Blaze A Trail: Bushwacker
#101
Posted 10 September 2016 - 06:22 AM
~Mr. D. V. "I used to pilot a 'Dual Arm-Mounted AC10' BushWacker." Devnull
#102
Posted 10 September 2016 - 09:12 AM
Void Angel, on 08 September 2016 - 01:35 PM, said:
Spending money on subpar mechs says a ton more about your intellect than my perceived snide comment son.
#103
Posted 10 September 2016 - 10:36 AM
Fix existing problems like, lower the damn heat cap instead of coming up with convoluted ways to try and remedy the "boating" problem. make double heat sinks actually double heat sinks instead of the 1.5 heatsinks they are.
Add in more weapon systems, like IS Ultra ACs, IS ER tech, X-pulse lasers, different ammo types for weapons like Inferno Srms and Thunder LRMs, etc, etc.
But hey, if you wanna make more mechs that people can cram more meta builds into, go right ahead, I'll still play and buy the crap to show support, albeit begrudgingly.
#105
Posted 10 September 2016 - 11:25 AM
InnerSphereNews, on 08 September 2016 - 12:23 PM, said:
Question: Does the phrasing of "Available Actuators:" here (instead of the inflexible "Actuators:" language used on the Cyclops page) imply that some of the Bushwacker's arm actuators will actually be removable like Clans'? That'd be huge for me.
I'd planned to get the collector's pack to max out my customer appreciation rewards, but:
- No AC/20 arm possibilities (I was most looking forward to a quick AC20/SRM brawler)
- No ECM or MASC on any variant (Why is PGI so stingy with MASC capability? It's fun, and not OP.)
- Crappy preorder bonuses
- Crappy engines: 275XL is strictly inferior to 280XL in any chassis with greater than 275 max rating (e.g. Bushwacker), so making optimal builds means selling those engines off at half price to be replaced with something else you needed to pay full price for.
So now I'm considering instead maybe just upping my Rifleman pack to collector status (it might be fun to collectorize my AC/40 RFL-3N), or just taking a pass on the appreciation rewards.
I am disappoint.
#106
Posted 10 September 2016 - 11:54 AM
#108
Posted 10 September 2016 - 02:11 PM
Iron Harlequin, on 10 September 2016 - 10:36 AM, said:
Fix existing problems like, lower the damn heat cap instead of coming up with convoluted ways to try and remedy the "boating" problem. make double heat sinks actually double heat sinks instead of the 1.5 heatsinks they are.
They're not 1.5 sinks... only on the PTS server are they that. On the live servers they're 1.15 sinks.
#110
Posted 10 September 2016 - 04:11 PM
Dee Eight, on 10 September 2016 - 02:11 PM, said:
They're not 1.5 sinks... only on the PTS server are they that. On the live servers they're 1.15 sinks.
What are you smoking? Don't post disinformation - you can easily check the cooling of current double heat sinks via Smurfy's. Clan DHS are 1.5, and Inner Sphere DHS is 1.4 - both are being normalized to 1.5 on the PTR, but that's not relevant here.
Even if you were referring to Single Heat Sinks, which was not the topic, you are still incorrect.
#111
Posted 10 September 2016 - 05:32 PM
Void Angel, on 10 September 2016 - 04:11 PM, said:
Even if you were referring to Single Heat Sinks, which was not the topic, you are still incorrect.
Smurfy's is OUT of date... in many ways, not the least being the neutering of heat sinks which happened nearly a year ago. Its in the november or december 2015 patch notes. Hell for that matter, just look in the live game mechlab.The only part I was incorrect about was the 0.05 after the 1.1.
Standard heat sink... 1.2 capacity / 0.12 dissipation rate, IS DHS 1.5 capacity / 0.14 dissipation, Clan DHS 1.1 capacity / 0.15 dissipation rate.
That's why they're normalizing them in the PTS, to test the energy draw against the same heatsink efficiency, and why in terms of high energy alphas, I.S. mechs already have an advantage both in burn time/cooldowns and in heat capacities. With the mech skill trees, fully elite status, the standards become 1.44 / 0.138, the IS DHS becomes 1.8 / 1.61 and the Clan DHS becomes 1.32 / 0.1725
Edited by Dee Eight, 10 September 2016 - 05:43 PM.
#112
Posted 10 September 2016 - 06:12 PM
When we refer to heat sinks as "1.5" or "True Double" we are using the tabletop battletech turn for reference. Thus, a .2/second cooling rate is a true 2.0 Double Heat Sink, where a .15 dissipation is a 1.5 - Inner Sphere DHS are 1.4 heat sinks. The 1.1 heat capacity was not being discussed.
So while your typo prevented me from guessing why you were wrong, your original post was still incorrect - and you justified it with MORE misinformation.
Are... are you ok?
#113
Posted 10 September 2016 - 07:39 PM
Void Angel, on 10 September 2016 - 06:12 PM, said:
When we refer to heat sinks as "1.5" or "True Double" we are using the tabletop battletech turn for reference. Thus, a .2/second cooling rate is a true 2.0 Double Heat Sink, where a .15 dissipation is a 1.5 - Inner Sphere DHS are 1.4 heat sinks. The 1.1 heat capacity was not being discussed.
Really? WHERE exactly did the word dissipation enter into the discussion previously. Please show me this reference. Because what I read and quoted made no mention of dissipation in ten second periods. But gee thanks on explaining how your brain operates in a discussion, now the rest of us adults will be able to carry on normally, including those of us who were playing tabletop battletech whilst you were still in diapers.
#114
Posted 10 September 2016 - 09:48 PM
#115
Posted 10 September 2016 - 10:17 PM
Void Angel, on 10 September 2016 - 09:48 PM, said:
Did you even read what I quoted? He SPECIFICALLY referred to heat capacity in his message... therefor, I assumed that was what he was talking about. I'm not arguing to pretend I am right, because... I AM IN FACT ACTUALLY RIGHT. You're the one arguing, after failing to read what was actually written, and wishing to be a troll in your responses. And I am done wasting my time responding to you on this issue.
Edited by Dee Eight, 10 September 2016 - 10:17 PM.
#116
Posted 11 September 2016 - 07:45 AM
#117
Posted 11 September 2016 - 07:55 AM
#118
Posted 11 September 2016 - 08:18 AM
D V Devnull, on 10 September 2016 - 06:22 AM, said:
~Mr. D. V. "I used to pilot a 'Dual Arm-Mounted AC10' BushWacker." Devnull
Because, you know, obviously a mech isn't versatile without those things. Honestly, you whining about the fact that a mech that's never had ECM, Jumpjets, and and never had the hardpoint layout it did in MW4 (since they massively screwed things up in that game, a lot) really just calls your own piloting skill into question, rather than the 'Mech's adaptability.
Many of the Bushwackers have great hardpoint layouts, It's also short and slim from the front, much like a Crab. It's also fast for a medium of its size. Granted, yes, it's got a long profile, but so do the Crab and Marauder, and they've worked out just fine. And while there isn't a Ballistic in both arms, there is the capability of shoving one in both torsos. The Bush'll be a jack of all trades, and an excellent Skirmishing mech. It's supposed to be.
In all honesty, though, what really makes or breaks a 'mech isn't the 'mech, or the hitboxes, or the quirks.
It's us, the Mechwarriors. so take some responsibility for once.
#119
Posted 11 September 2016 - 11:31 AM
Jimmy DiGriz, on 11 September 2016 - 07:55 AM, said:
They do, but its still nice to know what they're going to be before splurging a lot of money. I waited until the viper quirks were unveiled to add the reinforcements to my pre-order. I plan to wait on the bushwacker, if I buy it at all, till quirk/hitbox info day to buy the re-inforcements/hero add-ons. I already own all the 55 ton IS mechs in the game except the kintaro. I don't REALLY need more 55 ton mechs unless they offer something special with them.
#120
Posted 11 September 2016 - 05:17 PM
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