Bishop Steiner, on 13 September 2016 - 06:07 AM, said:
If Gauss had mondo heat, they could probably increase it's health, too.
That or halve it's detonation value.
As I see it, the charge mechanic is enough of an offset to add a little health or reduce the explosion damage of the Gauss.
Afterall, it feels like the whole reason the explosion is so violent (and weapon health so weak), was to stop dual Gauss builds from being so prevalent (especially in mechs where they were torso mounted with an XL). Now that the Clans have been out and they have free CASE everywhere and XL engines that can withstand a side torso loss, they can run dual Gauss setups without much worry of destruction.
Basically, as I see it, the weak Gauss Rifle seems like an out dated form of nerf that is negated by Clan tech (for Clanners anyway) and meant to discourage a 30 point alpha which has been surpassed as the norm a long time ago. Now it just seems to server no purpose but to prevent IS medium mechs from equipping it (a long with the crazy IS light build).






















