Mister Blastman, on 08 September 2016 - 07:08 AM, said:
Nah but you do. The point of ticket based multipoint capture and hold is choosing different bases to respawn at, which drastically alters the game flow.
In MWO right now, if you look at activity heat maps, you'll see that players tend to congregate in select areas and approach from select directions.
Which is more to do with bad map design than because of the game being no-respawn.
Btw, did we ever get Polar Highland's heat map?
Mister Blastman, on 08 September 2016 - 07:08 AM, said:
It doesn't really require anymore intelligence than playing conquest currently, you are being hyperbolic.
You are correct in that respawn and no-respawn are played differently.
In no-respawn, the objective is meant to encourage engagements and disallow for camping, that is really it, expecting anything more is asking for disappointment (see CS:GO).
In respawn, the objective is the only way to win (see TF2/Overwatch).
Edited by Quicksilver Kalasa, 08 September 2016 - 07:19 AM.