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Gauss Charge Is Going To Stay After All?


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#101 Mechwarrior Buddah

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Posted 12 September 2016 - 06:34 PM

View PostToha Heavy Industries, on 12 September 2016 - 04:57 PM, said:


Let's get not personal here..



YOU quite literally made it personal by indicating yopu were the one that wanted gauss charge rofl, dont criticize me for running with it

#102 Johnny Z

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Posted 12 September 2016 - 06:55 PM

View PostPiney, on 12 September 2016 - 04:27 PM, said:

No point and click mechanic on the the deadliest weapon in MWO?

Breaks my heart.......................Posted Image


You said it....

View Postbadaa, on 12 September 2016 - 04:41 PM, said:


who wants to "get gud" when u can hav a program do it for u, and that the devs dont care if u use


That is what this entire thing is about. Some players risk perma ban to do what this charge up does to players. Its a 3 stage mechanic for some and a 1 stage for others.

It may even be considered 4 stage to some degree. Click, wait, release/aim. This while piloting. Single gauss doing all this meanwhile using other weapons is ridiculous.

I laugh at the guys saying they are not using macros. Hilarious. Posted ImagePosted ImagePosted ImagePosted Image

Edited by Johnny Z, 12 September 2016 - 07:03 PM.


#103 thehiddenedge

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Posted 12 September 2016 - 07:04 PM

View PostJohnny Z, on 12 September 2016 - 06:55 PM, said:

I laugh at the guys saying they are not using macros. Hilarious. Posted ImagePosted ImagePosted ImagePosted Image



I laugh at the guys using macros. Is indeed hilarious.

#104 S 0 L E N Y A

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Posted 12 September 2016 - 07:06 PM

can we just kill this power draw malarkey already and focus on something productive?

(And no PGI, that does not mean just sell us more Mech packs)

#105 Johnny Z

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Posted 12 September 2016 - 07:07 PM

View Postthehiddenedge, on 12 September 2016 - 07:04 PM, said:



I laugh at the guys using macros. Is indeed hilarious.


What like anyone takes you seriously. If this were a topic about aim bots it would be going the exact same way. Ver batum. (word for word)

Some players would be protesting and others would be saying it doesn't happen.

As it is there are some saying aiming, pressing, timing, releasing, piloting and using other weapons at the same time is easier without macros. HAHAHAHAHAHAHAHA Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

Edited by Johnny Z, 12 September 2016 - 07:13 PM.


#106 thehiddenedge

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Posted 12 September 2016 - 07:09 PM

View PostJohnny Z, on 12 September 2016 - 07:07 PM, said:

What like anyone takes you seriously. If this were a topic about aim bots it would be going the exact same way. Ver batum. (word for word)


So a bunch of people claiming that anybody worth their salt at the game is obviously using some sort of program to compensate? All that data they have to back up their claim, it's quite astounding... Posted Image

#107 Johnny Z

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Posted 12 September 2016 - 07:11 PM

View Postthehiddenedge, on 12 September 2016 - 07:09 PM, said:



So a bunch of people claiming that anybody worth their salt at the game is obviously using some sort of program to compensate? All that data they have to back up their claim, it's quite astounding... Posted Image


Has this turned into a "are macros cheating?" topic? I'm glad because that's basically what it is.

#108 thehiddenedge

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Posted 12 September 2016 - 07:23 PM

No, that's just where you want to go with it. Macro's aren't cheating, but they certainly aren't any better than a person who knows how to press and release a button properly. Apparently having coordination and knowing how to do two things at the same time is Lostech.

#109 LordNothing

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Posted 12 September 2016 - 07:46 PM

gauss charge (as well as uac doubletap and mechanics like them in other games) are cheap mechanics used to make a weapon stand out from its peers, and i find it goes against the grain of what mechwarrior weapons are supposed to be. it would be totally acceptable in a fighting game or even a more cartoonish shooter like descent (remember the fusion cannon), where every weapon needs to be a character and stand out from the others. but its totally out of character for mechwarrior (and other mechanics, like those gates in fp that dont make any sense from a defensive standpoint, or why the enemy is leaving their intel out all over the place in beacons).

mechwarrior (and battletech in general, at least from a lore standpoint) is meant to be a pseudo-realistic analysis of futuristic mechanized combat. mechwarrior has always had this elegant fire control system. weapons are not meant to stand out from each other except for type and stats. they are meant to be used together in in user defined groupings and in various modes that make them part of a grand system. firing is instant but every trigger pull has consequences (mostly heat related). but mechanics like charge and double tapping (or as i call it, button mashing) really dont belong in a mechwarrior game. none of the other mechwarrior games did this, they didnt need to. when one weapon has a mechanic that makes it slightly harder to use than the others then it stands out like a sore thumb and ruins the whole thing. people end up boating gauss and uacs because they cant use them in conjunction with other weapons effectively. sure good players dont care and im used to the mechanics, but they just dont belong. then theres the problem that they are using it as a balancing tool, and thats not a good reason to do a mechanic like that.

#110 Mystere

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Posted 12 September 2016 - 07:57 PM

View PostJohnny Z, on 12 September 2016 - 06:55 PM, said:

That is what this entire thing is about. Some players risk perma ban to do what this charge up does to players.


Huh? Macros are explicitly allowed. As such, no one will be banned for using one.


View Postthehiddenedge, on 12 September 2016 - 07:04 PM, said:

I laugh at the guys using macros to compensate for the gauss charge. Is indeed hilarious.


FTFY.

Edited by Mystere, 12 September 2016 - 08:01 PM.


#111 Razorfish

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Posted 12 September 2016 - 08:09 PM

Charge Up was an insanely stupid idea when it was first implemented.

More so now, after we were told it was going away.

Of the 4 people I know in RL that play MWO, 3 of them use Gauss Rifles, and all 3 of them use a macro.

Just dumb.

#112 El Bandito

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Posted 12 September 2016 - 08:26 PM

15 PPFLD, 2000 m/s, 1 heat weapon needs more drawbacks than just exploding when critted. PGI should break with the lore in this case and give significant amount of heat to the Gauss. Then it doesn't need charge-up, or boat limitations, or other balancing mechanisms.

#113 RestosIII

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Posted 12 September 2016 - 08:37 PM

View PostEl Bandito, on 12 September 2016 - 08:26 PM, said:

15 PPFLD, 2000 m/s, 1 heat weapon needs more drawbacks than just exploding when critted. PGI should break with the lore in this case and give significant amount of heat to the Gauss. Then it doesn't need charge-up, or boat limitations, or other balancing mechanisms.

Or just 8-10 second cooldowns. Please?

#114 Mystere

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Posted 12 September 2016 - 08:57 PM

View PostRestosIII, on 12 September 2016 - 08:37 PM, said:

Or just 8-10 second cooldowns. Please?


Give the gauss a 10-second cooldown and at the same time normalize all other weapons against. There, TTK problems are fixed.

Posted Image

#115 xengk

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Posted 12 September 2016 - 09:02 PM

whelp, atleast my training with a GR Victor is not going to waste. Posted Image

#116 BigBenn

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Posted 12 September 2016 - 09:15 PM

The charge up is idiotic and assinine. PGI would serve the gauss better if they increased the cool down time to 6 seconds and introduced a minimum range.

#117 Lightfoot

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Posted 12 September 2016 - 09:33 PM

View PostThe Ripper13, on 12 September 2016 - 10:26 AM, said:

Fantastic news. For once excessive whining and the inability to use a mouse button has not won out.
They have apparently seen the light on this issue. Posted Image


No PGI has bowed to failure on making the Gauss Rifle work. They just accepted they can't have a Gauss Rifle in MWO. I mastered the charge mechanic, but it's not from Battle Tech and it screws over all the mechs that can't carry two.

#118 Nerdboard

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Posted 12 September 2016 - 09:42 PM

Charge back is a very good decision.

@LordNothing: If you want to go much more in the direction of books or tabletop then you need to make it much much harder to aim for components. There also shouldnt be anything like weapon convergence then. That is the actual reason why boating is much more effective here (and most stock loadouts are still bullcrap even then).

@Lightfoot: If you think mechs with single gauss rifles dont work then maybe you havent mastered the charge mechanic or the weapon after all. They still perform well for me.

Edited by Nerdboard, 12 September 2016 - 09:44 PM.


#119 Aramoro999

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Posted 12 September 2016 - 11:42 PM

View PostMoonUnitBeta, on 12 September 2016 - 02:34 PM, said:

Could you please send more to the cr4ck3r factory with the salted tops? The ones i've been buying lately have like... 2 grains of salt. I want them covered like sand like they were a few years ago.

Why is cr4ck3r filtered? lol?

Sure mate, i just opened up a new mine shaft, that will ramp up the output.

#120 HammerMaster

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Posted 13 September 2016 - 03:05 AM

View PostNerdboard, on 12 September 2016 - 09:42 PM, said:

Charge back is a very good decision.

@LordNothing: If you want to go much more in the direction of books or tabletop then you need to make it much much harder to aim for components. There also shouldnt be anything like weapon convergence then. That is the actual reason why boating is much more effective here (and most stock loadouts are still bullcrap even then).

@Lightfoot: If you think mechs with single gauss rifles dont work then maybe you havent mastered the charge mechanic or the weapon after all. They still perform well for me.


You will find that us lore hounds/ old timers/ no charge advocates have been asking for a convergence fix ever since they took the beta expanding reticule away.





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