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Ppl Who Qq About A Light "holding Up The Game"


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#101 Supersmacky

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Posted 06 September 2016 - 10:54 AM

Dear Troll:
I promised myself I wouldn't reply anymore, but after laughing so hard at your more recent posts, I just had to. Specifically, to all your posting of match results running Lights.

If you are finding Lights easier than Heavies/Assaults and having great matches in them, then I think all you have proved is that you are a better Light pilot than you are a Heavy/Assault pilot. You haven't established anything concerning your proposed 'fix' for a virtually non-existent issue. Seriously, I would recommend you consider changing your preferred class if you find success so much easier in a Light.

Cheers!

#102 dario03

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Posted 06 September 2016 - 11:04 AM

View PostMrMadguy, on 06 September 2016 - 09:06 AM, said:

Too many excuses. You can have good and bad matches in any 'Mech. Just due to nature of W/L based MM, that tries to keep your W/L = 1 no matter what. Even via interleaving matches, where you stomp enemies, with matches, where you're being stomped by enemies. If you want 100% of your games to be decent wins with 6 kills and 500K CB rewards - then you're playing wrong game. Go play some PVE stuff, where it's impossible to lose or die. Simple truth. It's possible to be successive in Light 'Mech even for noob player. You just need to admit it.

P.S. You should also notice, that I play my old account, that is almost Tier 2 - not Tier 5 alt account. Edge between Tier 3 and Tier 2 - is my skill cap in Heavy/Assault 'Mechs. I've been hanging on this rating for many months already, which means it's my "true skill level". That means, I don't have such "above average" matches due to stomping Tier 5 noobs - I actually play on my skill cap. And still I can be successful in Light 'Mechs without any special Light piloting skill.


He is probably more so asking to see how your average is after so many games. Because like you just said anybody can have a good or bad match just based on teams. But the average over time might actually tell us a little something. Not the whole story but average match score over a lot of matches is a decent metric. Or if you don't want to play so many games at least post the other screenshots of your recent light games, since you didn't only play 2.

#103 Clownwarlord

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Posted 06 September 2016 - 11:05 AM

I don't QQ.

This is what I do:
Posted Image

Many of times the problem is solved with round house kicking some one in the face.

#104 dario03

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Posted 06 September 2016 - 11:28 AM

View PostClownwarlord, on 06 September 2016 - 11:05 AM, said:

I don't QQ.

This is what I do:
Posted Image

Many of times the problem is solved with round house kicking some one in the face.


Do you wear Chuck Norris Action Jeans while playing MWO?

Posted Image

Chuck Norris doesn't get ghost heat penalties, Ghost heat gets Chuck Norris penalties...

#105 OrmsbyGore

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Posted 06 September 2016 - 02:57 PM

To the OP, it seems like you're not a very good Assault pilot. I don't say that because you posted better scores in lights than your average assault matches, or even because i average double your c-bill reward in assaults without premium time (full disclosure: I'm only in tier 4, so clearly I'm not facing the same level of competition that you are). I say this because you are an assault pilot who is fully aware of the advantages that lights have on assaults and yet refuses to change his play to compensate. If you want to kill lights more easily, there are 3 easy steps you can take:

Step 1: go to settings menu and turn off arm lock
Step 2: put pulse lasers in your arms
Step 3: profit


P.S.: if you're a heavy or assault pilot on a team that is winning and your team splits up to chase a squirrel instead of waiting for the timer to expire, you deserve to lose. Stick together, focus fire, lock targets. The holy trinity of victory in MWO

#106 Rock Roller

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Posted 06 September 2016 - 03:18 PM

As a person that loves lights and fast mediums I love watching a skilled fast mover clean up at the end. That is when they are still aggressive and moving and shooting. Those that run and try to hide drive me up a wall.

As a light pilot I have ran into this situation a fair amount of times. When it happens I still am trying to win. I do run to stay out of firepower that will crush me if I make contact with its shock wave. Now I am using the run to set up another shot. Often I have come back for a win for my team this way. I also tend to hear most of my teams cheer either myself or another pilot fighting for our team to be engaged, helpful and involved. Only the occasional guy that was a jerk to everyone and died right off the bat have anything bad to say. Half the time that guy is drunk.

Now the runners generally get a lot of flack. They really are just holding up the game. If there is a chance to win, I am all for taking it. If you are just afraid to get your virtual paint scratched...why are you playing?

#107 Rustycan

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Posted 06 September 2016 - 03:36 PM

View PostRestosIII, on 02 September 2016 - 08:34 PM, said:

It all depends on how well the pilot is doing, when he pulled back from being near his teammates, and how fresh everyone is. When it's a Cicada with no armor left vs 6 enemy pilots who left his team to die when only 5 team members had died and started plinking away with large lasers at maximum range until the end? Then I'll complain. But 3-4 decently damaged mechs vs a pilot who seems to be capable of doing more than alphastriking twice then dying? THAT is fun to watch and I encourage it happening.



I understand your reasoning here but when a badly damaged mech tries to use his strengths (range) to try to help his team to win by picking off the enemy team when it is safe for him to do so, why would that merit being reported? I am not sure how it can be determined that the mech left his team to die (when he has been reduced to no armour due to previous battle engagement). If someone was in a close range mech vs a few lrm boats, would closing to short range be bad? Or should he stay outside the 1
lrm min rane and die just because he is the last one left so every other pilot can get their mech freed up to drop in another match? Or should the mech use its advantages to try its best to win the match even against overwhelming odds, or just run out to die to shorten a match for everyone else??

*face palm*

#108 RestosIII

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Posted 06 September 2016 - 03:58 PM

View PostRustycan, on 06 September 2016 - 03:36 PM, said:



I understand your reasoning here but when a badly damaged mech tries to use his strengths (range) to try to help his team to win by picking off the enemy team when it is safe for him to do so, why would that merit being reported? I am not sure how it can be determined that the mech left his team to die (when he has been reduced to no armour due to previous battle engagement). If someone was in a close range mech vs a few lrm boats, would closing to short range be bad? Or should he stay outside the 1
lrm min rane and die just because he is the last one left so every other pilot can get their mech freed up to drop in another match? Or should the mech use its advantages to try its best to win the match even against overwhelming odds, or just run out to die to shorten a match for everyone else??

*face palm*

I think you're forgetting the "maximum range" bit. As in, firing where each laser does 1 damage across the entire burn. He's not picking off anyone in that state.

#109 Wecx

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Posted 06 September 2016 - 04:26 PM

View PostMycrus, on 03 September 2016 - 06:24 PM, said:


as a light pilot, long-range poking lights are disease that need to be put down...

they aren't real lights...


I'm going to agree, I pilot lights and most of the time the "light snipers" don't help me with other lights, hide in the back, and are usually last alive because they let everybody die.

#110 VitriolicViolet

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Posted 06 September 2016 - 06:18 PM

wow Mrmadguy is hilarious.

i mostly play assaults and i can say that either you simply suck at piloting an assault or you suck at building mechs. It can only be one of those two things.

If you suck at piloting than to defend yourself against lights use arm lock, i always see assault pilots trying to hit lights while their arms are locked to torso and it makes it exponentially harder to hit them. Also back yourself into a wall, the amount of times ive watched someone simply rotate continually trying to catch up to the light is silly. against a wall they cant get behind you so minimal rotateing. Another good idea is to bring weapons that make hitting them easier (SRMs, SSRMs, LBXs). trrying to hit lights with IS ACs and Gauss rifles or PPCs doesnt really work so well, it can but its harder. hitboxes are not an issue neither is hit registery

As for being 'OP and easy' considering i started with a Raven i can say they are not. They, like all weight classes, have advantages and disadvantages. From your comments i gather that you consider speed and manoeuvrable to be OP thus you think assaults suck and lights are OP. Assaults must be positioned correctly, and you dont really get another chance to choose how to approach an enemy. So you must try predict where your team is going and where the enemy will be. If you get a good position though its utterly devastating.

In a light te issue is reversed. You can position yourself multiple times and withdraw very quickly allowing you several chances to hit the enemy. that said the downside is not much damage. So its harder to mess up your positioning but you cant layout anywhere near the hurt. so you have to continuously reposition to keep the enemy on their toes while the assaults (hopefully) position themselves well enough to hammer your foes.

Edited: if your scores are higher in lights than assaults your obviously better in lights.

2nd Edited; just noticed what you said about highlanders, i own all of them and if you do it right they can be great, like any mech in the game. I also own all Zeus and Dragons, Victors Vindicators and Orions etc. i own most of the 'crap' mechs in the game and they do quite well if you know how to play. hell my Orion-IICs are my highest scoring mechs, 180 match score and 300 damage are quite standard even on a loss.

As others have said there are no bad mechs, only bad pilots (for those mechs)

Edited by VitriolicViolet, 06 September 2016 - 06:32 PM.


#111 Aramuside

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Posted 06 September 2016 - 11:18 PM

Amusing thread as a single match is irrelevant - screenshot the actual mech stats thanks. I have several 6 kill matches in Phoenix Hawks from when I was leveling in tier 2 then 1 ... really doesn't mean they're overpowered. ;)

View PostWecx, on 06 September 2016 - 04:26 PM, said:


I'm going to agree, I pilot lights and most of the time the "light snipers" don't help me with other lights, hide in the back, and are usually last alive because they let everybody die.


That makes no sense as a ERLL mech is marginal use in a knife fight but great in a ranged fight. Silly comments are just... silly.

#112 Aramuside

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Posted 06 September 2016 - 11:29 PM

View PostRestosIII, on 06 September 2016 - 03:58 PM, said:

I think you're forgetting the "maximum range" bit. As in, firing where each laser does 1 damage across the entire burn. He's not picking off anyone in that state.


You're presuming a lot - with range mods and bonuses ER LL's go a long way. I'm not at my PC but optimal alone is what 760-780? I don't think I've ever fired at 1.5k because how are you even seeing them properly unless they stay out of cover for extended periods? I'll freely admit I fire at 1k though if I have a good target. ;)

#113 Chuck Jager

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Posted 06 September 2016 - 11:34 PM

If your team is dead and you are at over 75% there is no excuse and you should die as quickly as your mommy tells you to clean up the basement for the 19teenth ime.

#114 RestosIII

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Posted 06 September 2016 - 11:35 PM

View PostAramuside, on 06 September 2016 - 11:29 PM, said:


You're presuming a lot - with range mods and bonuses ER LL's go a long way. I'm not at my PC but optimal alone is what 760-780? I don't think I've ever fired at 1.5k because how are you even seeing them properly unless they stay out of cover for extended periods? I'll freely admit I fire at 1k though if I have a good target. ;)

I'm not presuming, I'm giving an example of something I've seen first hand. The horrors I've seen should never be known by any man...

#115 Besh

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Posted 06 September 2016 - 11:52 PM

View PostWecx, on 06 September 2016 - 04:26 PM, said:


I'm going to agree, I pilot lights and most of the time the "light snipers" don't help me with other lights, hide in the back, and are usually last alive because they let everybody die.



I totally understand your position . In fact, I was thinking the EXACT same...before I started to play ranged Cats a few weeks ago and learning how to best support my Team with them . From watching other, good (not me!) ranged Lights and Mediums, I learned the following...

A somewhat experienced, Team and Win oriented, ranged Light or Medium will do some, or all of these for his Team :
  • spot and Lock Targets ;
  • lay down supression fire ;
  • control enemy 'Mech movement, at least partially ;
  • spot and take down enemy UAV's ;
  • soften up Targets before an allied 'Mech even engages them ;
  • support engaged 'Mech(s) in taking down a Target ;
  • "hunt" and engage enemy Snipers, or at least stop them from harassing his Team ;
  • draw attention to himself to make it easier for his Team to advance/switch position/engage ;
  • keep fast moving Light and Medium Harassers off the bulk of his Team by giving them good reason to try and chase HIM ;
  • call out weak Targets ;
  • advice his Team on positioning and movement ;
and maybe some others .




If you see a not much dmged. Light or Medium Sniper as last Mech standing at the end of the Match, theres often no way for you to tell whether he did some of the above, but the Team lost nevertheless, for whatever reasons . Sometimes, one has to admit the opposition just having been better....or luckier .

In any case, rarely can ONE Player be blamed for a failing Team and a subsequent loss .

Edited by Besh, 07 September 2016 - 12:17 AM.


#116 DrxAbstract

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Posted 06 September 2016 - 11:55 PM

View PostChuck Jager, on 06 September 2016 - 11:34 PM, said:

If your team is dead and you are at over 75% there is no excuse and you should die as quickly as your mommy tells you to clean up the basement for the 19teenth ime.

So... Extremely slowly, or not at all?

Dont know about you, but my parents didn't treat me as though we were living in the pre-1930's era where people had kids simply for slave labor.

#117 Chuck Jager

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Posted 07 September 2016 - 12:18 AM

View PostDrxAbstract, on 06 September 2016 - 11:55 PM, said:

So... Extremely slowly, or not at all?

Dont know about you, but my parents didn't treat me as though we were living in the pre-1930's era where people had kids simply for slave labor.

Seem like somebody is trying to hide from the truth. If you do not do your part. You deserve to die PERIOD.

I do not mind an argument but you get less than .5 internets for just bad logic.

#118 Tier5 Kerensky

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Posted 07 September 2016 - 08:02 AM

Team dies if they want to. It's out of control of one player, whowever that may be.

Sometimes over half the team is gone in less than 5 minutes. It's never because of one player sucking bad or doing something very wrong.

Specially since we are talking about lights, this argument about % of healt is about as silly as it gets. Half the lights don't have armor of any real worth. Lights usually do better for themselves and the team, the longer they survive.


Previously on this thread there has people genuinely talking about the absurd thing that light snipe behind the team and thus avoid all damage so that in end they are full health.

First, with long range weapon being along the team is bad, because the enemy is pointing their guns and attention towards the team. It's a lot better to be little on side. It's safer and it distracts the enemy more, to take shots from the direction they are not expecting.

Second, every time any mech fires normal non-LRM weapons againts enemy mechs, they have to expose themselves to the enemy. Lights don't have any special 1.5x range weapons, they have same max ranges as anyone, so when you are flanking the enemy little bit from the side, not complely from their side as then you are too far from your team, many of the enemies will return file. It is mainly due to small size, quick hiding back to safety as well as the fact that it's the light who chooses the time and place when he exposes and fires at the enemy, that allows lights to deal much more damage than they are themselves taking.

It's rather rare to actually not take any shots while sniping the enemy, such player is most likely not shooting as ofhen as he should, in other words, bad. Now isn't it actually a good thing, that some bad players take a light mech, in which they not only likely do better than any more difficult mech, plus they have lesser effect to the outcome of fight.

These are fairly simply things, you don't need to have played lights or snipers yourself to understand this, some people are just so bent on finding other people to blame, and specially light mechs who obviously have plenty of nominal healt left in the endgame, seem to be the scapegoat.


The next light mech I get, I'll be sure to highly consider any that can boat LRMs, as light LRM is the ultimate sniper who can keep his armor and health at 100% unti the rest of the team is dead, as it could not only shoot without exposing, they can run and escape when threatened.

Edited by Teer5, 07 September 2016 - 08:04 AM.


#119 TopZ0313

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Posted 07 September 2016 - 12:05 PM

Good thread. Now that I know that my Urbie is OP, I'm going to take it out of mothballs.

#120 Aramuside

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Posted 07 September 2016 - 10:54 PM

View PostRestosIII, on 06 September 2016 - 11:35 PM, said:

I'm not presuming, I'm giving an example of something I've seen first hand. The horrors I've seen should never be known by any man...


Apologies I thought you were making a general comment. :)





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