Wintersdark, on 10 September 2016 - 04:08 PM, said:
It's about what other tasks they want to delay in order to do that. Every single thing they do comes at the cost of something else; those UI engineers are working on projects all the time. So, every new thing you add necessarily has to come at the cost of delays elsewhere.
Thus, they have to consider the cost:benefit ratio for every single thing they do. In this case, it's a fair bit of cost, because it's NOT just adjusting a "MAX_WEAPONS_ALLOWED" constant somewhere. And like I said, it comes with the hazard of causing far reaching bugs that may or may not be readily apparent, which adds additional devhours in bug fixing. See: Comment about how arm actuator changes broke AC's above. Suddenly the not-small change costs many more hours for the engineers, QA, etc; and imagine the s$#tstorm if a change like that broke the game for people in live.
Well, that's just work. Yes it will cost time from projects elsewhere, yes it will have some bugs, that is just normal.
I know where you are getting with this: It's a lot of work for such a little improvement.
Not that i am trying to diss you or anything, but maybe you should let PGI speak for themselves if they would want to work with this or not. In the end, they're the one who are going to choose whether they would do this or not.
Wintersdark, on 10 September 2016 - 04:08 PM, said:
Yes well, to be fair, playing this game, or any other isn't that necessary of our lives. We have option to play other games, we just chose this one.
Edited by The6thMessenger, 10 September 2016 - 04:42 PM.