FupDup, on 12 September 2016 - 12:50 PM, said:
blob:http://imgur.com/297b2524-3aca-40a0-b907-ec195dc471e3
Equilibrium at 15 and superiority at 16+, comparing PTS3 Elite to Universal 2.0 with 5% Cool Run.
Certainly sounds like 2.0 is the way to go to me. In testing grounds on PTS4 my support mauler is struggling hard. 2 LRM10s, 2ultra5s and 6MLs as backup. I usually fire the ultras and LRMs to suppress the enemy until hot where I then choose to fire just the LRMs or Ultras. Now, either weapon system overheats the mech.
This has never been a meta build and its certainly Isn't FLPP either. I like the idea of a reduced capacity but reducing capacity and dissipation is too much. This comes close to what several of us have been asking for. I hope they will give us the opportunity to test 2.0 dissipation rates.
EDIT: Ya... even stripping ammo and armor to cram in 2 additional "doube" heatsinks I no longer have the ability of falling back on my ultras. Completely destroys this mixed weapon support build. Something that has never been considered OP by any stretch of the imagination.
EDIT2: The loss of 2.0 dissipation for engine heat sinks has a very negative impact on mixed weapon Assaults and heavies that were heavily reliant on engine heatsinks for their diversity. Overall I believe that limiting capacity without a true 2.0 dissipation rate hurts mixed weapon builds where one does not have the space to cram in lots of under performing "double" 3crit heatsinks
Edited by Kaptain, 12 September 2016 - 02:01 PM.