It may have been outdated, but I read somewhere that mpl's are not good for IS, and elsewhere that the normal ac20 is bad for clan. I'm pretty sure the argument is that the c-uac20 is just better than the c-ac20. Not sure about the mpl.
a) Is this still accurate?
Are there other weapons that work far better for one side than the other to the point that you should just choose something similar that works better?
2
One-Sided Weapons
Started by Hunka Junk, Sep 10 2016 01:54 PM
6 replies to this topic
#1
Posted 10 September 2016 - 01:54 PM
#2
Posted 10 September 2016 - 02:19 PM
As a rule of thumb, don't use Clan Autocannons. They are placeholder weapons put in until ammo switching could work, but that was abandoned. They have worse stats than Clan Ultra Autocannons, and still fire bursts. CUAC's don't jam unless you doubletap, so yeah, just don't use them.
#3
Posted 10 September 2016 - 02:48 PM
Hunka Junk, on 10 September 2016 - 01:54 PM, said:
It may have been outdated, but I read somewhere that mpl's are not good for IS, and elsewhere that the normal ac20 is bad for clan. I'm pretty sure the argument is that the c-uac20 is just better than the c-ac20. Not sure about the mpl.
a) Is this still accurate?
Are there other weapons that work far better for one side than the other to the point that you should just choose something similar that works better?
a) Is this still accurate?
Are there other weapons that work far better for one side than the other to the point that you should just choose something similar that works better?
TL;DR: Clan lasers tend to be a bit better than IS lasers (thought the MPL has been a solid laser for the IS, for quite a while)
For clan ballistics don't bother with regular autocannons, just use the ultras.
#4
Posted 10 September 2016 - 09:51 PM
IS lasers across the board are all good considering they are put on the right mechs.
You will find many mechs equipped with 3-7 IS MPL...
Granted you will find more mechs equipping 3x LPL accompanied by 3-5 MLas since they sync well and are very weight efficient.
But MPLs can quickly bring the hurt, especially when boated!
As for regular clan autocannons, like everyone else has said... Dont equip them... Instead just buy ultras... (You dont have to souble tap if you dont want too)
You will find many mechs equipped with 3-7 IS MPL...
Granted you will find more mechs equipping 3x LPL accompanied by 3-5 MLas since they sync well and are very weight efficient.
But MPLs can quickly bring the hurt, especially when boated!
As for regular clan autocannons, like everyone else has said... Dont equip them... Instead just buy ultras... (You dont have to souble tap if you dont want too)
#5
Posted 11 September 2016 - 12:21 AM
Hunka Junk, on 10 September 2016 - 01:54 PM, said:
It may have been outdated, but I read somewhere that mpl's are not good for IS, and elsewhere that the normal ac20 is bad for clan. I'm pretty sure the argument is that the c-uac20 is just better than the c-ac20. Not sure about the mpl.
a) Is this still accurate?
Are there other weapons that work far better for one side than the other to the point that you should just choose something similar that works better?
a) Is this still accurate?
Are there other weapons that work far better for one side than the other to the point that you should just choose something similar that works better?
1) AC/20 for Clan takes more space than UAC/20. It's only advantage is it is colder in firing, looks cooler and sounds awesome. The UAC/20 is smaller, has a double fire mechanic at the cost of jamming but could net 14 heat for that 40 damagewhile the ac/20 only gets 6, heat for 20 damage.
The phrase goes: "Run hot or die."
2) probably someone with an issue against the close range required for an IS mpp to be useful. Stack six, get close, annihilate people. The getting close part is the issue most have.
#6
Posted 11 September 2016 - 06:40 AM
the Clan normal ACs have already been covered pretty well, more expensive, more bulky and reduced utility vs UACs, the only reasons to take them are if you prefer the sound effect or if you want to be able to tap the fire button rapidly and be guaranteed never to jam
as for MPLs
a few years back Pulse Lasers were definately worse in pretty much every way than regular lasers, you were paying weight and heat for no advantage over normal lasers, that was fixed at least 2 years ago.
These days Pulse Lasers do a bit more damage in a shorter burn time than regular or ER lasers they are hotter than regular and shorter range than normal or ER but have a significantly shorter burn time making it easier to land full damage, especially if you are piloting or shooting a fast Mech, the downside is they are still heavier.
as for MPLs
a few years back Pulse Lasers were definately worse in pretty much every way than regular lasers, you were paying weight and heat for no advantage over normal lasers, that was fixed at least 2 years ago.
These days Pulse Lasers do a bit more damage in a shorter burn time than regular or ER lasers they are hotter than regular and shorter range than normal or ER but have a significantly shorter burn time making it easier to land full damage, especially if you are piloting or shooting a fast Mech, the downside is they are still heavier.
#7
Posted 11 September 2016 - 06:52 AM
Rogue you were paying weight and heat for additional damage and faster firing rates AND 40% shorter beam times on large and medium pulse (1/3rd shorter beam times on small pulse -- small pulse also had no additional heat so there is that).
Only thing changed is they reduced the heat to canonical value over the made up value they originally had.
Meanwhile medium and small regular lasers are still punished with additional heat mitigated only with quirks.
These days pulse lasers generate identical heat to IS regular lasers and Clan ER lasers but still have the shorter burn times higher damage and additional weight they have always had. Seriously the only change two years ago was bringing them down to tabletop heat instead of tabletop heat plus 1.
Only thing changed is they reduced the heat to canonical value over the made up value they originally had.
Meanwhile medium and small regular lasers are still punished with additional heat mitigated only with quirks.
Rogue Jedi, on 11 September 2016 - 06:40 AM, said:
These days Pulse Lasers do a bit more damage in a shorter burn time than regular or ER lasers they are hotter than regular and shorter range than normal or ER but have a significantly shorter burn time making it easier to land full damage, especially if you are piloting or shooting a fast Mech, the downside is they are still heavier.
These days pulse lasers generate identical heat to IS regular lasers and Clan ER lasers but still have the shorter burn times higher damage and additional weight they have always had. Seriously the only change two years ago was bringing them down to tabletop heat instead of tabletop heat plus 1.
Edited by Koniving, 11 September 2016 - 06:55 AM.
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