davoodoo, on 15 September 2016 - 09:25 AM, said:
Well **** if thing that spawned license the game is based on and previous games arent relevant to establish balance...
Let me just stop you right there... Previous MechWarrior games had as much to do with BattleTech as MWO currently does: Names, appearance and lore only. Weapons in Mech 1, 2, 3 and 4 all had different mechanics and implementations while Mech Labs were vastly different from one another and from MWO. None of them, not a single one, was well-balanced in respect to Multiplayer (PvP). Not even BattleTech itself is 'well balanced' despite having several mechanisms in place for that sole reason - It's certainly not an example a Video Game should follow or replicate for obvious, repeatedly discussed reasons.
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Nope, no one complaints about archer, ppl dont even complain about splatcat with 72 dmg from srms, maddog with again 72 dmg aint a problem at all.
So because nobody complains about them there's automatically nothing wrong? That's like saying the complaints people
do have are all automatically valid - LOL. Absence of evidence is not evidence of absence. But as a matter of point, when people talk about "Big Alphas" they're typically not
just referring to pinpoint weapons (Unless they specifically say it).
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**** you could grab 2 lbx20 and 2lbx10 direhwale and fire it without penatlies in gh and no one batches an eye for this 60 dmg cool as **** alpha...
http://mwo.smurfy-ne...99067f9a9b6f3b3
This monstrosity will make ppl laugh you out of the match...
And yet fighting one will get you wrecked in short order... See above.
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So clearly its not dmg that is the problem... not when you got 600 armor and 300 or so structure, Case and point, 700 dmg on a mech is considered good score but thats less than what single 100 tonner got...
Again, see above.
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Problem is the fact that armor of mechs is reduced to their most vulnerable part, in most occasions st or ct. 3 60 dmg laser alphas will kill direhwale, when you however grab 60 dmg of srms or llbx then suddenly you can expend all ammo and that direwhale still got a fair chance to stand.
And then we rejoin reality where a 60dmg SRM/LBX Mech expending all those munitions would deal more damage than even an Atlas has Armor+Internals 2 times over, and would likely kill said Atlas before a laservomit would simply because it can fire more often by comparison. I'm personally far more afraid of a laser+SRM spam Timberwolf/Maddog or UAC EBJ than I am a laservomit build of the same chassis because I can easily twist laser damage until they overheat - SRM/UAC/LBX is going to cost me pieces of my Mech and just keeps coming.
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And heat??
Not only our heat sinks are worse than tt ones which basically vented 0.2/s per dhs and had full 2 capacity added per dhs but you then we also have lowered cooldowns so ppl dont stare at each other for 10s with thumbs up their asses and no one buffed heat dissipation due to that...
70 dmg is what you can achieve on heat neutral atlas using standard structure and armor and std engine and single heat sinks.
Pgi gh boogeyman, clan laservomit with 6 erml and 2 lpl, would be heat neutral on tt timberwolf, so saying that we fire too often and for too much dmg is beyond ******** if you look at what pgi pretends this game is
Again, TT and MechWarrior are not, and have never been, the same thing. But entertaining your TBR scenario: That's because it can literally only fire once every 10 seconds. In MWO if said build was used and waited 10 full seconds it would have around 2-3 residual heat (Maybe - Dissipation while firing, etc) and that's
only because MWO ER Mlas are 6 Heat instead of the 5 in TT. Otherwise, it would be heat neutral as well. Unlike TT, however, if said MWO Timberwolf wanted to, it could fire again after
7 seconds without shutdown or fire a partial alpha immediately with no shutdown... If the TT Timber did, or even could do that, it'd hit a hefty penalty on the heatscale (Which doesnt exist in MWO)... Which is ignoring the possibility of rolling misses in TT, versus MWO where all of that damage is going to hit
somewhere and equate to anywhere from roughly 11%(Assaults) to upwards of 60% (Lights) armor gone regardless of which sections it hits assuming a competently aimed shot within the appropriate ranges... In a game where you dont have Lance(s)/Star(s) of Mechs to command and throw away but a single Mech where said damage-dealing capability is absurdly disproportionate by comparison.
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Battletech game, where nova cant fire single arm without heat penatlies or kgc which cant fire its iconic ac20s without overheating. I fell bad for poor hellstar when it comes out. Hag40 with 40 dmg?? nope cant have that in ed. mrm40?? bastardize it until you can justify 30 ed but no one can justify using it.
Clearly you havnt driven a Nova or KGC lately - Either one, when properly designed, is fully capable of firing, respectively, all weapons from a single arm pod or alphaing 2 AC20s repeatedly without incident. I know for a fact a Nova can do this, and a KGC can alpha 2 AC20s 5-6 times before needing to cooldown... And that's more than enough for a First-Person Shooter/Sim.
Perhaps stop making nonsensical comparisons to BattleTech, which has more in common with MechCommander gameplay than it
ever has with MechWarrior. They're not, nor have they ever been, the same thing--They're two completely different styles of game based on the same fictional universe... Which does not automatically mean one must equate to the other in any aspect.