Wolf Ender, on 08 September 2016 - 03:33 PM, said:
Not trying to deny that the clans aren't stronger than IS pound for pound but the guy I was addressing made the assertion that the introduction of the clans caused the downturn of the franchise based on his experience where battletech TT players started getting unhappy and quitting due to clans arriving
Even accepting that fact, I see it as the TT declined in the early 90s...but at the same time, the Mechwarrior side of the franchise exploded and has sprouted many games since while the TT languished and attempts to reboot it failed.
So I guess I'm trying to ask if he's gauging the success of the battletech universe as a whole based solely off how well the TT version is doing which I would suggest is not being fair.
Yeah somebody got lazy with the Copy/Pasting and nobody gave the page a proof-read before putting it up.
I quit TT because the group I played with stopped playing after the Clans came out. They just didn't like the Clans and didn't enjoy playing with them. We did a lot of mixtech and that was alright,but in the end,I do see the Clans as being the start of the downfall. We just didn't enjoy them that much,sure it was cool,but to us,they were too easy to break balance with,and vanilla pre clam balance wasn't always the best then either. (with one of the main balancing being cost in a campaign. We could win by attrition in some campaigns we played but it just got boring and drawn out)
TT and games in general kinda stagnated in the early 90s and mid 90s. Mechwarrior was also competing against other games like Sierra's Starseige and other titles that were mech based in the time.
I think the only two TT games that really never suffered too badly was DnD and WH40K(but that game has a whole host of issues I won't go into) but that's because they've pretty much always had big communities. Big stompy never really got huge.