Blaze A Trail: Bushwacker
#21
Posted 08 September 2016 - 01:37 PM
#22
Posted 08 September 2016 - 01:37 PM
#23
Posted 08 September 2016 - 01:40 PM
Now some of you people are like "great another TT moron". I have never complained about anything before, but to call this a Bushwacker is a joke. I understand that MWO cannot be like the TT or the old MW3/4 games, but the mechs still should have some resemblance to the TT game. I believe if you are going to use all the lore from the Mechwarrior universe and base your game on it, you should make the mechs identifiable to people familiar the Battletech/Mechwarrior universe. Otherwise PGI should never have taken the Mechwarrior name and just made a generic big robot shooting laser's game.
#24
Posted 08 September 2016 - 01:58 PM
#25
Posted 08 September 2016 - 02:00 PM
#26
Posted 08 September 2016 - 02:02 PM
And I was really looking forward to this one, expecting it to become one of the few mechs I'd spend real money for. Now I don't know what I should do.
I mean, a couple of ugly decals, really?
Include some colours instead, at least I can imagine how to use them.
#27
Posted 08 September 2016 - 02:20 PM
Edited by Sephrus Shanadar, 08 September 2016 - 02:20 PM.
#28
Posted 08 September 2016 - 02:20 PM
#29
Posted 08 September 2016 - 02:28 PM
#30
Posted 08 September 2016 - 02:41 PM
dirtnapnub, on 08 September 2016 - 01:40 PM, said:
Dirt... PGI has to alter the classics to side-step possible copyright issues with another company. They could make them look exactly alike and possibly get sued, or they can do what they have done. There is reason behind the art design.
Also, and this may be your issue with the Bushwhacker... the original TRO artwork did not depict a torso linkage of any kind... and for the game, torso linkage is fairly important. Some artistic licence has been used to create a viable Mech for in game use.
#32
Posted 08 September 2016 - 02:43 PM
#33
Posted 08 September 2016 - 02:46 PM
StaggerCheck, on 08 September 2016 - 12:29 PM, said:
Yeah, even though I refuse to use modules most of the time, you could get a nice bunch of c-bills by selling them.
Now that I think of it, I haven used more than 1% of my modules. So I dont care, so I think I'll buy the collectors pack at least.
The BW have some interesting builds coming for it, the thinner front profile makes it at least somewhat survivable with an xl engine so theres that.
Edited by Tordin, 08 September 2016 - 02:54 PM.
#34
Posted 08 September 2016 - 02:51 PM
Tavious Grimm, on 08 September 2016 - 02:43 PM, said:
And condoning their arrogance at the same time. Just wait, It will be out for C-bills and when this game finally fails or dives in popularity you will feel better with that money in your pocked, spent on something else or otherwise not investing in Russ/Paul doing whatever they want despite community feedback.
#35
Posted 08 September 2016 - 02:52 PM
If you dont like getting shot by missiles, instead of loading that 7th laser, put an AMS or ECM on your damn mech. If you dont like being hit by ballistic, well there isn't anything that can be done about that except use your buddies as shields. There is more to this game than "no skill alpha strikes".
Kaptain, on 08 September 2016 - 02:51 PM, said:
You are aware that no matter how much you *****, people have been saying "when this game finally fails" for about 4 years now, you start sounding like one of those fundamentalist rapture believers. Maybe if you keep saying it every day until the cold death of the universe, you might finally find yourself correct. But more than enough people enjoy this game and keep playing it, regardless of your close minded view of how a mechwarrior game should be. Just because something works on the tabletop does not mean it will work in an FPS. For all your nostalgia tinted glasses when it comes to MW3/4, there were hilariously broken mechanics and systems that let you completely game the system to the point of hilarity.
Edited by Fobhopper, 08 September 2016 - 02:59 PM.
#37
Posted 08 September 2016 - 02:59 PM
dirtnapnub, on 08 September 2016 - 01:40 PM, said:
(...) But if they released the Bushwacker mech without a name or spec info, very few people would have correctly guessed this was a Bushwacker. This new Bushwacker looks nothing like a Bushwacker should and looks nothing more than a mini marauder, which it should look nothing like.
You know, I agree. Someone said this mech is Alex's most loved chassis. Well in that case Alex has a weird way of showing love... Why does this thing have to be so thin and ugly from the front, why does it have that exxagerated hump in the rear, why is it so tall and lanky? I think people would recognize it as a bushy nevertheless, but only because of the lurm launcher at the side.
#38
Posted 08 September 2016 - 03:08 PM
P.S.: writing this after a couple of beers and bourbons. ow.
#39
Posted 08 September 2016 - 03:09 PM
Does this mean you guys are gonna start adding IS Omni-mechs, and new tech? Since the Bushwacker is from 3055?
#40
Posted 08 September 2016 - 03:09 PM
It brings some options , more so if energy draw ever goes live, it can be build fast , and is anorexicly slim, more so if the top missile pod goes away if not mounting anything there.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users