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Gauss Charge Is Going To Stay After All?


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#181 HuganMcBabyEater

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Posted 14 September 2016 - 04:53 AM

Gauss charge-up -> don't want.

#182 Myantra

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Posted 14 September 2016 - 05:44 AM

View PostImperius, on 14 September 2016 - 01:13 AM, said:

Gauss is a sniper weapon. Where have you ever heard of a sniper loading his rifle after he get his target acquired? Snipers wait for the perfect shot and shoot. They do not wait for the perfect shot to get ready. Sorry even though I have little difficulty killing people with it. I can say I've lost more shots that I wanted to and been more frustrated than happy.



I do not mind the charge mechanic, as it can be adapted to with little difficulty. What I do not like is the combination of a very easy to destroy weapon that very often explodes AND the charge mechanic. If I have to charge the thing to fire it, it should not be easily destroyed and explode unless it happens to get hit while I am charging it to fire. Either keep the charge mechanic and lose the low HP and explosion risk, or ditch the charge mechanic.

#183 AnarchyBurger

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Posted 14 September 2016 - 05:57 AM

View PostToha Heavy Industries, on 14 September 2016 - 02:03 AM, said:


Most have literally no idea how a mech is working, yet alone how to build one. They have to rely on ancient blueprints and automatic ancient factories to produce them.
Although, if a mech get's wrecked, you are almost always gauranteed to find some aggromech mechanic who's not only able to fix your mech up but also happens to have spare ammunition and armor plates at hand... If you're the main protagonist ofc.
plot is love, plot is life.



I think we are further along the timelines than the "noone knows what to do" years of the Btech universe, either that or the lore is so contradictory it doesnt matter. Because in the next few years of the universe there is going to be a swath of new tech+mechs. I guess you could argue that the average joe doesnt know this from that, but they arent the ones developing tech. And regardless, as much as you want to make it fit the charge mechanic still doesnt fit, but it doesnt matter anyways because its not lore.... Its balance... And it STILL doesnt make total sense (though it does make PGI logic sense)

Edited by AnarchyBurger, 14 September 2016 - 05:58 AM.


#184 B L O O D W I T C H

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Posted 14 September 2016 - 07:15 AM

View PostAnarchyBurger, on 14 September 2016 - 05:57 AM, said:


I think we are further along the timelines than the "noone knows what to do" years of the Btech universe, either that or the lore is so contradictory it doesnt matter. Because in the next few years of the universe there is going to be a swath of new tech+mechs. I guess you could argue that the average joe doesnt know this from that, but they arent the ones developing tech. And regardless, as much as you want to make it fit the charge mechanic still doesnt fit, but it doesnt matter anyways because its not lore.... Its balance... And it STILL doesnt make total sense (though it does make PGI logic sense)


Darkages are coming soon, it will get worse from here on out.
Little in the battletech universe makes much sense actually, guess you gotta make compromises if you want a good stage for epic rompy stompy robot action.

Anyhow, i won't defend the chargeup at all costs because it requires elite playerskill to use it (lol) or for balancing issues (which is very true indeed). I simply like it because it is unique, quirkly, diverse. I don't want yet another generic point and click weapon.
Honestly, chrageup for ppcs (those with capacitors), rotary cannon, hyper assault class cannon, heck even plasma cannons, bring it, the more diverse the better.
I simply can't stand the arguement that the chargeup is a handycap for the average player. It is not a handycap imo, you gotta be a true potatoe tier player if you experience it as a handycap which hinders your abilities.

#185 AnarchyBurger

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Posted 14 September 2016 - 08:48 AM

View PostToha Heavy Industries, on 14 September 2016 - 07:15 AM, said:


Darkages are coming soon, it will get worse from here on out.
Little in the battletech universe makes much sense actually, guess you gotta make compromises if you want a good stage for epic rompy stompy robot action.

Anyhow, i won't defend the chargeup at all costs because it requires elite playerskill to use it (lol) or for balancing issues (which is very true indeed). I simply like it because it is unique, quirkly, diverse. I don't want yet another generic point and click weapon.
Honestly, chrageup for ppcs (those with capacitors), rotary cannon, hyper assault class cannon, heck even plasma cannons, bring it, the more diverse the better.
I simply can't stand the arguement that the chargeup is a handycap for the average player. It is not a handycap imo, you gotta be a true potatoe tier player if you experience it as a handycap which hinders your abilities.

Meh.. I still dont like it and havent since beta when it was added. But whatever. You could get back into the debate of what do you balance around top tier play or low tier play... It's the same BS every MMO type game has had ever and its a circular debate that just ends in dumbfu@kery every time so whatever. Keep it and it gets used a bit more than flamers and MG, lose it and every scrub that can point and click wins games, meh.

Edited by AnarchyBurger, 14 September 2016 - 08:50 AM.


#186 Mystere

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Posted 14 September 2016 - 11:05 AM

View PostToha Heavy Industries, on 14 September 2016 - 02:03 AM, said:

I'm just imagine you running around with a fully drawn out bow looking for a deer. hehe..


That's called a crossbow. Posted Image

#187 Khobai

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Posted 14 September 2016 - 11:10 AM

Quote

If you added the charge to PPCs then it would make PPC+Gauss sniping stupid easy. The idea is to throw them out of sync.


except you can easily write a macro that syncs them back up

the idea behind chargeup is to prevent snapshooting. because if you want to fire the ppcs/gauss syncd using a macro then you have to wait for the gauss to charge, which also prevents the ppcs from snapshooting.

unfortunately a sniper weapon not being able to snapshoot is pretty counterintuitive IMO. I do not believe chargeup was ever the best solution.

Edited by Khobai, 14 September 2016 - 11:14 AM.


#188 topgun505

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Posted 14 September 2016 - 11:13 AM

Hate. That is such a weak word for how much I dislike the charge mechanic. Loathe? No. Still not enough. Raw seething hatred? Closer, but not enough.

Whatever. Fine. If they are going to do that then they need to massively bump up its durability so it doesn't blow up if a feather lands on it.

Edited by topgun505, 14 September 2016 - 11:13 AM.


#189 B L O O D W I T C H

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Posted 14 September 2016 - 11:20 AM

View Posttopgun505, on 14 September 2016 - 11:13 AM, said:

Hate. That is such a weak word for how much I dislike the charge mechanic. Loathe? No. Still not enough. Raw seething hatred? Closer, but not enough.

Whatever. Fine. If they are going to do that then they need to massively bump up its durability so it doesn't blow up if a feather lands on it.


Looks like they're going the other way, tho.
PTS test:
Gauss critrate 90%
Clan Gauss critrate 100%

If ya don't know what that means:
Clan gauss 10 outta 10, would blow up again.

View PostMystere, on 14 September 2016 - 11:05 AM, said:


That's called a crossbow. Posted Image


Funny considering the crossbow was invented because alota folks couldn't handle a real bow.

#190 Myantra

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Posted 14 September 2016 - 11:29 AM

View PostToha Heavy Industries, on 14 September 2016 - 11:20 AM, said:

Looks like they're going the other way, tho.
PTS test:
Gauss critrate 90%
Clan Gauss critrate 100%

If ya don't know what that means:
Clan gauss 10 outta 10, would blow up again.



Like topgun505, I have a problem with the charge mechanic AND the low durability/explosiveness. Either is fine, but not both. If I have to charge it before firing, and the ammo is not explosive itself, it should be more durable than any other ballistic. If it is always ready to fire after cooldown, then it should have low durability.

#191 Rock Roller

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Posted 14 September 2016 - 11:31 AM

I dislike the charge mechanic for a very different reason than most people. I can use the system effectively except if I can't play with audio. I cant hear the charge tone and it's useless. Unfortunately I have to play maybe 40% of the time with no audio. Solution, I don't use it.

From a logic stand point it doesn't make sense to have a complicated trigger on any high intensity/stress combat environment.

From a lore standpoint it doesn't have any parallel.

Overall I can go either way. I may be alone in this as for me it was a new weapon for me in test as I wrote it off some time ago. I liked the no charge but long cooldown mechanic. I can see why someone that likes the current system wouldn't though.

Current cooldown with no charge would be quite powerfully. Expecially if boated.

Edited by Rock Roller, 14 September 2016 - 12:04 PM.






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