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Blaze A Trail: Bushwacker


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#121 Deathz Jester

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Posted 12 September 2016 - 11:23 AM

View PostDee Eight, on 10 September 2016 - 02:11 PM, said:


They're not 1.5 sinks... only on the PTS server are they that. On the live servers they're 1.15 sinks.



Still thats even worse...Posted Image



Also, I dont know why people are arguing, then again Im tired and cant focus atm. lol

I did mention the heat capacity, remembering it having been ruined some time ago, it used to be lower and it for some reason went up around when DHS were implemented.

There's like 0 incentive to use SHS, and DHS arent actually "Double". I just suggested lower the heat cap, then make DHS actually "double" cooling efficiency. Then some how find an incentive to use singles other than they only use 1 slot.... lol


first we dealt with Ghost heat now its "Energy" draw, part of me also wishes they'd do hardpoints close to how they did them in MW4, that would require changing a tremendous amount of mechs though.

Edited by Iron Harlequin, 12 September 2016 - 11:31 AM.


#122 D V Devnull

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Posted 12 September 2016 - 11:39 PM

Okay, one last time I'm gonna be called back here...

View PostArkhangel, on 11 September 2016 - 08:18 AM, said:

View PostD V Devnull, on 10 September 2016 - 06:22 AM, said:

Disappointing... There should have been variants allowing JumpJets, ECM, and even 'one-on-each-arm ballistics' setups. I'm afraid that I would NOT recommend purchase, directly due to lack of versatility. Posted Image

~Mr. D. V. "I used to pilot a 'Dual Arm-Mounted AC10' BushWacker." Devnull

Because, you know, obviously a mech isn't versatile without those things. Honestly, you whining about the fact that a mech that's never had ECM, Jumpjets, and and never had the hardpoint layout it did in MW4 (since they massively screwed things up in that game, a lot) really just calls your own piloting skill into question, rather than the 'Mech's adaptability.

Many of the Bushwackers have great hardpoint layouts, It's also short and slim from the front, much like a Crab. It's also fast for a medium of its size. Granted, yes, it's got a long profile, but so do the Crab and Marauder, and they've worked out just fine. And while there isn't a Ballistic in both arms, there is the capability of shoving one in both torsos. The Bush'll be a jack of all trades, and an excellent Skirmishing mech. It's supposed to be.

In all honesty, though, what really makes or breaks a 'mech isn't the 'mech, or the hitboxes, or the quirks.

It's us, the Mechwarriors. so take some responsibility for once.

It's people like you that gives 'Old Guard' like me a headache, pushing out those who know what MechWarrior had been meant to be. Heck, your post makes me think you yell at newbies in toxic ways as well, driving them away when they were what was keeping the Faction Warfare queues alive. <_<

Have you EVER played "MechWarrior 3"? Have you ever seen the versatility that's possible if you don't have these bloody hardpoint limitations? Do you even know what it is to actually be able to design to your exact play style? I bet you don't have any idea what it was to design and fight in a situation where it happened to be '3059+ timeline', 'True OmniMech' (As in, no hardpoint limit... Can you imagine the possibilities, all waiting before you, and all the ways you could pilot them?) building, and 'Total War' style? You call my piloting ability into question, but do you even think about those whose natural style doesn't follow the metagame? Not everyone can pilot Meta-'Mechs, or be an Assault Brawler spearheading pushes, so I've already done the best I can with MWO's hardpoint limits on other Mechs. I don't think you've seen me out on the field on a good day either with many of the Mediums and Heavies that I've designed in MWO. And just for the reference, I've piloted a 'Slow-Crawling (58 KPH!!!), Dual-AC/10-Arm (without anything else) BushWacker' back in "MechWarrior 3" to rather great effect, playing through missions in rather inventive manners. I wish I had a video for you, but I didn't have enough computer back then for recording, and unfortunately I still don't now. Which reminds me, far too many Mechs on the IS side are either One-Sided-Ballistics or All-Torso-Ballistics. That's something that needs to change, and the BushWacker would have been a reasonable starting point. There is a limit to human adaptability and piloting skill, as not everyone can always be "Cream of the Crop", and there should be a series of Mechs to make up the rest of the adaptability that you speak of. Plus, with IS XL Engines, if someone wants to use Gauss, they should have the chance to build the Mech as to survive the loss of one. :huh:

I'll admit, I may not have played "MechWarrior 4" myself. Heck, I understand (after 9 to 10 months of MWO) all too well that PGI is trying to maintain balance through hardpoint and equipment limits. Hell, I even get we're NOT up to 3059+ yet in the BattleTech timeline! But, their active avoidance of allowing a series of variant forms of the BushWacker that were possible in previous MechWarrior games? It's a complete, utter insult to anyone who really understands what could have been packed into a 55-ton Mech like that one. PGI has taken away the adaptability that I've experienced with a Mech like the BushWacker, and given us a variant set that happens to be less than 'Jack Of All Trades' quality. If PGI had tried to at least do as well as the memory of the BushWacker, there should have been one more variant. Perhaps with hardpoints like...

Head ............... 1 AMS
Left Arm .......... 1 Ballistic
Left Torso ....... 2 Missile, 2 Energy ............ (I'm sure that not all of these would be usable at once.)
Center Torso ... 1 ECM, 1 AMS, 1 Missile ... (Yeah, really. You'd have to choose which of the options would be used.)
Right Torso ..... 2 Missile, 2 Energy ............ (I'm sure that not all of these would be usable at once.)
Right Arm ........ 1 Ballistic

...and call it the "BSW-E1" for a designator. (If this had to be a Hero Variant, then "BSW-DW" and Special Name of "Dark Warrior"... albeit, I hate giving PGI ideas for '$$$ Grabs', given their 'Track Record'.) It would be allowed 1 less Module Slot than Standard, but would have the ability to use up to a maximum of 4 JumpJets in the design. I figure a maximum of 6 to 8 of those hardpoints would be usable at a time, and this variant would need NO Weapon-specific Quirks. Probably not much of any Quirks, unlike most IS Mechs, directly because of the versatility and 'Jack Of All Trades' ability this might have to it. But not having an option like this? It's sacrilege upon the memory/honor/ability of the Mech. :(

As for the physical profile, there's already enough conversation on that. I'm not even going to worry about that matter, because I've hit a major headache just unloading my mind at you over the rest. Heck, my gripe anyway is just the difference between MW3/MW4, versus MWO, and the harder time ducking with that rear welt. But I guess the 'BattleTech Animated Series' managed to prevail with its' goofy design there, unfortunately. -_-

~Mr. D. V. "I need Excedrin now....... Just one Variant more... is it really too much to ask?" Devnull

#123 Willothius

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Posted 13 September 2016 - 04:08 AM

Ugh, walls of text. Stop polluting the forums like this DV, it's simple:
You can't have a 9 weapon hardpoint, dual AMS, JJ capable ECM variant of a non-JJ , 8 hardpoint chassis! EVEN if you're willing to trade 1 module slot for it!

#124 Arkhangel

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Posted 13 September 2016 - 07:51 AM

Devnull, PGI is basing most of these off SARNA stuff. NOT Mechwarrior games, as in Battletech. the MW games massively screwed up the chassis. a lot.

so don't give me that "Old Guard" BS, because what i said is backed up by an Old Guard even older than yours.

#125 jd7710

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Posted 13 September 2016 - 08:11 AM

I just wish they would of used this mech to release new is weaponry. sarna clearly shows one variant carries a lb-20x.. isn't it time for new weapons and maps before the same old thing?

#126 Dee Eight

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Posted 13 September 2016 - 08:55 AM

View PostArkhangel, on 13 September 2016 - 07:51 AM, said:

Devnull, PGI is basing most of these off SARNA stuff. NOT Mechwarrior games, as in Battletech. the MW games massively screwed up the chassis. a lot.

so don't give me that "Old Guard" BS, because what i said is backed up by an Old Guard even older than yours.


And SARNA's entries are taken from official canon Battletech manuals and supplements.

#127 Aramuside

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Posted 13 September 2016 - 11:36 PM

View PostDee Eight, on 13 September 2016 - 08:55 AM, said:


And SARNA's entries are taken from official canon Battletech manuals and supplements.


Well they used to be but now they seem to write for the game as my hard copy TRO's/manuals show some amusing differences quite often on the lore.

#128 Dee Eight

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Posted 14 September 2016 - 08:12 AM

TRO's change with each printing as they ret-con things into them.

#129 Outcast1six

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Posted 14 September 2016 - 11:43 AM

Just to add my voice to the dissenting opinion.

I have purchased all but 2 preorders, the viper and urbanmech.

I will most likely be adding a 3rd. I have never been a big fan of the Bushwacker, but I would have been more likely to purchase this bundle if the early adopter rewards weren't so weak.

So I will have to pass on this mech. Hopefully PGI will stop taking us for granted with the next mech pack.

Edited by Outcast1six, 15 September 2016 - 05:14 PM.


#130 Tordin

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Posted 14 September 2016 - 12:19 PM

Couldnt stop myself with good reasons. They all 6 got good XL ENGINES with em! Those are worth quite alot of c-bills! Also, the only other besides the lower tonned Cicada whicch have ballistics in each side torso. Also I like the looks, nostalgia from MW 4 mercs and seems to bolster very varied loadouts, hopefully after the PD sets in, generalists like the BW will kick a bit more *** at least.
Yeah got the Collectors with Hero, gotta see after release if I bother with getting reinforcements.

Also credit to Kanajashi, his video indirectly convinced me somewhat to get it. he got some good points about it.



Yeah one of the commenters on his vid got a nice nickname going for it the "Dakkawhacker"

Edited by Tordin, 14 September 2016 - 12:20 PM.


#131 MovinTarget

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Posted 14 September 2016 - 03:23 PM

The close ups of the bushwacker's nose make me think of predatory freshwater fish like pike and muskies...

#132 Aramuside

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Posted 18 September 2016 - 01:20 AM

View PostDee Eight, on 14 September 2016 - 08:12 AM, said:

TRO's change with each printing as they ret-con things into them.


Not that I can see looking at mine - forget the garbage later ones when they just started pushing out as many as they could to sell mostly in PDF forum but the early ones with the bushwacker don't...

View PostOutcast1six, on 14 September 2016 - 11:43 AM, said:

Just to add my voice to the dissenting opinion.

I have purchased all but 2 preorders, the viper and urbanmech.

I will most likely be adding a 3rd. I have never been a big fan of the Bushwacker, but I would have been more likely to purchase this bundle if the early adopter rewards weren't so weak.

So I will have to pass on this mech. Hopefully PGI will stop taking us for granted with the next mech pack.


Viper was actually fun though. ;)

#133 PeeWrinkle

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Posted 21 September 2016 - 07:13 AM

To buy or not to buy, that is the question.

PGI always comes out with new mechs, and this one is actually iconic to the BT universe. Those mechs always seem to get my wallet to cough up money.

Problem is often times I have been disappointed with my purchase. Quirks either make a mech great or ruin them. There is no way to tell until well after you throw out your money. When they release these preorders they really should release the quirks they plan on releasing them with.

#134 Jay Leon Hart

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Posted 21 September 2016 - 08:26 AM

View PostTordin, on 14 September 2016 - 12:19 PM, said:

Yeah one of the commenters on his vid got a nice nickname going for it the "Dakkawhacker"


What, not "BushDakka" ?!

#135 Arkhangel

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Posted 21 September 2016 - 09:57 AM

View PostJay Leon Hart, on 21 September 2016 - 08:26 AM, said:


What, not "BushDakka" ?!

BushDakker Posted Image

@Devnull: btw, MW3's fitting system completely ignored established canon. fact is, with IS mechs, you find a MECH that fits your playstyle. Just because you don't like the fact that the REAL Old Guard wants to see the Technical Readouts respected from BattleTech days does not give you a right to whine and moan every time a new mech comes out. Learn to adapt, Use a different mech, or quit.

I for one am sick and tired of your damned vitriol every time a mech comes out, and I'm pretty sure most of the community that actually goes on these forums feel the same. So please shut up unless you actually have something constructive to add.

Also, I have to ask why you even care, given you're a Smoke Jaguar. Which kinda hit me that you just follow the Meta, rather than out of any actual love of a faction.

Edited by Arkhangel, 21 September 2016 - 10:42 AM.


#136 Kaptain

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Posted 21 September 2016 - 10:57 AM

View Postjd7710, on 13 September 2016 - 08:11 AM, said:

I just wish they would of used this mech to release new is weaponry. sarna clearly shows one variant carries a lb-20x.. isn't it time for new weapons and maps before the same old thing?


This is a major deciding factor for me also. They missed a huge opportunity to introduce the IS-LBX20 with this mech. Yes, I understand that the LBX20 takes up an extra critical and the only way to fit it into and arm in TT is by splitting crits... So? Remove yet another actuator and make the arm fixed in position", lower the IS-LBX20 crit requirement, or add splitting to the game. Adding PGIs own variants is ok but not if its at the expense of lore variants and new weapons.

The early adopter rewards are also "Meh". I actually strongly considered purchasing this only to find that millions of Cbills in modules have been removed vs previous offerings.

And 3rd. The purchase of the $70 package that contains everything Bushwacker, collector pack, hero and reinforcements... every add on that exists... isn't a top tier package? But purchasing 2 smaller packages for the same price qualifies? waaat?

I know that mech packs are what bring in the $ for PGI but I would like to see some of that $ spent flushing out the rest of the game. They have had years to expand and yet things remain stagnant .

Edited by Kaptain, 21 September 2016 - 12:09 PM.


#137 Arkhangel

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Posted 21 September 2016 - 07:56 PM

View PostKaptain, on 21 September 2016 - 10:57 AM, said:


This is a major deciding factor for me also. They missed a huge opportunity to introduce the IS-LBX20 with this mech. Yes, I understand that the LBX20 takes up an extra critical and the only way to fit it into and arm in TT is by splitting crits... So? Remove yet another actuator and make the arm fixed in position", lower the IS-LBX20 crit requirement, or add splitting to the game. Adding PGIs own variants is ok but not if its at the expense of lore variants and new weapons.

The early adopter rewards are also "Meh". I actually strongly considered purchasing this only to find that millions of Cbills in modules have been removed vs previous offerings.

And 3rd. The purchase of the $70 package that contains everything Bushwacker, collector pack, hero and reinforcements... every add on that exists... isn't a top tier package? But purchasing 2 smaller packages for the same price qualifies? waaat?

I know that mech packs are what bring in the $ for PGI but I would like to see some of that $ spent flushing out the rest of the game. They have had years to expand and yet things remain stagnant .

the thing you and that last guy fail to realize is TIMELINE. they will flub when a mech comes out by maybe three years or so. however, the VARIANT you two want did not come out till AFTER the IS LB-X20 came out, which is still like... 8 to 10. If PGI was going by your guys' logic, we'd already have RAC/5s, Heavy Gauss, Plasma Rifles, but we don't. We get what we get based on the current timeline, give or take a few years.

Don't get me wrong, I'd LOVE a UAC/10 for my Centurion, but IS Tech 2 will be added when it's added. And no amount of wingeing about it is going to change that. Honestly, my bet'll be we'll see IS Tech 2 show up around the same time we start seeing IS OmniMechs get added, like the Avatar, Raptor and Sunder.

#138 stealthraccoon

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Posted 24 September 2016 - 08:12 AM

Missiles and ballistics and it's not a heavy - you can have my money!

One step closer to Wasp.

#139 Javin

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Posted 26 September 2016 - 07:28 PM

Until new content is released that is not a mech, I will not buy another mech.

Give me a new map, a new weapon, a new mech skill. Then I will start paying again.

New mechs are not new content. They are same content rehashed.

#140 Aramuside

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Posted 26 September 2016 - 11:07 PM

View PostJavin, on 26 September 2016 - 07:28 PM, said:

Until new content is released that is not a mech, I will not buy another mech.

Give me a new map, a new weapon, a new mech skill. Then I will start paying again.

New mechs are not new content. They are same content rehashed.


Copy paste much?





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