent for the job.
Hardpoint and tonnage limitations, as noted by the last couple of posters the IFR tends to run hot if you load it with weapons, the solution is simple, dont, as long as you maintain a high alpha strike (hint hint SRMS) you should not worry about heat, if you are using your limited tonnage on Heatsinks ever, rebuild.
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users